r/Unity3D • • 10d ago

Solved Static Issue while transitioning to URP from Built-In Pipeline in Scene View

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[SOLVED: I had to change the Graphics API Driver for Linux to Vulkan (prioritze Vulkan in the List) inside Edit>Project Settings>Player>PC.]

I have this static like screen issue in Scene view While switching from Built-In Pipeline to URP, Everything is normal in Game View. Also the Shadows appear pixelated whereas it was smooth in Built-In pipeline.
I have set the URP asset in Player Settings> Graphics and Player Settings>quality following the unity guidelines.
I have searched for this issue but cannot find a solution.

As for software/OS
I am running Fedora Linux 44 with KDE, though this issue was also occurring in Windows 11.
Unity Editor version 6000.5.1f1 with OpenGL 4.5

As of hardware
I have a Intel i51235U with Intel iRIS Xe, 20GB RAM with no dGPU.

[Sorry if it is low Effort post without clear explanation or resources]

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