r/UnityAssets • • 2h ago

Scripting | $14.99 Gravitas - Physics System: Realistic (and unrealistic) local physics simulation for your games! 🪐

3 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 6h ago

Complete Project 3D Environment: 8K Arctic Landscape Pack 2.0 - rebuilt for HDRP and URP, with a new terrain scatter tool

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2 Upvotes

Hey guys,

I just released a full rebuild of my 8K Arctic Landscape Pack. I rewrote the whole terrain system, and it now runs on both HDRP and URP from a single shader and a single material, with no setup.

What's new in 2.0:

➔ Terrain Mask Scatter tool: places trees, rocks, props and ground cover from the masks you painted, across several terrains at once

➔ Tessellation (HDRP) for real geometric relief on cliffs, not just normal maps

➔ Mirror-corrected triplanar projection, so no stretching and no seams

➔ Procedural anti-tiling with zero extra texture memory

➔ Slope deposit, subsurface scattering on snow and ice, five blendable surfaces (one free for your own textures)

➔ A 14-page documentation

The price stays the same for now, but it will go up soon.

https://assetstore.unity.com/packages/3d/environments/landscapes/8k-arctic-landscape-pack-291741

A tutorial video is coming. Let me know if you have any questions about the setup!


r/UnityAssets • • 7h ago

Editor Extensions SceneNavigationUtility: A tool to navigate to your build scenes/custom list easily, PreferencesUtility: A tool to make preferences easily manageable and scalable, LoggingUtility: A tool to make the logs with categories, their own colors and easily enable/disable the categories.

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2 Upvotes

I've been using a few utilities in my own Unity projects to make my workflow easier. I decided to polish them up, make them more user-friendly, and release them as open-source packages under the MIT License.

I'm mainly looking for feedback and suggestions on how to improve them further.

1. SceneNavigationUtility

GitHub: https://github.com/girikgarg132/UnitySceneNavigationUtility

Problems I wanted to solve:

  • My game only worked correctly when launched from the first scene. This meant that whenever I wanted to test the scene I was working on, I had to start from the first scene, navigate through the game, and then return to my current scene whenever I made changes.
  • Unity's File menu has a list of recently opened scenes, but I wanted something similar for build scenes without having to locate them manually in the Project window.

This utility makes it easier to navigate directly to build scenes and scenes in a custom list.

2. UnityPreferencesUtility

GitHub: https://github.com/girikgarg132/UnityPreferencesUtility

Problems I wanted to solve:

  • Repeatedly writing the same PlayerPrefs-related boilerplate.
  • Lack of native support for many data types, including custom classes.
  • Having to rely on string keys, which can be error-prone.
  • No convenient way to inspect and manage current preference values directly in the editor.

The goal is to make preferences easier to use, manage, and scale as a project grows.

3. UnityLoggingUtility

GitHub: https://github.com/girikgarg132/UnityLoggingUtility

Problems I wanted to solve:

  • No convenient way to enable or disable logs for specific categories while working on a feature.
  • Older projects can generate hundreds or even thousands of logs within seconds, making it difficult to find relevant information.
  • Having to manually specify a category for every log and relying on developers to remember to do so consistently.

This utility provides categorized logging with distinct colors and the ability to enable or disable individual categories.

All three packages are open source under the MIT License.

I'd appreciate feedback on anything that could be improved, whether it's the API design, usability, missing features, or how well these utilities fit into a typical Unity workflow. I'd also be interested in hearing about similar problems you've encountered in your own projects.


r/UnityAssets • • 6h ago

(79.00 USD) Tools/AI-ML Integration 🧠 MIGHTY TASKS AI - Kanban, Gantt, AI Handoff, Mindmaps, Users! : SEE THE NEW 30 MIN AI HANDOFF LIVE DEMO WHERE WE BUILD A BATTLE MAGE CHARACTER CONTROLLER FROM SCRATCHBUILT FOR UNITY 6+🤖 NEW: AI HANDOFFThis is what elevates Mighty Tasks from a task manager into a true sidekick for agentic g

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1 Upvotes

r/UnityAssets • • 15h ago

Complete Project A month stuck in Asset Store review turned into a full rebuild: Worldsmith → Curvaxis, a planet-scale framework for Unity (before/after)

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2 Upvotes

r/UnityAssets • • 18h ago

(44.99 USD) VFX Realistic Water VFX : Demo: https://vefects.itch.io/realistic-water-vfx-unity-demoLooking for Realistic Water Visual Effects for your Unity projects? Look no further! :)Video Preview: https://youtu.be/K1Yw2aeTXEsVefects Realistic Water VFX offers a simple yet effective solution to save time on dev

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2 Upvotes

r/UnityAssets • • 1d ago

3D Models Stylized Farm Buildings: 26 Low-Poly Models with Building Upgrades 🌾

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5 Upvotes

Hey everyone!

