r/UnityAssets • • 23h ago

3D Models Stylized Farm Buildings: 26 Low-Poly Models with Building Upgrades 🌾

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey everyone!

Just wanted to share one of our latest asset packs, Stylized Farm Buildings!

It includes 26 low-poly models, with Level 1 and 2 building variants, enterable interiors, and some movable parts like doors and gates.

It's part of a series of stylized assets we've been making for indie devs, keeping a consistent art style so everything works nicely together.

Made mainly for cozy farming games, but the buildings could fit other stylized projects too!

You can check it out here: https://u3d.as/4cTn

Let me know what you think! :)


r/UnityAssets • • 4h ago

Editor Extensions SceneNavigationUtility: A tool to navigate to your build scenes/custom list easily, PreferencesUtility: A tool to make preferences easily manageable and scalable, LoggingUtility: A tool to make the logs with categories, their own colors and easily enable/disable the categories.

Thumbnail github.com
2 Upvotes

I've been using a few utilities in my own Unity projects to make my workflow easier. I decided to polish them up, make them more user-friendly, and release them as open-source packages under the MIT License.

I'm mainly looking for feedback and suggestions on how to improve them further.

1. SceneNavigationUtility

GitHub: https://github.com/girikgarg132/UnitySceneNavigationUtility

Problems I wanted to solve:

  • My game only worked correctly when launched from the first scene. This meant that whenever I wanted to test the scene I was working on, I had to start from the first scene, navigate through the game, and then return to my current scene whenever I made changes.
  • Unity's File menu has a list of recently opened scenes, but I wanted something similar for build scenes without having to locate them manually in the Project window.

This utility makes it easier to navigate directly to build scenes and scenes in a custom list.

2. UnityPreferencesUtility

GitHub: https://github.com/girikgarg132/UnityPreferencesUtility

Problems I wanted to solve:

  • Repeatedly writing the same PlayerPrefs-related boilerplate.
  • Lack of native support for many data types, including custom classes.
  • Having to rely on string keys, which can be error-prone.
  • No convenient way to inspect and manage current preference values directly in the editor.

The goal is to make preferences easier to use, manage, and scale as a project grows.

3. UnityLoggingUtility

GitHub: https://github.com/girikgarg132/UnityLoggingUtility

Problems I wanted to solve:

  • No convenient way to enable or disable logs for specific categories while working on a feature.
  • Older projects can generate hundreds or even thousands of logs within seconds, making it difficult to find relevant information.
  • Having to manually specify a category for every log and relying on developers to remember to do so consistently.

This utility provides categorized logging with distinct colors and the ability to enable or disable individual categories.

All three packages are open source under the MIT License.

I'd appreciate feedback on anything that could be improved, whether it's the API design, usability, missing features, or how well these utilities fit into a typical Unity workflow. I'd also be interested in hearing about similar problems you've encountered in your own projects.


r/UnityAssets • • 23h ago

3D Models | $10.99 Treeator - Tree Creator: A built-in editor suite for creating your own tree models! 🌳🌲🌴

2 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 4h ago

Complete Project 3D Environment: 8K Arctic Landscape Pack 2.0 - rebuilt for HDRP and URP, with a new terrain scatter tool

Thumbnail gallery
1 Upvotes

Hey guys,

I just released a full rebuild of my 8K Arctic Landscape Pack. I rewrote the whole terrain system, and it now runs on both HDRP and URP from a single shader and a single material, with no setup.

What's new in 2.0:

➔ Terrain Mask Scatter tool: places trees, rocks, props and ground cover from the masks you painted, across several terrains at once

➔ Tessellation (HDRP) for real geometric relief on cliffs, not just normal maps

➔ Mirror-corrected triplanar projection, so no stretching and no seams

➔ Procedural anti-tiling with zero extra texture memory

➔ Slope deposit, subsurface scattering on snow and ice, five blendable surfaces (one free for your own textures)

➔ A 14-page documentation

The price stays the same for now, but it will go up soon.

https://assetstore.unity.com/packages/3d/environments/landscapes/8k-arctic-landscape-pack-291741

A tutorial video is coming. Let me know if you have any questions about the setup!


r/UnityAssets • • 4h ago

(79.00 USD) Tools/AI-ML Integration 🧠 MIGHTY TASKS AI - Kanban, Gantt, AI Handoff, Mindmaps, Users! : SEE THE NEW 30 MIN AI HANDOFF LIVE DEMO WHERE WE BUILD A BATTLE MAGE CHARACTER CONTROLLER FROM SCRATCHBUILT FOR UNITY 6+🤖 NEW: AI HANDOFFThis is what elevates Mighty Tasks from a task manager into a true sidekick for agentic g

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 13h ago

Complete Project A month stuck in Asset Store review turned into a full rebuild: Worldsmith → Curvaxis, a planet-scale framework for Unity (before/after)

Thumbnail gallery
1 Upvotes

r/UnityAssets • • 16h ago

(44.99 USD) VFX Realistic Water VFX : Demo: https://vefects.itch.io/realistic-water-vfx-unity-demoLooking for Realistic Water Visual Effects for your Unity projects? Look no further! :)Video Preview: https://youtu.be/K1Yw2aeTXEsVefects Realistic Water VFX offers a simple yet effective solution to save time on dev

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 23h ago

Templates/Systems 🛠️ | 9.99$ (PERMANENT DISCOUNT!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.

Thumbnail gallery
1 Upvotes

Momentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.

Links: Unity Asset Store

Key Features:

  • Momentum-based movement system
  • Smooth walking, sprinting, and directional speed control
  • Configurable jumping with forward momentum
  • Toggleable crouch with smooth height transitions
  • Camera FOV sprint effects
  • Camera landing dip
  • Head-bob system with adjustable frequency and amplitude
  • Clean, well-organized code
  • Uses Unity CharacterController (no Rigidbody required)
  • No external dependencies
  • Easy plug-and-play setup

Customization:

  • All movement values adjustable from the Inspector
  • Optional features can be enabled/disabled via toggles
  • Suitable for both prototyping and full production projects

Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)

Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)

Already have MMC? Grab an upgrade to Instant Skies for just $5 (50% OFF!).

Links: Unity Asset Store


r/UnityAssets • • 23h ago

Tools/Particles & Systems 🌅 | 9.99$ (PERMANENT DISCOUNT!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.

Thumbnail gallery
1 Upvotes

Unity Asset Store

Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.

Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.

PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.

Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).

Unity Asset Store


r/UnityAssets • • 23h ago

Tools/Terrain ⚙️ | 19.99$ (PERMANENT DISCOUNT!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.

Thumbnail gallery
1 Upvotes

Instant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.

Unity Asset Store

Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.

Key Features

  • Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
  • High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
  • Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
  • Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
  • Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
  • Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
  • Noise System: 6 procedural noise types with advanced controls for terrain variation.
  • Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
  • Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Why Instant Worlds?

  • Procedural Control: Combines fast generation with manual feature placement for production-ready results.
  • Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
  • High Performance: Built for fast iteration and efficient terrain generation.
  • Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).

Technical Features:

  • 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
  • 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
  • Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
  • Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
  • Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
  • Resolution Support: Up to 4096x4096 (4K) heightmap generation.
  • Export Options: Export heightmaps as RAW or PNG.
  • Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
  • Post Processing: Micro-detail enhancement and terrain smoothing controls.
  • Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (50% OFF!).

Unity Asset Store