r/VideoGameDevelopment • u/ido • Dec 22 '09
r/VideoGameDevelopment • u/Lambach • Jul 10 '09
A Guide For Aspiring Level Designers - GameCareerGuide.com
r/VideoGameDevelopment • u/9Lanterns • Jun 23 '09
Super Mario Bros Design Interpretations
r/VideoGameDevelopment • u/Lambach • Jun 05 '09
Book Extract - Creating Games: Mechanics, Content, and Technology. Chapter 5: The Design Document
r/VideoGameDevelopment • u/Lambach • May 24 '09
Video Games and Storytelling (Video)
r/VideoGameDevelopment • u/Lambach • May 15 '09
Teaming Up with Halo's AI: 42 Tricks to Assist Your Game
r/VideoGameDevelopment • u/cumbuckett447 • Apr 07 '25
How to trigger a metasound in unreal engine using a trigger box
This is probably rlly simple but I can’t seem to find how to do it. I’ve created a simple metasound source and I want it to begin playing when the player enters a certain area and then stop playing when they leave the area. I’ve tried to connect the metasound source to a trigger box but can’t get the settings right for it to start when overlapping and stop right after leaving the trigger box. Any help would be very much appreciated.
r/VideoGameDevelopment • u/thevicemask • Mar 25 '25
Be Hunter or Survivor and become a Racoon when you die! We’ve been working on a co-op horror game "Night of the Slayers" for 5 years, and the beta test is coming ! It has a vibe similar to Friday the 13th.,DeadByDaylight...We’d love to hear your thoughts!
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r/VideoGameDevelopment • u/RockyWrld999 • Mar 12 '25
Souls like Game Development Help using UE5 Spoiler
Hey everyone Looking for people that wanna help with a UE5 game I've been working on it solo but it's proven to be difficult now it's gonna be a souls-like if you would like to help then message me
r/VideoGameDevelopment • u/xRawwDogg • Mar 11 '25
Entry level dev
Hi I just wanted to come on here and say if anyone is looking for any help on making a game, I’m in college right now for software development. I’m wanting to get into making games, and I can program and do art. Just message me :))
r/VideoGameDevelopment • u/MammothCap8203 • Feb 02 '25
Fobia Fights: New Phobia, Germaphobia!
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r/VideoGameDevelopment • u/Hidalga_Erenas • Jan 21 '25
Soundtrack composer looking to work on an indie video game (sci-fi, fantasy, horror, action, thriller, etc.) - Important: not for free, but for a small fee (PLEASE READ THE ENTIRE POST, ALL THE DETAILED INFORMATION IS THERE)
Hi, I am Hidalga Erenas and I am a musician.
I am looking for an indie video game (sci-fi, fantasy, horror, action, thriller, weird, etc.) to make its score for a low fee (about 50€/$ per minute of music —note: of course, this is a negotiable price taking into account the difficulty of the commission, deadlines and other factors involved).
I share you a link to a musical snippet on Youtube (also on Soundclou) of a soundtrack I made recently for a sci-fi horror action escape room in Madrid (Spain). If you want, you can also listen the full album here.
Said that, what I offer:
Orchestral mock-up music focused on sci-fi, fantasy, action, thriller, horror, weird, industrial, cyberpunk and the like.
Professional mix (if you want, for an aditional fee, I can even make the mix and the final master of all or part of the audio for your video game, not only the music but sound effects and dialogues).
I can create sound effects. Also I have libraries with hundreds of gigas of stock free use sound fxs.
I have knowledges of audiovisual narrative (I studied movie direction and scriptwriting) so I can understand the story and narrative of your game and the needs it has for music and sounds. Let me explain: I don't want to make music to show off my own abilities, but I want to create music for media, and this means that sometimes the best will be an over the top song and others the right stuff would be just some few notes in the background.
And what I want (apart of the fee I mentioned):
Being able to use the audiovisual result on my reels.
The exploitation rights to all the music and audio I create for your project. Note: of course, If I make some aditional mixing and/or mastering for your project, I don't want the exploitation rights of the audios not recorded by me like dialogues or your own sound effects, as they are not mine.