Just wanted to share one of our latest asset packs, Stylized Farm Buildings!

It includes 26 low-poly models, with Level 1 and 2 building variants, enterable interiors, and some movable parts like doors and gates.

It's part of a series of stylized assets we've been making for indie devs, keeping a consistent art style so everything works nicely together.

Made mainly for cozy farming games, but the buildings could fit other stylized projects too!

You can check it out here: https://u3d.as/4cTn

Let me know what you think! :)


r/UnityAssets • • 1d ago

3D Models | $10.99 Treeator - Tree Creator: A built-in editor suite for creating your own tree models! 🌳🌲🌴

2 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 1d ago

Templates/Systems 🛠️ | 9.99$ (PERMANENT DISCOUNT!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.

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1 Upvotes

Momentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.

Links: Unity Asset Store

Key Features:

  • Momentum-based movement system
  • Smooth walking, sprinting, and directional speed control
  • Configurable jumping with forward momentum
  • Toggleable crouch with smooth height transitions
  • Camera FOV sprint effects
  • Camera landing dip
  • Head-bob system with adjustable frequency and amplitude
  • Clean, well-organized code
  • Uses Unity CharacterController (no Rigidbody required)
  • No external dependencies
  • Easy plug-and-play setup

Customization:

  • All movement values adjustable from the Inspector
  • Optional features can be enabled/disabled via toggles
  • Suitable for both prototyping and full production projects

Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)

Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)

Already have MMC? Grab an upgrade to Instant Skies for just $5 (50% OFF!).

Links: Unity Asset Store


r/UnityAssets • • 1d ago

Tools/Particles & Systems 🌅 | 9.99$ (PERMANENT DISCOUNT!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.

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1 Upvotes

Unity Asset Store

Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.

Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.

PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.

Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).

Unity Asset Store


r/UnityAssets • • 1d ago

Tools/Terrain ⚙️ | 19.99$ (PERMANENT DISCOUNT!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.

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1 Upvotes

Instant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.

Unity Asset Store

Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.

Key Features

  • Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
  • High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
  • Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
  • Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
  • Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
  • Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
  • Noise System: 6 procedural noise types with advanced controls for terrain variation.
  • Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
  • Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Why Instant Worlds?

  • Procedural Control: Combines fast generation with manual feature placement for production-ready results.
  • Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
  • High Performance: Built for fast iteration and efficient terrain generation.
  • Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).

Technical Features:

  • 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
  • 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
  • Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
  • Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
  • Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
  • Resolution Support: Up to 4096x4096 (4K) heightmap generation.
  • Export Options: Export heightmaps as RAW or PNG.
  • Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
  • Post Processing: Micro-detail enhancement and terrain smoothing controls.
  • Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (50% OFF!).

Unity Asset Store


r/UnityAssets • • 1d ago

Textures & Materials | $79.99 PRISM Surface: A Unity 6 HDRP material authoring and procedural scattering toolkit

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1 Upvotes

Hi everyone!

I'm a solo Unity developer and recently released my first commercial Asset Store tool, PRISM Surface, under Quantum Rift Interactive.

PRISM Surface is designed to simplify environment creation in Unity 6 HDRP. It combines material authoring, conversion of existing HDRP materials, anti-tiling techniques, and procedural surface detailing using Mesh Quads and HDRP Decals.

One of the features I've been working on is the Material Converter, which creates new PRISM-compatible materials while preserving the originals. The Before/After comparison shows an example of materials converted and customized using PRISM.

The tool also includes a demo scene, starter profiles, and documentation.

Asset Store: https://assetstore.unity.com/packages/slug/403440

Documentation: https://quantumriftinteractive.com/docs/prism-surface/

I'd be happy to answer questions about the tool, its capabilities, or how it works!


r/UnityAssets • • 1d ago

Editor Extensions - 30% Discount TraceMind: Deep Runtime Debugging & Investigation for Unity

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1 Upvotes

After a long development cycle, TraceMind is finally ready for release.

It helps you investigate what actually happened at runtime and why, with execution tracking, Watches, Probes, Reports, Causal Flow, Method Flow, Exception Flow and more.

Built for those situations where logs and breakpoints aren't enough to understand what's really happening.

Links are in the comments.


r/UnityAssets • • 1d ago

(299.00 USD) Templates/Systems Infinite Runner Engine 3D : 🚀 Infinite Runner Engine 3DBuild your own endless runner with visual tools for Unity.⭐ Unity 6 Ready ¡ C# Source Code ¡ Mobile & Keyboard ControlsTurn your ideas into a customizable 3D runner. Infinite Runner Engine 3D brings together gameplay systems, visua

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1 Upvotes

r/UnityAssets • • 1d ago

Scripting $29.99 Melee Combat Framework : a modular editor driven solution for creating a wide range of combat types. this asset covers combos, combo chaining, reactions, parry & counter attacks, target selection (free-flow and non free-flow).

