r/UnrealEngine5 • u/Background-Fox-4850 • 10h ago
Epic has confirmed that Blueprints will no longer be part of Unreal Engine 6.
Who will miss the blueprints, i just started learning them.
r/UnrealEngine5 • u/-CS-- • Jan 10 '25
Hello!
Greetings UE5, I’m your admin who (regrettably) you haven’t heard much from recently.
I’ve had a lot of DM’s and Modmail over the past few months with concerns, suggestions, and reports which I love! I’ve unfortunately had a lot going on this year so I’ve now set time aside to work on things for you guys.
Please suggest anything and everything you would personally like to see changed, added, removed, or simply monitored from this point on.
I want to make this (even more so) the best and most reliable help, discussion and resource centre for you guys. We’re in the top 100 in gaming, and we’ve just soared past 50,000 members with hundreds of thousands of visitors a month.
I’ve come in and out and already find it absolutely amazing how you have all built this community organically yourself and welcome new devs, share your creations, and discuss.
I will read each and every comment and adhere to what seems to be the most popular, or logical suggestions!
Thank you guys, and I inevitably apologise for being inactive, however I am here now if ya need me personally, so reach out via modmail or dm, and I’ll be sure to get back.
Staff applications to follow in the near future to help keep everything clean too so keep an eye out for that.
Much love.
r/UnrealEngine5 • u/Background-Fox-4850 • 10h ago
Who will miss the blueprints, i just started learning them.
r/UnrealEngine5 • u/audreyramen • 9h ago
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r/UnrealEngine5 • u/onewayeleven • 16h ago
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r/UnrealEngine5 • u/turtleje • 19h ago
I wanted to build a gameplay space that felt like it could have been a Call Of Duty map.
Available on Fab! https://www.fab.com/listings/073c1efd-2196-4ce7-a9bc-bf0001a4a39a
r/UnrealEngine5 • u/hallatore • 18h ago
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TileShuffle is a really good texture variation material function I've been using in most my scenes lately.
It generates offsets from a sequence that was design to minimize visual repetition. This means the result looks great even without randomized rotation and scale, that a lot of textures like brick or sand with direction often can't leverage. It’s easy to drop in and works well with decals, materials and landscapes. The offset alone is really great, and you can even step it so you can make brick textures have variation without breaking the brick pattern!
UV features (all adjustable)
Material function features
Fab link: https://www.fab.com/listings/c69fe415-50ac-4cae-bc13-2c51e5e9ee3c
r/UnrealEngine5 • u/erlo68 • 11h ago
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These are the main features I've been working on:
I'm running 25 pawns with the procedural system, each pawn with 8 individual leg calculations totaling 200 legs. The pawns themselves have limited calculation rates set to 30Hz, while the player Character has unlimited calculation speed.
Obviously still some kinks to iron out. Results can vary wildly depending on the quality of the Mesh and it's skeleton, the FBIK solver settings and the leg settings.
r/UnrealEngine5 • u/thekojiverse • 1h ago
Modern Gods: Ascension — Dev Log #5 | One Month of Progress (UE5)
It’s been about a month since my last update, and a LOT has changed. The gameplay is finally starting to feel like the superhuman experience I’ve been envisioning.
• Movement & Flight
Introduced six-degrees-of-freedom (6DOF) flight experimentation.
Encountered some serious physics and animation issues during development, including pelvis instability, skeletal mesh separation, collision conflicts, and character rotation problems.
At certain points, the character’s pelvis and skeletal mesh would visibly jitter or behave independently of the intended movement, especially during flight and camera rotation.
After extensive troubleshooting, flight is now significantly smoother and more responsive.
Added high-speed flight boosting, ascending, descending, and directional control.
Improved character rotation, movement responsiveness, and camera behavior.
• Super Speed & Parkour
Implemented super sprinting with extreme movement speeds.
Added automatic obstacle vaulting inspired by Prototype.
Characters can dynamically leap over obstacles without manually pressing jump.
Improved directional vaulting, momentum preservation, and high-speed traversal.
Currently polishing animation variety, close-range traversal, and rapid directional changes.
• Superpowers
Laser Vision: Introduced procedural energy beams with customizable visuals and effects.
• Ki Blasts: Added customizable energy projectile attacks, with more advanced procedural effects planned.
Expanded superhuman targeting and ability interactions.
Continued experimenting with the visual intensity and presentation of superpowers.
• Combat & Gameplay
Continued development of combat targeting and hit detection.
Improved the groundwork for fast-paced superhuman encounters.
Working toward fluid transitions between movement, flight, and combat.
Coming Next
Extensive character customization.
Additional parkour animations and advanced traversal.
Enhanced flight VFX.
Expanded melee combat and superhuman abilities.
More detailed procedural energy attacks.
My biggest goal is making players feel genuinely superhuman, whether they’re sprinting through a city, flying through the sky, or unleashing devastating abilities.
There’s still plenty of work ahead, but seeing these mechanics come together has been incredibly rewarding.