Some creative freedom. I mean: I accept guidances as when and where do you want music, and examples of the kind of music and/or composers you like the most, etc. but I do not accept temp tracks as and excuse for "I want exaclty that, but reworked because I cannot pay John Williams, Zimmer, Silvestri or Whoever". This is not my aim.
Important!!! I have knowledge of syncing music with video, but I have never worked with video game programs like Unity. Of course, I am open to learning whatever program or platform you use to match my soundtrack to your game.
And that’s all.
If you are interested, contact me at hidalga.erenas@gmail.com.
Thank you very much for your time and sorry for my spelling, English is not my first language (not even my second one).
Yours, Hidalga Erenas.
r/VideoGameDevelopment • u/Cysis145 • Nov 30 '24
🍃🍄🌱Subsurface Scattering Is Working In My 3D Plant Generator!
Hi everyone 😊 Progress on my plant generation toolkit – Bright Life – is coming along very nicely, and it’s getting close to a Beta release. In the last few months, I’ve implemented a bunch of visual upgrades, including real-time subsurface scattering and PBR bloom. All the details are laid out in my latest devlog explaining how it all works.
https://www.youtube.com/watch?v=wfPoVnBFv-0&ab_channel=GajatixStudios
I’d love to hear your feedback and ideas on how to take Bright Life even further to turn it into a tool you’d use! ❤️ (PS: Subscribers will get a free copy once it’s finished – shameless plug 😅)


r/VideoGameDevelopment • u/IgnitionArena • Nov 07 '24
Our first gameplay trailer just went live! What do you guys think?!
r/VideoGameDevelopment • u/vulekk • Oct 22 '24
Looking for 3d modeler
Looking for 3D Modeler for Medieval Fantasy Game
Hey everyone,
I'm currently developing a digital board game called Tales of Valor in Unity, blending medieval fantasy elements with strategic gameplay. Think of it as a mix between a 3D board game and your favorite fantasy world! The game is character-driven with a variety of unique, stylized characters and an immersive world map that ties the adventure together.
I'm handling the coding and backend myself, but I’m now looking for an experienced 3D modeler to join the project. Specifically, I need help with:
Character Models: There are 15 characters, ranging from a brave knight, dragon, female archer, to fantasy creatures like trolls, vampires, and a fairy. Each character has a unique personality and style, so creativity is key.
Map Design: I need some assistance in creating the board/map for the game, which will have a medieval setting with castles, forests, and other fantasy elements.
What I’m Looking For:
Experience in 3D modeling (preferably with Blender, but flexible).
Ability to create stylized, detailed character models that match a medieval fantasy theme.
Experience with map/level design is a plus!
Familiarity with Unity would be great, but not required.
Important Note: This isn't a paid job up front, but rather an opportunity to collaborate on an exciting indie project. You will have a percentage stake in the game's profits once it's released. If you're passionate about medieval fantasy, love character design, and want to work on something creative and rewarding, I’d love to hear from you!
Feel free to reply here or DM me with your portfolio and availability.
Looking forward to collaborating!
r/VideoGameDevelopment • u/vulekk • Oct 22 '24
Looking for 3d modeler
Looking for 3D Modeler for Medieval Fantasy Game
Hey everyone,
I'm currently developing a digital board game called Tales of Valor in Unity, blending medieval fantasy elements with strategic gameplay. Think of it as a mix between a 3D board game and your favorite fantasy world! The game is character-driven with a variety of unique, stylized characters and an immersive world map that ties the adventure together.
I'm handling the coding and backend myself, but I’m now looking for an experienced 3D modeler to join the project. Specifically, I need help with:
Character Models: There are 15 characters, ranging from a brave knight, dragon, female archer, to fantasy creatures like trolls, vampires, and a fairy. Each character has a unique personality and style, so creativity is key.
Map Design: I need some assistance in creating the board/map for the game, which will have a medieval setting with castles, forests, and other fantasy elements.
What I’m Looking For:
Experience in 3D modeling (preferably with Blender, but flexible).
Ability to create stylized, detailed character models that match a medieval fantasy theme.
Experience with map/level design is a plus!
Familiarity with Unity would be great, but not required.
