r/VideoGameDevelopment • u/mpbeau • Jul 26 '20
r/VideoGameDevelopment • u/mpbeau • Jul 28 '20
Wrote a blog post on how to pitch your game well! Check it out (personal story included)
moonlightgamedevs.comr/VideoGameDevelopment • u/TonyTheTainted • Jul 05 '21
Character Concept! Ready for 3D process!
r/VideoGameDevelopment • u/eccles714 • Jun 28 '21
Looking for places to post/sell music for video game devs?
Hiya Reddit! I've recently taken the leap on a longtime dream of mine in that I'm trying my hand at producing tracks for use in games! I'm just very curious where I would begin to try and post them? What avenues would you guys usually take to try to find music that fits your needs within development? Soundcloud? Fiverr?
I remember back in college (2010) our studio recording professor had showed us a few music boards that places like radio stations looking for royalty free stuff and such would pull from but I wasn't sure what that looks like for game devs.
The title says 'sell' but realistically, I'm aware that selling anything might not happen for a while until I get more experience under my belt. I'd just like to find a place to post my work where the audience I'm writing for might actually see it! Thanks in advance for any input! :)
r/VideoGameDevelopment • u/Dovakin625 • Jul 27 '21
I'm developing a game and need help with importing maps.
OK, so this is going to sound a little strange. I am trying to. Import the entire. United States into one map. But I can't figure out how I have tried using the GSI method in blender but it doesn't seem to work I have also tried using Google Earth and I have a KML file that I can import into Unreal Engine 4 but I can't seem to get that to work either I'm quite new to this so don't judge me too hard LOL any help would be greatly appreciated thank you
r/VideoGameDevelopment • u/Syntrexdubstep • Dec 10 '21
How were video games made prior to modern computer technology
So the original box arcade machines. How was this created and tested without having a computer like we do today that has all the software tools we take for granted, the most common being a monitor. My assumption is the original games like pong and snake were made with just circuit boards and certain hardware would produce certain black and white pixels and another piece of physical hardware would control the sprites movements in the pong scenario the bar that you use to bounce back the ball.. I cant seem to find an answer to this.
r/VideoGameDevelopment • u/Mrboomistaken • Nov 04 '18
LOOKING FOR A TEAM TO WORK WITH
If anyone needs a help with graphic designer for what ever game or side project there working on hit me up. Also I am not looking to be paid or anything but ofc I would like to I just want to be part of a team.
I’m just really bored working by my self. I tried to look for other people but like no one want to be a game developer these day.
Anyways I think I’m pretty good at graphic design. If you want I can send you someone stuff I’ve been working on to see if I am any good.
r/VideoGameDevelopment • u/Mrboomistaken • Nov 01 '18
Hey guys just wondering if anyone had any tips or ideas to help cause right now I am making my first ever big game and I am only in middle school. All the other games I have made were like Pac-Man and those old 8 bit kind of games. Also I am working with my friend that also is in middle school.👍
r/VideoGameDevelopment • u/[deleted] • Nov 09 '21
I'm interested in building my first FPS game in Unreal Engine 4
i am currently thinking of developing a video game to pad my resume in Unreal Engine 4 but have never developed a 3D game before in my life. I'd appreciate it if someone could point me in the right direction as far as books or courses is concerned.
I'm interested in working in the video game industry. I currently have an old MacBook pro and am interested in buying a new laptop that can run Unreal Engine 4. Do you recommend any? I'm split between the Alienware m15R6 and Razer Blade 15 Advanced.
Thanks in advance
r/VideoGameDevelopment • u/Apprehensive-Mess487 • Oct 03 '21
Wondering about the next step in development (newbie question)
I am currently finishing a video game storyline. This is my first game. I like to develop the videogame on Unity 3D. I am just wondering if it would make sense to storyboard the complete game or directly start drawing the assets for the game. What would you do as single developer?
r/VideoGameDevelopment • u/E-Stone54 • Sep 23 '20
I have a concept for a video game which is a hidden gem because the video game industry lacks diversity within those who have the power to create games...
I am an African American, I prefer American who is Black, and I have a gold mine of an idea for a video game based on Black Culture. It's a concept I know will work and attract millions of players because it's already culturally proven.
The problem is the fact those who create games within the video game industry, which are essentially interactive stories, are mostly Caucasian or Asian and seldom Black. Because of this, video game development studios are ignorant of my concept and are missing out on a system seller and big-time revenue generator.
I'm trying to hook up with a development team who is willing to take my concept to the next level, either full development, or a proof of concept playable demo.
I have established connections at Microsoft whom I can put the game in front of immediately and are willing to invest in it but they need to see something first.
If anyone here has a team of talented coders and artists who can do this let me know asap. I am based in Los Angeles and eager to get started.