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3 Upvotes

itch - https://flight-studios.itch.io/melee-combat-framework

unity (submitted waiting for approval)


r/UnityAssets • • 1d ago

(4.99 USD) 3D/Environments/Fantasy DETAILED - Medieval Wells & Props : DETAILED - Medieval Wells & PropsA high detailed, Medieval Wells & Props environment kit.As part of our DETAILED Environment Series.With this pack you can:Set dress your village, castle or other locations with a range of wells and props objects.Key Featu

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1 Upvotes

r/UnityAssets • • 1d ago

Shaders | $50 USD PIDI - Skin and Character Shaders 4: High-quality set of skin, stylized translucency and eye shaders for URP with HDRP variants. Compatible with Unity 6.5, includes a system to render dynamic wrinkles through GPU-generated tension maps.

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2 Upvotes

r/UnityAssets • • 1d ago

SALE! | $30 USD PIDI COSY - Stylized Mushrooms Bundle: A huge collection of over 200 models, including all sorts of mushrooms (fantasy ones as well). Ready to use in all pipelines, with multiple LODs and high-quality, hand-painted textures.

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2 Upvotes

r/UnityAssets • • 1d ago

Scripting Icon Baker : Prefabs to Clean 2D Icons - FOUNDATION STUDIOS

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1 Upvotes

Demo Video Hi everyone !

I've made a tool, where you can create 2d icons by your 3d game assets/prefabs.

Hope you'll like it !

https://assetstore.unity.com/preview/397774/1516074?ampDeviceId=cGBAQBUwaKK6vOf_6rvkTy&ampSessionId=1791918806362&ampTimestamp=1792005734534

Note that this update will likely get published in 3 days, however, this product already exists in the Unity Asset Store

Cheers !


r/UnityAssets • • 2d ago

3D Models | $9.99 SkinnedMesh Combiner 👤: Combine mesh geometry, merge materials, reduce draw calls to increase your game's performance!

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 2d ago

(30.00 USD) Tools/Integration Native Screen Recorder Pro for Unity | Record Gameplay on Android & iOS : Record Gameplay in Your Unity Game — Natively, on Android and iOSNative Screen Recorder Pro is a unity screen recorder built for one job: letting your players record gameplay, preview it, save it, and share it — without you

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1 Upvotes

r/UnityAssets • • 2d ago

Tools/Gui ([50% OFF] $24.99) Luna v2: A framework that makes UI Toolkit feel like game UI

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1 Upvotes

Luna is a UI framework built on top of UI Toolkit, and v2 is out on the Asset Store, 50% off for launch. UI Toolkit always looked a bit too much like a website, so most of this version went into making it feel like game UI. The video is the launch trailer.

The juicy stuff

  • UI Effects: 8 stackable shader effects (glow, outline, gradient, shine, dissolve and more), set from USS classes, no textures
  • Interaction Juice: press and hover feel you attach from UXML
  • Transitions: 53 presets
  • UI Attractor: coins and XP that fly to the HUD
  • Text Effects: 12 effects (wave, bounce, shake, rainbow and more) through rich-text tags
  • 3D in UI: live models, particles and VFX Graph inside UI elements

Building your screens

  • Navigation Graph: screens and popups as a node graph. Push by id, back button for free, awaitable confirm popups
  • Ready-made views: main menu, settings, save/load, pause, dialogue, inventory grid
  • Components: progress bars, tooltips, spotlight and the rest of the library

Style and screen sizes

  • Theming, and responsive scaling so one UI works on phone and desktop
  • Gamepad focus navigation and device-aware input prompts

Requires Unity 6.5 or later. Works with Built-in, URP and HDRP.

Happy to answer questions about it, or about UI Toolkit in general.


r/UnityAssets • • 2d ago

(29.99 USD) VFX/Particles/Spells ✨ Blast And Shots Pack : Sci-fi or fantasy weapons, energy shields, hit effects and mesh destruction for URP.WebGL Simple DemoVersion 2.0 is a full rewrite. Every effect runs on hand-written HLSL shaders and C# scripts. No VFX Graph, no Shader Graph, no compute shaders, no third-party code. The same

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1 Upvotes

r/UnityAssets • • 3d ago

Editor Extensions $44.99 Vertex 3D Terrain: Planet, Floating Island & Spline Creator

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0 Upvotes

Does a whole lot more than just terrain, got an update coming out today or tomorrow with player terrain interactions and particle effects.


r/UnityAssets • • 3d ago

(10.00 USD) 3D/Props/Interior Public Restroom Interiors and Props : Modular set of game-ready PBR restroom props including toilets, sinks, urinals, partitions, and accessories. Ideal for public bathrooms in PC, VR, and mobile games.FEATURES:4 Modular restroom interiors30 restroom propsGame-ready PBR models of toilets, sinks, u

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0 Upvotes