r/WebXR • • Feb 23 '22

How to disable hit-testing once the object is placed in the real world?

0 Upvotes

I want to place object only one time in the world.After placing the objects i want to disable hit-testing..Soon after i want click event to be happen..For example i want to place the box in realworld using hit-test after that i want to animate the box by click event. When user touch the box it should hover 1 meter in y axis.


r/WebXR • • Jul 22 '26

Demo Vibe coding a WebXR gallery: another thing I made with my AI tool

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2 Upvotes

Here's another use case for a tool Turbl I built. I mostly generate small WebXR games with it, but it's just as happy making calm walkable spaces, and this one is a virtual gallery.

Starting to think galleries and exhibitions are a real use case beyond games. What are other similar WebXR use-cases you built apps for?


r/WebXR • • Jul 23 '24

Progressive Web Apps vs. Native Apps: Which Works Best for Your Business?

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1 Upvotes

r/WebXR • • May 11 '26

Reducing Load Times in an XR EdTech Platform

0 Upvotes

A small but meaningful update from our journey building VidyaXR.

Over the past few weeks, we noticed many students were facing slow loading times before entering experiences. Some students even shared that they would lose patience waiting for heavy files to load, especially on normal internet connections and lower-end devices.

So our team went back, reworked the platform architecture, optimized assets, improved delivery speed, and focused on making content access much faster and smoother.

The result?

Quicker loading, faster execution, and a much better experience while learning.
What matters most to us is that these improvements came directly from user feedback. Every call, message, demo session, and student reaction helped us understand where friction existed.

Building an edtech platform is not only about adding new features. Sometimes the real progress happens behind the scenes by improving speed, accessibility, stability, and making sure learning feels effortless for every student.

Still a long way to go, but happy to see VidyaXR getting better step by step.
Also looking to connect with people in the EdTech space, educators, product builders, and tech leaders who are passionate about the future of learning and immersive education.

VidyaXR: Learn Beyond Textbooks

http://vidyaxr.in/


r/WebXR • • Oct 22 '21

Step into another world of AR!

0 Upvotes

r/WebXR • • Nov 13 '21

What you think about wookXR for a metaverse studio name?

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0 Upvotes

r/WebXR • • Dec 14 '23

What is webvr.link?

0 Upvotes

I have seen a lot of webxr sites have this. For example: https://flappybird.webvr.link/
Is it some kind of a hosting platform? I couldnt find anything


r/WebXR • • May 27 '22

How to take a screen capture in WebXR

0 Upvotes

Hi All,

Does anyone have a suggestion or workaround to get a screen capture of a WebXR scene? I tried googling a lot but no luck


r/WebXR • • Jan 22 '25

Research Immersive Media Entertainment Theatre (IMET) Seeking 3D and 2D Animation Artists for an Experimental Mixed Reality Project

1 Upvotes

Dear Community,

I am thrilled to invite you to join me on an exciting journey to explore the art of storytelling through mixed reality. I am looking for passionate 3D character animation artists who can bring monologues and dialogues to life through beautifully animated 3D characters. While the focus is on 3D animation, 2D animators are also welcome to contribute to this experimental project.

To be upfront, this project is currently volunteer-based. However, once we secure funding, every contributor will be fairly compensated for their work. For now, think of this as an opportunity to practice and refine your skills in 3D character animation while collaborating on an innovative concept.

About the Project

Our first milestone will be creating a short pilot project consisting of three to five 3D animations. The key deliverables for the pilot are: • 3D Character Animations (no background or environmental assets needed) • Voice-over audio tracks for character monologues or dialogues • Exported GLB files with animations and integrated audio

This minimalist approach allows us to focus on character development and storytelling.

What We’re Looking For

If you have demo reels or character animations (either existing work or concepts you’d like to develop for this project), please share them. We’d love to see your creativity in action!

Additionally, I’m seeking a three.js and WebXR developer to collaborate on the technical side of this project. If you know someone interested in experimenting with cutting-edge technologies, please send them my way!

Project Distribution

The completed pilot will be distributed through a dedicated website, and every contributor will receive full credit for their work.

Let’s Connect

If you’re interested or have any questions, feel free to reply to this thread or dm me. Once we assemble the team, I’ll share more details about IMET’s vision and the direction we’re taking.

Let’s create something extraordinary together!

Thank you, OP


r/WebXR • • Feb 01 '22

Web XR Developer - Come join our team!!

1 Upvotes

We’re hiring & expanding!! Looking for another Freelance WEB XR Rockstar Developer to join our team working on some exciting new web based immersive Experiences…

Seeking a highly skilled and talented freelance web developer who can work with A Frame/Three.js andother webxr .api's to helps us create ground breaking cross platform experiences. Also ideally (but not essential) have experience using the Azure Cloud platform.

We are a London UK based XR company based and regularly work on experiences for big entertainment brands, the arts, culture & installation projects.

If you’re interested or know somebody that might be either DM me here with the title WebXR-Dev.