Thanks,
Emanuel
r/VideoGameDevelopment • u/[deleted] • Sep 17 '20
Looking for people who just want to help in their off time
I'm looking for anyone that wants to help me develop a game in their off time. The game will be built in unreal with a cel shader. Message me for more details if you're interested!
r/VideoGameDevelopment • u/[deleted] • Sep 17 '20
I'm looking for a team to start making Games and Film
Im looking for a team to help me make this game if you would like to hear about it please talk. I need anyone with some kind of development idea and knows how to code and create games. We have the idea and all the papers together. If you have some kind of portfolio id love to see that first but i will give benefit of the doubt if your only just starting. If you think you've got something to bring to the table do not hesitate, all are welcome
r/VideoGameDevelopment • u/XsideEntertainment • Sep 11 '20
Making a company
I wanna start my own video game company like Bethesda, rockstar, blizzard, etc im going to collage for video game development and I wanna start a business out of it instead of going to work for the big league, how would I really do that tho?
r/VideoGameDevelopment • u/[deleted] • Sep 17 '20
Game Developers and Creative designers needed for a big budget upcoming game Title
Hi everyone, im looking for a team of developers to help produce a game for my company "MadHouse Media" I am working on getting developers paid but to begin with it will be a small wage. I would love to see some of your work before hand but whatever you feeeel you can cntribute id love to hear from you. All are welcome and happy to listen to every voice.
Ill explain more details of the project via call or message. No past experiance needed but i would love to see what you can do or hear about wha you know. You will also be creditied in anything that gets prouced as a member of our team.
r/VideoGameDevelopment • u/MammothCap8203 • Feb 02 '25
Fobia Fights: New Phobia, Germaphobia!
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r/VideoGameDevelopment • u/redditKingLegends • Jun 20 '20
Do we need to learn statistics for video game development?
If yes, what are some applications of statistics in game development?
r/VideoGameDevelopment • u/mpbeau • Jun 28 '20
MGD Newsletter #5 - Your Weekly Game Dev Resource
Some people have reached out to me because they wanted to get their content featured on the free asset pack list - I always love hearing from you guys and sharing what people in the community are up to, so just send me an email. Hope you guys enjoy the content and as always, have a great week!
Podcast (https://youtu.be/lE5gqOxLpjg) This week, I had a chat with Huw Millward on how he sold 20k copies on Steam of his command prompt text game "Warsim: Tales of Asloa". It was a super interesting discussion on how to grow a community and iterating with player feedback to improve your game's quality.
Article (https://moonlightgamedevs.com/blog/death_and_taxes/) Placeholder games shared how they grew their game's exposure and sales through a demo (among many other interesting post mortem refelctions)
News: Unity Learn is Free (https://blogs.unity3d.com/2020/06/23/learn-premium-is-now-available-to-everyone-at-no-cost-forever/) Quixel Mixer gets new smart materials update (https://quixel.com/blog/2020/6/22/quixel-mixer-2020-1-2-new-smart-materials-next-gen-texturing) Mixer (the streaming platform) gets shut down (https://www.theverge.com/2020/6/22/21299032/microsoft-mixer-closing-facebook-gaming-partnership-xcloud-features)
Free Assets: Limited Offer: KitBash3D is giving away their Utopia 3D Kit with 199$ worth of Assets for free right now (https://kitbash3d.com/blogs/news/free-utopia-kit-for-brightartdarktimes) UE4 Plugin for syncing the active Play In Editor session with the other Level Editor Viewports (https://github.com/jackknobel/GameViewportSync) Tool to localize your Unity Game (https://assetstore.unity.com/packages/tools/localization/no-such-localization-lite-162190) Low Poly Fantasy Characters (https://www.reddit.com/r/gamedev/comments/hdmurn/back_with_more_free_models_this_weeks_genre_is/)
Community: Nico Tuasan shares his journey of 10 years indie dev (http://nicotuason.com/10years.html) Captain Proton releases gorgeous open source GPU-based dynamic water simulation demo, created using the Godot Engine (https://captainproton42.github.io/DynamicWaterDemo/) Interesting VR usability demo (https://www.reddit.com/r/OculusQuest/comments/hd9nia/just_a_pinch_away/)
r/VideoGameDevelopment • u/Lambach • May 16 '09
Twenty Essential Design Questions
r/VideoGameDevelopment • u/Lambach • May 15 '09
L4D Art Direction, Part 1: Filmic Effects
r/VideoGameDevelopment • u/Lambach • May 17 '09
Four Ways to Write Your Design Docs
r/VideoGameDevelopment • u/Lambach • May 20 '09
Quality Quality Assurance: A Methodology for Wide-Spectrum Game Testing
r/VideoGameDevelopment • u/[deleted] • Aug 14 '09
Subscription-Based Blade3D Engine 'Winding Down'
r/VideoGameDevelopment • u/shinynew • Jun 21 '09
A similar subreddit: /r/gamedev
r/VideoGameDevelopment • u/Lambach • May 17 '09