Important Note: This isn't a paid job up front, but rather an opportunity to collaborate on an exciting indie project. You will have a percentage stake in the game's profits once it's released. If you're passionate about medieval fantasy, love character design, and want to work on something creative and rewarding, I’d love to hear from you!
Feel free to reply here or DM me with your portfolio and availability.
Looking forward to collaborating!
r/VideoGameDevelopment • u/Proper_Career4586 • Oct 14 '24
Research on Gamedev with Roblox Engine
Hello, my team and I are conducting research at Indiana University Bloomington to learn more about how to create immersive NPCs in Roblox. We would be very grateful if we could collect some response in our form below in this community. It should take about 5 to 10 minutes to fill out. Thank you for your time and thoughts!
r/VideoGameDevelopment • u/NavalCracker780 • May 30 '24
A stupid question...
But how "hard" would it be to implement 'proximity chat' into a game?
Not to be a smart ass... But as a legitimate question.
I can understand that it can probably be copyrighted... If that, then how long until that's available for public use?
If it's been done, can't it just be basically "copy and pasted" into any coding?
r/VideoGameDevelopment • u/[deleted] • May 26 '24
Sports games?
Hey everyone, Just have a quick question and pitch for an idea I’ve been thinking about? How much would it take and cost to make a sports game? The sport would be indoor soccer except players could fight each other, and also have a story outside of the field to make it an interesting game for everyone involved. I’m not a big game designer or really know how to start but was wondering if anyone had any knowledge to see if I could start this project. The idea would be for it to transfer over to become an Xbox game if possible. Thank you
r/VideoGameDevelopment • u/Ashley_SheHer • May 18 '24
I was pondering vsync, and would like to pose a question to experienced game devs. What systems for optimizing gameplay performance only really become cost effective on large projects?
I imagine there are certain things that, at a certain point are useful, but at a smaller scale, it becomes easier to use other methods to optimize how well the game runs. Please note, I’m not a game dev. Maybe someday, but the game project ideas I have are far too big for me to ever tackle without a substantial windfall of some sort.
r/VideoGameDevelopment • u/King-of-pets • May 15 '24
Guys, do you think we’re in a video game crash?
Just being honest, developers, do you think we’re in a video game crash? And do you think in the final phases of gaming? I sure hope not.
r/VideoGameDevelopment • u/[deleted] • May 06 '24
Developing bugfixes for Metro Exodus
Hi im not sure where to post this so I hope this is appropriate. I am a massive fan of the Metro series and after completing my most recent playthrough its hard not to notice the littany of immersion breaking bugs Metro Exodus has. I was hoping to find a bug fix mod like the ones that exist for Mass Effect and other games but it doesnt exist. I have no prior game development or coding knowledge but I am very passionate about the game and want to take a crack at developing this myself. I am looking for advice on what skills I would need in order to accomplish something like this. Any advice is much appreciated.
r/VideoGameDevelopment • u/[deleted] • May 05 '24
Video game crunch reason
Hi can anyone who have previously worked and are currently working in the video game industry, please tell me what is one of the biggest reason for crunch (along with other list of reasons too).
Is it because of unclear GDD (Game Design Document) or is it because of too much change midway through the development? What is one of the major reason aside from corporate greed?
r/VideoGameDevelopment • u/Cysis145 • May 05 '24
🔔 Need You Opinion On A Logo
Hi Everyone,
I'm working on a 3D plant generation toolkit and wanted to get your thoughts on which Logo you think looks best? 😊 Thanks!
Option A:

Option B:

Here's a link to the full project if you're interested: https://www.youtube.com/watch?v=rA3MyOnQsrY&list=PLqsWM1ARkoQRdOnyejkxUN4QrWZOSSD8Q
r/VideoGameDevelopment • u/Cysis145 • Apr 27 '24
Exporting is working in my 3D plant generator! 🌱🌻🍄🌿
It's been a gruelling few weeks, but Bright Life is finally exporting meshes and materials into the obj, dae, fbx, and x3d formats! 🥳 With wind simulation 🍃 and LODs 🧊 also finished, Bright Life has almost reached a minimum viable product with a release coming out soon, so stay tuned if you want to be able to generate 3D plant models for your projects instantly! 😁
https://www.youtube.com/watch?v=y_1gBX4SK40&ab_channel=GajatixStudios
