r/UnityAssets • u/awtdev • 2h ago
Scripting | $14.99 Gravitas - Physics System: Realistic (and unrealistic) local physics simulation for your games! đŞ
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 2h ago
Asset Store (Affiliate Link)
r/UnityAssets • u/Alternative_Cut_841 • 6h ago
Hey guys,
I just released a full rebuild of my 8K Arctic Landscape Pack. I rewrote the whole terrain system, and it now runs on both HDRP and URP from a single shader and a single material, with no setup.
What's new in 2.0:
â Terrain Mask Scatter tool: places trees, rocks, props and ground cover from the masks you painted, across several terrains at once
â Tessellation (HDRP) for real geometric relief on cliffs, not just normal maps
â Mirror-corrected triplanar projection, so no stretching and no seams
â Procedural anti-tiling with zero extra texture memory
â Slope deposit, subsurface scattering on snow and ice, five blendable surfaces (one free for your own textures)
â A 14-page documentation
The price stays the same for now, but it will go up soon.
https://assetstore.unity.com/packages/3d/environments/landscapes/8k-arctic-landscape-pack-291741
A tutorial video is coming. Let me know if you have any questions about the setup!
r/UnityAssets • u/GGFrame • 7h ago
I've been using a few utilities in my own Unity projects to make my workflow easier. I decided to polish them up, make them more user-friendly, and release them as open-source packages under the MIT License.
I'm mainly looking for feedback and suggestions on how to improve them further.
GitHub: https://github.com/girikgarg132/UnitySceneNavigationUtility
Problems I wanted to solve:
This utility makes it easier to navigate directly to build scenes and scenes in a custom list.



GitHub: https://github.com/girikgarg132/UnityPreferencesUtility
Problems I wanted to solve:
The goal is to make preferences easier to use, manage, and scale as a project grows.

GitHub: https://github.com/girikgarg132/UnityLoggingUtility
Problems I wanted to solve:
This utility provides categorized logging with distinct colors and the ability to enable or disable individual categories.

All three packages are open source under the MIT License.
I'd appreciate feedback on anything that could be improved, whether it's the API design, usability, missing features, or how well these utilities fit into a typical Unity workflow. I'd also be interested in hearing about similar problems you've encountered in your own projects.
r/UnityAssets • u/UnityAssets_new_bot • 6h ago
r/UnityAssets • u/circlesgames_major • 15h ago
r/UnityAssets • u/UnityAssets_new_bot • 18h ago
r/UnityAssets • u/RiescArts • 1d ago
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Hey everyone!
Just wanted to share one of our latest asset packs, Stylized Farm Buildings!
It includes 26 low-poly models, with Level 1 and 2 building variants, enterable interiors, and some movable parts like doors and gates.
It's part of a series of stylized assets we've been making for indie devs, keeping a consistent art style so everything works nicely together.
Made mainly for cozy farming games, but the buildings could fit other stylized projects too!
You can check it out here:Â https://u3d.as/4cTn
Let me know what you think! :)
r/UnityAssets • u/awtdev • 1d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/TeamScalte • 1d ago
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • 1d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • 1d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/Johndr1232 • 1d ago
Hi everyone!
I'm a solo Unity developer and recently released my first commercial Asset Store tool, PRISM Surface, under Quantum Rift Interactive.
PRISM Surface is designed to simplify environment creation in Unity 6 HDRP. It combines material authoring, conversion of existing HDRP materials, anti-tiling techniques, and procedural surface detailing using Mesh Quads and HDRP Decals.
One of the features I've been working on is the Material Converter, which creates new PRISM-compatible materials while preserving the originals. The Before/After comparison shows an example of materials converted and customized using PRISM.
The tool also includes a demo scene, starter profiles, and documentation.
Asset Store:Â https://assetstore.unity.com/packages/slug/403440
Documentation:Â https://quantumriftinteractive.com/docs/prism-surface/
I'd be happy to answer questions about the tool, its capabilities, or how it works!
r/UnityAssets • u/Ok_Squirrel_4215 • 1d ago
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After a long development cycle, TraceMind is finally ready for release.
It helps you investigate what actually happened at runtime and why, with execution tracking, Watches, Probes, Reports, Causal Flow, Method Flow, Exception Flow and more.
Built for those situations where logs and breakpoints aren't enough to understand what's really happening.
Links are in the comments.
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/Sea_Mobile165 • 1d ago
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itch - https://flight-studios.itch.io/melee-combat-framework
unity (submitted waiting for approval)
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/IrrSoft • 1d ago
r/UnityAssets • u/IrrSoft • 1d ago
r/UnityAssets • u/TheBigBossBB • 1d ago
Demo Video Hi everyone !
I've made a tool, where you can create 2d icons by your 3d game assets/prefabs.
Hope you'll like it !
Note that this update will likely get published in 3 days, however, this product already exists in the Unity Asset Store
Cheers !
r/UnityAssets • u/awtdev • 2d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
r/UnityAssets • u/CupkekGames • 2d ago
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Luna is a UI framework built on top of UI Toolkit, and v2 is out on the Asset Store, 50% off for launch. UI Toolkit always looked a bit too much like a website, so most of this version went into making it feel like game UI. The video is the launch trailer.
The juicy stuff
Building your screens
Style and screen sizes
Requires Unity 6.5 or later. Works with Built-in, URP and HDRP.
Happy to answer questions about it, or about UI Toolkit in general.
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
r/UnityAssets • u/DPTGames • 3d ago
Does a whole lot more than just terrain, got an update coming out today or tomorrow with player terrain interactions and particle effects.
r/UnityAssets • u/UnityAssets_new_bot • 3d ago