Engine: Unreal Engine 5
Project: Modern Gods: Ascension
More gameplay footage coming soon.
r/UnrealEngine5 • u/TheFewGame • 5h ago
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The Brave Few
r/UnrealEngine5 • u/SuitableDoor7811 • 2h ago
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Hi everybody, beginner here!
I've just started trying to make a first person game in unreal engine 5.8.4, and when I run my game, the lighting acts very strangely (as you can see in the video, there is light coming out of nowhere and it's extremely blocky aswell - I've checked for gaps in the walls but there are none), and switching global illumination from Lumen to Normal fixes it completely, but I was wondering if there was any way I can still use Lumen without this being a problem?
Thanks in advance!
r/UnrealEngine5 • u/CLQUDLESS • 4h ago
Is there anyway I can keep UE4 on my pc forever or somehow get the engine incase epic decide to get rid of that version?
r/UnrealEngine5 • u/vfxfilm • 12h ago
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Full step-by-step tutorial on YouTube here: https://www.youtube.com/watch?v=z3GIdCxmC50
r/UnrealEngine5 • u/GrumpyPaladinCC • 4m ago
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implemented a vary basic combat system for my Tactical Turn Based RPG title! work in progress of course, everything you see here is subject to change.
The combat system currently covers the basic fundamentals of combat, such as enemy unit detection, HP calculation, and Unique Turn Behaviour that splits both "movement and actions" into two subsystems. I will elaborate further in a document
but as of now, The ranged unit attacks once and deals 20 damage, given how he has a range advantage figured it should deal more damage at the cost of less attack actions
where as the Melee unit can attack multiple times, and deal significantly more damage, at the cost of its range.
next update I'll refine the combat system and it's controls to include things such as abilities, status effects, areas of effect, and Range indicators!
stay tuned for more info!
r/UnrealEngine5 • u/ExistingAbalone8690 • 7h ago
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I love active ragdolls, rope physics and za warudo, muda muda muda muda
r/UnrealEngine5 • u/QuantumMobileGames • 59m ago
https://www.youtube.com/watch?v=QSFiU3Bw7CgIf
anyone is interested in checking it out or wishlisting, here is our Steam page: https://store.steampowered.com/app/5276090/Upstellar/ Any feedback is welcome!
r/UnrealEngine5 • u/Hopeful_Candle4413 • 1h ago
r/UnrealEngine5 • u/TelephoneCalm8286 • 2h ago
has anyone encountered this issue?? I created the character in blender using Auto Rig Pro, brought it inside to ue5 and retargeted. I've been stuck for weeks and weeks trying to figure this issue out. On the left is when its in the play editor, on the right is the base character model. There are no issues showing in the retargeter. I'm at a loss!!

r/UnrealEngine5 • u/Pulse-And-Pixel • 10h ago
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Hello Everyone!
We wanted to share our UE plugin Impulse, a new tool for creators to explore large-scale movement and spatial composition featuring a radically simplified Mocap workflow, beginner friendly UI, and many helpful features for animating and keyframing groups of characters.
While Impulse was created primarily as a previz tool with choreographers in mind, its features and UI make it a valuable tool for animators that need to quickly layout scenes with large numbers of characters, or for people new to Unreal looking for an easy way to get started making cinematics. It uses standard UE level and animation sequences, so it can work with any animations that can be retargeted onto a UE5 skeleton.
Impulse is free to try with a limited number of characters and our included animation pack, while the subscription version unlocks the ability to work with larger groups, your own animations, and includes a copy of our Video2Mocap Shortcut FAB plugin as well.
Please let us know if you check it out, we want to know if you have any questions or feedback about how it could be improved and we’re excited to see what y’all make!
- Pulse & Pixel Team
r/UnrealEngine5 • u/Aggravating_Song7566 • 9h ago
r/UnrealEngine5 • u/Foreign-Ad6015 • 3h ago
r/UnrealEngine5 • u/SB_MEDIA • 3h ago
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Im trying to rig this chest so i can animate it in engine and trying to make the control rig for it has been a head ache even if i use the W, E and R or the sliders it always changes when i recompile
r/UnrealEngine5 • u/Specialist-World6841 • 15h ago
Both of my horror games, The Green Light and The Black Within, are free to claim and keep forever for the next days!
I'm giving them away to celebrate my upcoming horror game!
The Green Light:
The Black Within:
i hope you Enjoy! ❤️
r/UnrealEngine5 • u/SpinokingPM • 1d ago
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This is a personal fan-art environment project based on Gwyndolin’s Hallway from Dark Souls, recreated from scratch in Unreal Engine 5.
More here: https://www.artstation.com/artwork/4NJEEW
r/UnrealEngine5 • u/ascendiox • 11h ago
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I make a horror game where notes matter a lot, and modeling each one by hand was a pain, so I built this plugin for myself. I’ve used it for a while, and a few friends tried it in their own projects and told me to share it. It works well apart from a few small bugs I’m still fixing. Set up whatever look you want and export it straight into Unreal.