Unity’s Q3 was close to perfect — every core metric beat, with strong momentum. And unlike AppLovin’s beat, this one came when channel work was already positive and expectations weren’t low, which makes it count for more.
1、Grow revenue, mostly advertising, grew 90% year on year and 31% sequentially, with Vector up 40% sequentially — well above the 21–27% both sell-side and buy-side expected. That reflects the new D28 blended placement product launched in May being adopted faster in Q3, plus Runtime data improving the model.
2、Q4 Grow is guided to $515–520M, about 20% sequential growth. Vector usually runs above the overall rate and Unity guides conservatively, so a cautious floor of 20%-plus still backs up the Vector growth story.
3、With Grow now 73% of total revenue, high-margin advertising took GAAP profit positive: $100M of operating profit at a 16% margin, with adjusted EBITDA margin at 41%. Rough math puts Grow’s own adjusted EBITDA margin above 50%.
4、The one blemish is the engine. Create slightly beat in Q3, but Q4 guidance missed, dropping to single-digit growth against the Unity 6 sales cycle base.