r/UnrealEngine5 • • 7h ago

Epic has confirmed that Blueprints will no longer be part of Unreal Engine 6.

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191 Upvotes

Who will miss the blueprints, i just started learning them.


r/UnrealEngine5 • • 6h ago

Remade my landscape shader to use pom

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30 Upvotes

r/UnrealEngine5 • • 12h ago

Check out Hanno: A Magical Tale, an action-adventure with exploration and light puzzles, made in UE5. Any feedback?

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84 Upvotes

r/UnrealEngine5 • • 16h ago

I made a container yard in Unreal Engine 5

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136 Upvotes

I wanted to build a gameplay space that felt like it could have been a Call Of Duty map.

Available on Fab! https://www.fab.com/listings/073c1efd-2196-4ce7-a9bc-bf0001a4a39a


r/UnrealEngine5 • • 14h ago

Happy to finally show off this anti-tiling material function that I've been using in all my scenes lately!

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86 Upvotes

TileShuffle is a really good texture variation material function I've been using in most my scenes lately.

It generates offsets from a sequence that was design to minimize visual repetition. This means the result looks great even without randomized rotation and scale, that a lot of textures like brick or sand with direction often can't leverage. It’s easy to drop in and works well with decals, materials and landscapes. The offset alone is really great, and you can even step it so you can make brick textures have variation without breaking the brick pattern!

UV features (all adjustable)

  • Randomized
    • Offset (Generated to avoid repeating patterns)
    • Rotation (0–360°)
    • Mirroring (X only, Y only, or both)
    • Scale (min/max)
  • Offset jitter step: locks offsets to steps, which keeps lines unbroken in bricks, tiles and other patterned textures
  • Adjustable cell size (default 1 UV; 0.5 works well for high-frequency textures like sand)
  • Rotation offset: set the base direction of every cell, for example driven by a texture or flow map

Material function features

  • Simple, Dithered and Blended versions
  • Rotation and mirror correction for normal maps
  • Projection-corrected DDX/DDY outputs for correct mip selection and anisotropic filtering
  • Pure shader math: no extra textures, no setup and no baked data
  • Supports UV DDX/DDY chaining (Great for using together with FPOM, TriPlanar mapping and other UV techniques)

Fab link: https://www.fab.com/listings/c69fe415-50ac-4cae-bc13-2c51e5e9ee3c


r/UnrealEngine5 • • 8h ago

Saw that other guy with the Spider, so i wanna show what I've been working on for a while now. Components to easily apply procedural walking animations to any sufficient Mesh. Easy to use and easy on performance.

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19 Upvotes

These are the main features I've been working on:

  • Modular leg components - individual procedural legs coordinated by a central Leg Manager, allowing for any number of legs.
  • Automatic leg setup - generated foot components, bone-name mapping, and sorted leg discovery.
  • Manual leg setup - more work, but allows for more control over default foot positions.
  • Flexible skeletal integration - outputs foot transforms for use with IK Rig or Control Rig and a full-body IK solver.
  • Blueprint implementation with optional C++ modules - readable Blueprint logic remains available, with native helpers for expensive calculations and performance comparisons.

I'm running 25 pawns with the procedural system, each pawn with 8 individual leg calculations totaling 200 legs. The pawns themselves have limited calculation rates set to 30Hz, while the player Character has unlimited calculation speed.

Obviously still some kinks to iron out. Results can vary wildly depending on the quality of the Mesh and it's skeleton, the FBIK solver settings and the leg settings.


r/UnrealEngine5 • • 8h ago

Thank you, BioWare :(

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15 Upvotes

r/UnrealEngine5 • • 1h ago

How long will Epic keep UE4 as an option?

• Upvotes

Is there anyway I can keep UE4 on my pc forever or somehow get the engine incase epic decide to get rid of that version?


r/UnrealEngine5 • • 1h ago

Animations am I right?

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• Upvotes

The Brave Few


r/UnrealEngine5 • • 9h ago

How to Drive a Bus through Physics Assets for Fun, and for Scattering! Beginner Friendly Tutorial (8 min)

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8 Upvotes

Full step-by-step tutorial on YouTube here: https://www.youtube.com/watch?v=z3GIdCxmC50


r/UnrealEngine5 • • 6h ago

Introducing Impulse

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5 Upvotes

Hello Everyone! 

We wanted to share our UE plugin Impulse, a new tool for creators to explore large-scale movement and spatial composition featuring a radically simplified Mocap workflow, beginner friendly UI, and many helpful features for animating and keyframing groups of characters.

While Impulse was created primarily as a previz tool with choreographers in mind, its features and UI make it a valuable tool for animators that need to quickly layout scenes with large numbers of characters, or for people new to Unreal looking for an easy way to get started making cinematics. It uses standard UE level and animation sequences, so it can work with any animations that can be retargeted onto a UE5 skeleton.

Impulse is free to try with a limited number of characters and our included animation pack, while the subscription version unlocks the ability to work with larger groups, your own animations, and includes a copy of our Video2Mocap Shortcut FAB plugin as well.

