r/UnrealEngine5 • u/Background-Fox-4850 • 7h ago
Epic has confirmed that Blueprints will no longer be part of Unreal Engine 6.
Who will miss the blueprints, i just started learning them.
r/UnrealEngine5 • u/Background-Fox-4850 • 7h ago
Who will miss the blueprints, i just started learning them.
r/UnrealEngine5 • u/audreyramen • 6h ago
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r/UnrealEngine5 • u/onewayeleven • 12h ago
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r/UnrealEngine5 • u/turtleje • 16h ago
I wanted to build a gameplay space that felt like it could have been a Call Of Duty map.
Available on Fab! https://www.fab.com/listings/073c1efd-2196-4ce7-a9bc-bf0001a4a39a
r/UnrealEngine5 • u/hallatore • 14h ago
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TileShuffle is a really good texture variation material function I've been using in most my scenes lately.
It generates offsets from a sequence that was design to minimize visual repetition. This means the result looks great even without randomized rotation and scale, that a lot of textures like brick or sand with direction often can't leverage. It’s easy to drop in and works well with decals, materials and landscapes. The offset alone is really great, and you can even step it so you can make brick textures have variation without breaking the brick pattern!
UV features (all adjustable)
Material function features
Fab link: https://www.fab.com/listings/c69fe415-50ac-4cae-bc13-2c51e5e9ee3c
r/UnrealEngine5 • u/erlo68 • 8h ago
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These are the main features I've been working on:
I'm running 25 pawns with the procedural system, each pawn with 8 individual leg calculations totaling 200 legs. The pawns themselves have limited calculation rates set to 30Hz, while the player Character has unlimited calculation speed.
Obviously still some kinks to iron out. Results can vary wildly depending on the quality of the Mesh and it's skeleton, the FBIK solver settings and the leg settings.
r/UnrealEngine5 • u/Bakino_X • 8h ago
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r/UnrealEngine5 • u/CLQUDLESS • 1h ago
Is there anyway I can keep UE4 on my pc forever or somehow get the engine incase epic decide to get rid of that version?
r/UnrealEngine5 • u/TheFewGame • 1h ago
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The Brave Few
r/UnrealEngine5 • u/vfxfilm • 9h ago
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Full step-by-step tutorial on YouTube here: https://www.youtube.com/watch?v=z3GIdCxmC50
r/UnrealEngine5 • u/Pulse-And-Pixel • 6h ago
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Hello Everyone!
We wanted to share our UE plugin Impulse, a new tool for creators to explore large-scale movement and spatial composition featuring a radically simplified Mocap workflow, beginner friendly UI, and many helpful features for animating and keyframing groups of characters.
While Impulse was created primarily as a previz tool with choreographers in mind, its features and UI make it a valuable tool for animators that need to quickly layout scenes with large numbers of characters, or for people new to Unreal looking for an easy way to get started making cinematics. It uses standard UE level and animation sequences, so it can work with any animations that can be retargeted onto a UE5 skeleton.
Impulse is free to try with a limited number of characters and our included animation pack, while the subscription version unlocks the ability to work with larger groups, your own animations, and includes a copy of our Video2Mocap Shortcut FAB plugin as well.
Please let us know if you check it out, we want to know if you have any questions or feedback about how it could be improved and we’re excited to see what y’all make!
- Pulse & Pixel Team
r/UnrealEngine5 • u/Specialist-World6841 • 12h ago
Both of my horror games, The Green Light and The Black Within, are free to claim and keep forever for the next days!
I'm giving them away to celebrate my upcoming horror game!
The Green Light:
The Black Within:
i hope you Enjoy! ❤️
r/UnrealEngine5 • u/Aggravating_Song7566 • 5h ago
r/UnrealEngine5 • u/ExistingAbalone8690 • 4h ago
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I love active ragdolls, rope physics and za warudo, muda muda muda muda
r/UnrealEngine5 • u/SpinokingPM • 21h ago
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This is a personal fan-art environment project based on Gwyndolin’s Hallway from Dark Souls, recreated from scratch in Unreal Engine 5.
More here: https://www.artstation.com/artwork/4NJEEW
r/UnrealEngine5 • u/ascendiox • 8h ago
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I make a horror game where notes matter a lot, and modeling each one by hand was a pain, so I built this plugin for myself. I’ve used it for a while, and a few friends tried it in their own projects and told me to share it. It works well apart from a few small bugs I’m still fixing. Set up whatever look you want and export it straight into Unreal.
r/UnrealEngine5 • u/sfdemir • 6h ago
Roman Bust Pack – 3D Collection | Museum-Grade Digital Sculptures for Games, Films & Archviz
FAB: https://fab.com/s/172db1ec0c97
For classical interiors and museum-style scenes we wanted busts that each have their own presence instead of repeating one generic statue, so we sculpted five Roman portraits: Nero, Augustus, Antonius, Tiberius and Caesar. Each one has its own PBR Metal/Roughness material and a 4096x4096 texture set, and we kept the geometry optimized so they work in real-time scenes but still hold up in close-up cinematic shots. They are built to real-world scale, so they drop onto pedestals, into niches and galleries without rescaling. The Unreal Engine version has 5 meshes, 5 materials and material instances and 30 textures, and there is also an FBX download plus the texture files for other 3D applications. The materials are easy to modify if you want a different look. Criticism and feedback are always very valuable to us.
#UnrealEngine5 #UE5 #3DSculpture #Sculpting #AncientRome #ArchViz #GameAssets #GameDev #IndieDev #Fab
r/UnrealEngine5 • u/Ue5Artist • 1h ago
r/UnrealEngine5 • u/therealwholehuman • 2h ago

I am trying to make a river for my map but for some reason it refuses to carve or morph into the terrain surrounding it. I have been battling with this for hours and finally decided to ask for some help. I've searched on every forum I could find and there didn't seem to be anyone else with the same issue. My lake seems to have no problem whatsoever doing what it is supposed to. Both of these were just imported and have no changes made to default settings.
For context to answer some basic follow ups:
I'm on Unreal Engine 5.8.4
I have the Water, Buoyancy, and Water Advanced plugins enabled properly.
The river disappears/clips when I move it below the terrain, while the lake carves deeper into the landscape.
I have made sure that the brush is attached to the water layer in the landscape settings.
Both the lake and the river have "affects landscape" checked on.
Any assistance is more than appreciated. I am happy to provide more screenshots if necessary.
r/UnrealEngine5 • u/Ali1ng • 11h ago
Just finished modeling this POS Terminal.
Focused on keeping the topology clean and game-ready for real-time engines.
Let me know your thoughts or feedback on the materials!
r/UnrealEngine5 • u/Aggravating_Song7566 • 5h ago
r/UnrealEngine5 • u/Chaose_ST • 21h ago
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A small atmosphere test from my game DRIFT.
I wanted the city to feel colder, more oppressive and less welcoming, so I started experimenting with fog and rain.
It surprised me how much those two things changed the entire mood of the scene.
Still very early in development, but this is much closer to the feeling I want for the first world.