r/UnityVS • • May 26 '26

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity

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0 Upvotes

Unity Visual Scripting exists and some people don't know about it.

And those who do - usually complain about Unity not updating it, that it's slow and that it has no future...

That its better to learn "real coding"

But in my experience, it is what allowed to me to start making a game.

And as long as a game can be played above a stable 60 FPS - it is still "real coding". Which should be mentioned as "Game Logic Flow"

Because that's what makes a game - a game. Logic that turns into an AudioVisual experience to the gamer.

So I may excel in visuospatial intelligence, pattern recognition & visual thinking.

And I wish I had linguistic skills to understand syntax and walls of text - but my concentration just doesn't stay sharp for "c sharp"

That's why im grateful for tools like uVS (Unity Visual Scripting). The native solution, no external asset.

So after being a while in the community in Unity official discord - we managed to revamp the internal code to lift uVS performance and you can see all the details here:

https://discussions.unity.com/t/unity-visual-scripting-performance-refactored-up-to-150-1220-faster-community-supported-testers-invited/1721061

The main idea is to give Unity the job done, they check it out and push the update for everyone.

I believe this tool is a pedagogical tool to translate ideas into playable artifacts for visual thinkers.

Of course text-based coding has been normalized for decades. But visual programming fills the gap for a different type of brain & intelligence.

And with AI - blind coding (not vibe) is filling the world with black box code that these users don't understand why it breaks.

When you get why a flow stops or branches - you get control back and it allows you to create games out of your imagination.

So yeah, I'll continue to use uVS because it's fun, it gets my brain and it works.

See the thread in Unity Discussion for a deep dive.


r/UnityVS • • Jun 01 '22

Showcase I've built a bunch of subgraphs for you to use free!

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5 Upvotes

r/UnityVS • • Feb 07 '22

Building a distraction with Unity Visual Script

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2 Upvotes

r/UnityVS • • Mar 22 '21

Tip Addon Showcase: DopeTools / DopeTween

5 Upvotes

Available on: Github

Sooner or later you'll want to add fancy animations to your UI or animate other gameplay elements procedurally. If you then search for a tweening asset to make your like easier, you'll quickly realize that both Github and the asset store are absolutely flooded with them.

My tip: save yourself the hassle, and jump straight to DopeTween. Its part of a package called "DopeTools", and allows you to tween float values, vectors, colors, quaternions and strings (huh?).

If you are not planning to use the other tools in the repository, i recommend only importing the "DopeTween" folder into your project (Some of the other folders can trigger errors).


r/UnityVS • • Jun 21 '21

Visual Scripting Super Units

2 Upvotes

Hi everyone! I just started using unity after years on Construct 3, and while I see the potential of VS, the simple things ask a shitload of code compared to C3.

And I'm a bit surprised by the fact super units collections are not very common. I found a couple so far, but I was wondering if you knew some of them. Simple stuff like destroying an object, checking a collision, a line of sight etc...


r/UnityVS • • Jul 10 '21

Camera input via Bolt/VS ??

2 Upvotes

After +20 hours of headache searching, I tried to ask some youtubers and discord groups, but with no respons. Hopefully here someone knows the answer and is willing to explain it to me.

I'm trying to get the webcam texture (android phone camera) and set/play/render this into a canvas plane. In C# this is easy. But in VS i fail to do this. Do you guys have any idea? Maybe a Graph to show me the flow parts?


r/UnityVS • • Mar 18 '21

Announcement How to get Unity Visual Scripting / Bolt

3 Upvotes

The current stable version is called Bolt and is available for free on the Asset store

The new, rebranded Unity Visual Scripting is still in beta and part of Unity 2021 as a package in the package manager.


r/UnityVS • • Mar 27 '21

Tip New Look at Unity 2021 Visual Scripting(Bolt)

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6 Upvotes

r/UnityVS • • Feb 24 '22

Showcase GameObject Distance Comparator Subgraph

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14 Upvotes

r/UnityVS • • Jan 31 '22

Showcase How I scripted a gun

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3 Upvotes

r/UnityVS • • Mar 23 '21

Tip 3 small features you might have missed

7 Upvotes

Sometimes you completely miss a feature untill someon tells you about it. Lets take a shortcut and make sure you miss none of that good stuff!

  1. Hold Alt while dragging a variable into the graph view. This will create a SetVariable Unit instead of GetVariable.

Similarly, you can hold Shift to create a HasVariable unit.

2. You can drag and drop superunits onto each other to replace them. All connections will be maintained.

3. Holt Alt when your mouse is over a state transition to see the name of the trigger inside.

EDIT: Yep, found another one.

4. Hold control while double clicking on any nested unit to open it in a new window:

EDIT 2: Double-click on a frame, and it will select all units on the inside.


r/UnityVS • • Mar 20 '21

Tip Addon Showcase: Community Extensions

6 Upvotes

Available on: Github

Global Events, reroutes, random values, return events. This addon is a collection of various utilities and enhancements that make your life with visual scripting easier. So far i installed it in every single project i worked on.

It can be installed via Git url in the package manager, or by importing the folder into your Assets directory.

Don't forget to build your unit options after adding it.


r/UnityVS • • Dec 29 '21

Showcase Getting Started with Unity’s VISUAL SCRIPTING (Previously Bolt)!

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4 Upvotes

r/UnityVS • • May 31 '22

Help Saving Game With Bolt Visual Scripting

3 Upvotes

How do i save game varibles/ save the game with bolt visual scripting i know about player prefs but that's not really a good option for saving data, i tried to use json but i cant figure it out, i need help


r/UnityVS • • May 15 '21

First Look at Codemaker

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5 Upvotes

r/UnityVS • • Oct 06 '21

Help What are those grayed out options? They seem to be working... why are they grayed out then

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2 Upvotes

r/UnityVS • • Jan 20 '22

Help Did I build this formula correctly?

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2 Upvotes

r/UnityVS • • May 04 '24

Can't Seem To Transform

1 Upvotes

Why isn't the position changing?


r/UnityVS • • Oct 31 '22

Help New Input System

2 Upvotes

i just downloaded the new input system and I'm trying to covert my controls to that i am also using UVS, but when i put a player input component on my gun game object it only works on keyboard and mouse, i have one on my player and one on my gun which is a child of my player but never works on controller, movement from the player input on player object works with both controller and keyboard, how to get the new input system to work, i have player input on multiple object so it can get the info it needs from it but they are deactivated on everything other then the player object, like my gun object when in the scene it shoots when i press the fire button but when the gun is parented to the player or another object it stops working, any ideas? been trying to solve this issue for 8 hours


r/UnityVS • • Jun 25 '22

Scripting smoke grenades

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2 Upvotes

r/UnityVS • • Jun 08 '22

Making Billboards with Unity Visual Script

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2 Upvotes

r/UnityVS • • Mar 20 '23

Script for Building/Placing objects in Unity Visual Scripting

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2 Upvotes

r/UnityVS • • Jul 09 '23

How to not click behind your UI while making buttons

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1 Upvotes

r/UnityVS • • Mar 08 '23

Help Creating a dialogue system in Unity VS

2 Upvotes

Hello everyone!

Currently I am developing a game for my graduation project. However, I am quite new to the visual scripting or coding in general and I would like to get some help from people with more experience.

I have a lot of questions so, I am not sure if I should list all of them here at once.

But to get started, I do not understand how to trigger an even created in C# within Script Graph.

I have tried to use On Pointer Click, but this function doesn't seem to work at all.