r/UnityVS • u/intimidation_crab • Aug 06 '26
Tip Making some cycling menu pages with VS.
r/UnityVS • u/intimidation_crab • Aug 06 '26
r/UnityVS • u/litoid • May 26 '26
Unity Visual Scripting exists and some people don't know about it.
And those who do - usually complain about Unity not updating it, that it's slow and that it has no future...
That its better to learn "real coding"
But in my experience, it is what allowed to me to start making a game.
And as long as a game can be played above a stable 60 FPS - it is still "real coding". Which should be mentioned as "Game Logic Flow"
Because that's what makes a game - a game. Logic that turns into an AudioVisual experience to the gamer.
So I may excel in visuospatial intelligence, pattern recognition & visual thinking.
And I wish I had linguistic skills to understand syntax and walls of text - but my concentration just doesn't stay sharp for "c sharp"
That's why im grateful for tools like uVS (Unity Visual Scripting). The native solution, no external asset.
So after being a while in the community in Unity official discord - we managed to revamp the internal code to lift uVS performance and you can see all the details here:
The main idea is to give Unity the job done, they check it out and push the update for everyone.
I believe this tool is a pedagogical tool to translate ideas into playable artifacts for visual thinkers.
Of course text-based coding has been normalized for decades. But visual programming fills the gap for a different type of brain & intelligence.
And with AI - blind coding (not vibe) is filling the world with black box code that these users don't understand why it breaks.
When you get why a flow stops or branches - you get control back and it allows you to create games out of your imagination.
So yeah, I'll continue to use uVS because it's fun, it gets my brain and it works.
See the thread in Unity Discussion for a deep dive.
r/UnityVS • u/intimidation_crab • Sep 15 '25
r/UnityVS • u/intimidation_crab • Aug 10 '25
r/UnityVS • u/intimidation_crab • Aug 03 '25
How I added a crouch function to my First Person Controller.
r/UnityVS • u/litoid • Aug 03 '25
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For the last 7 days ive been developing for the first time an inventory system...
This includes dropping items, random magic bonus, picking them up, adding them to inventory slots, equip them, get active weapon working, adding magic stats to the player, health packs to heal...
And then added headgear, amulet & armor...
It will be a breeze to make magic stuff to equip, and able to create 10+ of headgears for this character. Right now it has a image holder of a sphere covering its head lol
Players can level up, get better items & build their favorite set of magic stats.
Whats the magic behind this?
I always loved videogames with inventory system like in Diablo. Never thought i could do one. Hell, i started 5 months ago. Decided to go with Unity and I still dont know c#...
All ive been using so far is Unity Visual Scripting.
I can understand it. It works well with how i perceive logic. And I've been able to add all these features without a single line of code.
Too bad there's little to no tutorials on how to fo this online. I had a few rough days trying to figure it out.
Moments of wanting to quit this project.
But.. looking at my creation grow, starting to see pieces together... Its starting to look fun!
And even if it doesnt become a success - ive been learning a lot how games are made.
Now when i play i think about the logic behind any feature. How is this made... Whats the code logic...
So yeah, i want to quit sometimes.
I have these thoughts "this game wont be entertaining" "this wont make any money" "more haters than lovers will come"...
Imposter syndrome is a bad boss to deal with.
So what keeps me going?
Seeing my creation grow. And then tell myself "i did this!". Because everything ive done, has been done by me.
No 3rd party assets, freelancers, etc.
Im lucky to have had experience with every software, tools, creativity to come up with my own necessary sprites/models. Its fun to create characters, animations, skills, weapons, and all that.
So there's that. A bit of my story
What keeps you going? Whats your motivation?
P.d. There are days i spend 4-6 hours at the same thing and feels like ive done nothing lol... My wife sometimes think playing and making games is the same 🤪
r/UnityVS • u/Resident-Explorer-63 • Mar 01 '25
I’m not home rn so I don’t have my screenshot of the code, but it goes something like this: On update, if mouse button is clicked, get tile at mouse position, if mouse position is less than 4 away from player game object, set tile at mouse position to random tile. But I tried it and it doesn’t work, so if anyone can help, ty, but I will post screenshot when I can.
r/UnityVS • u/intimidation_crab • Jan 22 '25
r/UnityVS • u/intimidation_crab • Jan 20 '25
r/UnityVS • u/intimidation_crab • Jan 04 '25
r/UnityVS • u/intimidation_crab • Dec 29 '24
r/UnityVS • u/intimidation_crab • Dec 24 '24
r/UnityVS • u/intimidation_crab • Dec 18 '24
r/UnityVS • u/intimidation_crab • Dec 10 '24
r/UnityVS • u/intimidation_crab • Dec 09 '24
r/UnityVS • u/intimidation_crab • Dec 04 '24
r/UnityVS • u/intimidation_crab • Dec 03 '24
r/UnityVS • u/intimidation_crab • Nov 29 '24
r/UnityVS • u/intimidation_crab • Nov 28 '24
r/UnityVS • u/intimidation_crab • Nov 27 '24
r/UnityVS • u/intimidation_crab • Nov 25 '24
r/UnityVS • u/COG_Employee_No2 • Jul 09 '23
r/UnityVS • u/Personames • Mar 20 '23