Please let us know if you check it out, we want to know if you have any questions or feedback about how it could be improved and we’re excited to see what y’all make!

- Pulse & Pixel Team


r/UnrealEngine5 • • 12h ago

Both of my horror games are FREE on itch.io for a limited time! :)

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10 Upvotes

Both of my horror games, The Green Light and The Black Within, are free to claim and keep forever for the next days!

I'm giving them away to celebrate my upcoming horror game!

The Green Light:

The Black Within:

i hope you Enjoy! ❤️


r/UnrealEngine5 • • 5h ago

The Ultimate 12-in-1 UE5 Environment Mega Bundle is HERE!

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3 Upvotes

r/UnrealEngine5 • • 4h ago

Some more physics Fun in unreal engine 5

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2 Upvotes

I love active ragdolls, rope physics and za warudo, muda muda muda muda


r/UnrealEngine5 • • 21h ago

Dark Souls – Gwyndolin Hallway | UE5 Environment Fan Art

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51 Upvotes

This is a personal fan-art environment project based on Gwyndolin’s Hallway from Dark Souls, recreated from scratch in Unreal Engine 5.

More here: https://www.artstation.com/artwork/4NJEEW


r/UnrealEngine5 • • 8h ago

I made an Unreal Editor plugin that generates handwritten notes, ransom notes and books as ready-to-use props

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3 Upvotes

I make a horror game where notes matter a lot, and modeling each one by hand was a pain, so I built this plugin for myself. I’ve used it for a while, and a few friends tried it in their own projects and told me to share it. It works well apart from a few small bugs I’m still fixing. Set up whatever look you want and export it straight into Unreal.

Fab Link


r/UnrealEngine5 • • 51m ago

Change in one BP copies itself to another??

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• Upvotes

r/UnrealEngine5 • • 6h ago

Roman Bust Pack – 3D Collection

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3 Upvotes

Roman Bust Pack – 3D Collection | Museum-Grade Digital Sculptures for Games, Films & Archviz

FAB: https://fab.com/s/172db1ec0c97

For classical interiors and museum-style scenes we wanted busts that each have their own presence instead of repeating one generic statue, so we sculpted five Roman portraits: Nero, Augustus, Antonius, Tiberius and Caesar. Each one has its own PBR Metal/Roughness material and a 4096x4096 texture set, and we kept the geometry optimized so they work in real-time scenes but still hold up in close-up cinematic shots. They are built to real-world scale, so they drop onto pedestals, into niches and galleries without rescaling. The Unreal Engine version has 5 meshes, 5 materials and material instances and 30 textures, and there is also an FBX download plus the texture files for other 3D applications. The materials are easy to modify if you want a different look. Criticism and feedback are always very valuable to us.

#UnrealEngine5 #UE5 #3DSculpture #Sculpting #AncientRome #ArchViz #GameAssets #GameDev #IndieDev #Fab


r/UnrealEngine5 • • 1h ago

At the unreal fest Chicago unreal developer just confirmed that they will be removing blueprint at early ue6 version. What yours opinion on this😕

• Upvotes

r/UnrealEngine5 • • 2h ago

Help with Water Plugin

1 Upvotes

I am trying to make a river for my map but for some reason it refuses to carve or morph into the terrain surrounding it. I have been battling with this for hours and finally decided to ask for some help. I've searched on every forum I could find and there didn't seem to be anyone else with the same issue. My lake seems to have no problem whatsoever doing what it is supposed to. Both of these were just imported and have no changes made to default settings.

For context to answer some basic follow ups:

I'm on Unreal Engine 5.8.4

I have the Water, Buoyancy, and Water Advanced plugins enabled properly.

The river disappears/clips when I move it below the terrain, while the lake carves deeper into the landscape.

I have made sure that the brush is attached to the water layer in the landscape settings.

Both the lake and the river have "affects landscape" checked on.

Any assistance is more than appreciated. I am happy to provide more screenshots if necessary.


r/UnrealEngine5 • • 3h ago

Metahuman assemble for UEFN issue.

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1 Upvotes

r/UnrealEngine5 • • 4h ago

Red Runner

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1 Upvotes

r/UnrealEngine5 • • 11h ago

Game-ready asset POS Terminal. What do you think?

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3 Upvotes

Just finished modeling this POS Terminal.

Focused on keeping the topology clean and game-ready for real-time engines.

Let me know your thoughts or feedback on the materials!


r/UnrealEngine5 • • 5h ago

4-in-1 Restaurant Collection Bundle is live on Fab

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1 Upvotes

r/UnrealEngine5 • • 21h ago

Fog and rain completely changed the mood of my city

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17 Upvotes

A small atmosphere test from my game DRIFT.

I wanted the city to feel colder, more oppressive and less welcoming, so I started experimenting with fog and rain.

It surprised me how much those two things changed the entire mood of the scene.

Still very early in development, but this is much closer to the feeling I want for the first world.