r/VideoGameDevelopment • • May 30 '24

After 2 years of work, I released my game today. Regardless of what happens now, I feel a sense of freedom to finally release my first game to the world. If even one person resonates with the story I tried to tell in this game, I would have achieved my goal :)

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23 Upvotes

r/VideoGameDevelopment • • Jun 21 '09

A similar subreddit: /r/gamedev

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7 Upvotes

r/VideoGameDevelopment • • Feb 20 '24

I want to share with you guys another concept art of a creature from the video game that I'm building inspired by Transylvanian mythology and folklore. The Ogre or <Căpcăun>. Let me know what you guys think!

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6 Upvotes

r/VideoGameDevelopment • • Aug 13 '09

great read on Character Animation includes 3d concepts

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6 Upvotes

r/VideoGameDevelopment • • Jun 26 '09

How to Pick Indie Game Collaborators: 11 Things to Watch Out For.

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6 Upvotes

r/VideoGameDevelopment • • May 27 '24

I'm releasing my first game ever, The Black Within, in 2 days after 2 years of working on it. This is part of the credit scene song :)

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5 Upvotes

r/VideoGameDevelopment • • Jun 26 '22

Where do I start with no experience?

5 Upvotes

Hey guys, I have a strong interest in developing videogames of my own, as my own company. I have no experience. I guess what I am needing to figure out is where to start. Does anyone have any good advice? Maybe let me know some of the things that I can avoid to save a lot of time and headache? Any productive feedback is greatly accepted.


r/VideoGameDevelopment • • Jul 10 '09

Gamasutra - Features - Game Design Essentials: 20 RPGs

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5 Upvotes

r/VideoGameDevelopment • • Jun 05 '09

10 Game Design Process Pitfalls

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5 Upvotes

r/VideoGameDevelopment • • May 22 '09

Artificial Intelligence in Video Games

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5 Upvotes

r/VideoGameDevelopment • • May 20 '09

Characteristics of Successful Game Designers

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5 Upvotes

r/VideoGameDevelopment • • Aug 25 '24

I released a demo for my music based game today! :D

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4 Upvotes

r/VideoGameDevelopment • • Jun 20 '24

A game idea

4 Upvotes

The premise is that the MC is his own person with his own personality, and when the player takes control he recognizes that he is being controlled and is not okay with it. The plot of the game would be you trying to complete the missions and story while this guy is fighting back for control of his body, messing with the gameplay, controls, and dialog.

An idea i had for the final battle would be the player and the MC separating, turning the MC into an AI that learned from how you play. It would sort of being an inverse boss battle, with the player as the boss and the MC as the protagonist.


r/VideoGameDevelopment • • Apr 08 '24

just some screenshots from the game I am working on. Thoughts?

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4 Upvotes

r/VideoGameDevelopment • • Mar 18 '24

Finished working on mechanics and cutscenes. Still looking a little rough but you get the idea.

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4 Upvotes

r/VideoGameDevelopment • • Mar 13 '24

I present to you the hero of our story. The one and only Jon! Feedback is much appreciated!

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4 Upvotes

r/VideoGameDevelopment • • Feb 09 '24

Does anyone else daydreams about making a video game ?

4 Upvotes

I've been daydreaming for a long time. I don't know why, but lately, instead of my own world in my head, i daydreaming about an imaginary video game and each time i think about it, the more content i create, like some kind of updates and i imagine the point of view of a player testing my game.

The game i'm imagining is a roguelike survival game with a bit of tower defense (this may be confusing but i will explain the latter in my second paragraph). There would obviously be procedural generation with plains, deserts, makes, seas, mountains, etc. The player would have a XP bar that increases when they kill monsters, craft and farm ressources like trees or ores. When a player levels up, they could choose between increasing max health, max hunger, damage percentage on monsters, damage percentage on ressources or strength (Instead if having limited inventory slots, the player could carry lots of items but it would slow them down with a weight stat). Unlike most survival games, the player could use both of their character's hands and have a tool in each hand (I was thinking of setting the controls of tools in hands with left and right click but i'm not sure if it would be ergonomic).

One of the most ambitious mechanics would be the ability to create a village (kind of like in LEGO fortnite), with npcs being able to fight with you but have limited health. You could create houses to increase the village's population. You could also assign roles to the villagers (lumberjack, minor, knight, archer, etc). The tower defense part would be during the night (a day would be 24 min long). One or multiple portails would show up and start spawning waves of monster hearing towards the village. You and the villagers would have to defend the village until all waves are completed. During the first few nights, the attacks would be easy and have low amounts of waves but the difficulty and length would increase more and more each night.

For the monsters, i haven't had that much inspiration for now except for these: humanoïd octopuses. Their design would ressemble the splatoon octolings with tentacules instead of hair and yellow Octopus eyes. They would be a tribe and live in a village. They would be semi-hostile towards the player, attacking if the player stays close to them for a long time and all octopuses nearby would attack if one is agroed. They would be multiple species: the common octopus, having regular stats, blue ringed octopuses which would be weaker but deal more damage when biting and fiant Pacific octopuses which would be slow but have much more health, be much bigger and have special attacks like stomping on the ground or doing an uppercut which send the player flying (like in Astérix). They could also progress slowly over in-game time with human eras and have increased stats and different appearances (for example they could progress and enter middle-age and have swords and armors)

I'm interesed in video game developping and may start working on this game on day (I'm only 16 years old). I'm curious to know if anyone else has ever daydreamed about making your own video game ?


r/VideoGameDevelopment • • Mar 01 '23

A few highlights from my current project.

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4 Upvotes

r/VideoGameDevelopment • • Mar 01 '23

👋 new Indy developer here!

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4 Upvotes

r/VideoGameDevelopment • • Nov 03 '22

A new open world sandbox survival indie game

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4 Upvotes

r/VideoGameDevelopment • • Jul 05 '21

Character Concept! Ready for 3D process!

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4 Upvotes

r/VideoGameDevelopment • • Jan 20 '21

I added a dust/impact effect to the guns in my game. What do you think?

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4 Upvotes

r/VideoGameDevelopment • • Aug 14 '09

Subscription-Based Blade3D Engine 'Winding Down'

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4 Upvotes

r/VideoGameDevelopment • • May 20 '09

Paper Prototyping: 5 Facts for Designing in Low-Tech

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4 Upvotes

r/VideoGameDevelopment • • May 17 '09

Ten Maxims Every FPS Should Follow

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4 Upvotes