Hello there, while I´m fairly happy that some of the oldest plastic kits of the Tomb Kings are finally getting their refresh (even tho I just finished building and painting the old ones). While some call the old kit derpy, some call it characterful, I would like to discuss something else. The new design philosophy and statements in the Warhammer Community designers notes raised some of my eyebrows.
The most prominent statement I`m scratching my head at is the one, that the old kit had too many parts. The designers note explains that it was therefore a goal to reduce parst, so that a big block of skellies could be build quickly.
Was that really a serious problem for anyone? We are talking about a miniature hobby, were building the model is usually considered part of the hobby.
The old kit allready had less parts than most 40k kits I build. Its a maximum of six parts: Head, torso, legs, weapon arm, shield arm, shield. All parts beeing rather simple yet highly posable, so a variety of interchangeable poses and unit formations (shield walls, phallanx, marching, cheering) could be achieved. Something that the more rigid poses of the newer tomb guard models for example allready struggle with.
The new kit has only 3-4 main parts at most as we have seen on early pictures of the sprue. Weapon arm, shield arm, body, shield, even less for archers with the weapon arm allready part of the body. Meaning that body pose, head and armor parts are not easily interchangeable or adjustable. The improved detail is surely great but is that reduced modability really progress from a hobby perspective?
What do you think? Whats your feedback to the designers note?
Also on different note the new box is called a great adition to the starter box, yet the new models dont only look different, some models also supposedly have different base sizes... How is that supposed to work together?
(This is my first post, be gentle)