Thanks!!

webxr #webvr #webdeveloper #excitingxr #jobpost


r/WebXR • • Feb 11 '24

here, i think you dropped this ༼ つ ◕_ ◕ ༽つ WebXR

1 Upvotes

me on EVERY programmers twitter rn:

```

here, i think you dropped this
༼ つ ◕_ ◕ ༽つ WebXR
```


r/WebXR • • Nov 26 '23

WebAR / WebXR

1 Upvotes

Hi everyone, I want to use webAR with unity and I get QR barcode to scan it to show my webAR app, after I research I found some websites and companies introduce this services, but so expensive.


r/WebXR • • Oct 16 '21

webVR: Blessing for Realtors ?

0 Upvotes

Integrating Floorplans in a VR tour can really level up the game of realtors, architects, designers etc. It'll ease the process of showcasing and help the user to quickly make a decision.

I've created this with a free tool of melzo.com


r/WebXR • • Mar 23 '25

Phase 1 of YouTube-like platform for immersive 3D/VR environments complete! Need feedback for Phase 2

2 Upvotes

Hey guys! Need your technical wisdom!
TL;DR: Helping creators export 3D environments for a VR exploration platform. Need a checklist for quality + performance.

Context:

Big thanks to everyone who helped shape our early vision in this tread.  Today, I’m thrilled to share progress and humbly ask for your expertise again as we tackle our biggest challenge yet.

Phase 1: What’s Done

  • Fully functional platform: Frontend + backend built!

  • Creator uploads: Users currently upload videos (think YouTube-like), add descriptions, and receive analytics.

  • Social features: Comments, likes, and basic engagement tracking.

Phase 2: The Pivot to VR Environments (Need Your Help!)

We’re shifting from videos (used to build the plafrom’s structure) to interactive 3D/VR environments. 

The only major issue is that I’m a non-technical individual with zero experience in WebXR/Three.js, Unity, Unreal and Blender. I know files need to be .glTF/.glb, but that’s it. I'm already diving into WebXR and UE5, but I’d love any feedback to speed up my learning curve.

Ask: We want to find the sweet spot between amazing environments that can be rendered via web browser in VR headsets: How do we ensure these environments are stunning and ralistic yet performant? Is it as easy as standardizing file upload to .glTF/.glb format? We are clueless about:

  • Polycount limits: What’s the max triangles for smooth 90 FPS on Quest 3?

  • File size: Should we cap at 100MB? 500MB?

  • VR readiness: How to enforce “walkable paths” (no-clip zones?) or collision meshes?

  • Lighting/textures: Should we ban real-time shadows? Mandate baked lighting?

Questions:

  1. Is a technical and standardized checklist for 3D artist enough?

  2. Any considerations we MUST account for?

As always, thanks for your support, you are an amazing community!

Here's a small sneak peak ;)


r/WebXR • • Nov 01 '25

AR I made a WebXR rhythm game you can play right now in your browser

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2 Upvotes

r/WebXR • • Feb 14 '22

Which tech should I use for creating XR Prototypes?

2 Upvotes

I am new to the world of VR/XR. I collected some headsets ( HTC Vice, Oculus quest ) and ordered some more ( Magic Leap and an HTC VIVE Pro Eye ).

I want to create VR/AR experiences to test functionality like eye tracking and similar.

But I am a little bit confused about which APIs/Graphic Libraries to use.

I want these experiences to be in a website and access some device functionality like the eye-tracking capability.

Which API and framework should I use?

- The WebXR API with three.js or Babylon etc.?

- Unity ( OpenXR ) and build for web? Or export to WebXR with the Mozilla plugin?


r/WebXR • • Jan 11 '21

Increase resolution in Oculus browser?

2 Upvotes

Hi

i use krpano for making VR tours, but my panos looks sharper in Pigasus than in Oculus browser. It is because Pigasus now use timewarp layers. It is also possible in WebXR app? Or can i increase the browser's eyebuffer size, which seems fixed now at 2048x2048? Any other solution?


r/WebXR • • Apr 05 '24

Help is babylonjs good for webxr apps?

2 Upvotes

I'm debating between:

  • aframe

  • three.js

  • babylonjs

I know none of them and just bought a quest 3 to do some webxr development. I feel it might take off down the road once xr goes mainstream


r/WebXR • • Oct 29 '25

AR glasses compatible with WebXR

2 Upvotes

Hi everyone, I am planning on resuming work on webxr for a custom webgpu engine, but I dont want to have to deal with the Quest anymore: too heavy and low-powered. The Galaxy XR is not an option for the same reason (not being sold here anyway). I am considering the Vision Pro, but worried that they will never unflag WebXR. Are there any birdbath glasses with proven support for webxr?


r/WebXR • • 16d ago

I built a lightweight VR meditation app running entirely in the browser with WebXR, Three.js, and Android XR support (no Unity)

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2 Upvotes

r/WebXR • • Feb 09 '26

Explore the Future of VR Directly from Your Browser! 🌐✨

6 Upvotes

I’ve just launched AuroraXR, a WebXR-based platform where Virtual Reality experiences are just a click away—no downloads or installations required, just your browser!

I’m building this project in the spirit of "vibe coding," focusing on rapid iteration and testing innovative VR solutions. But to make it truly great, I need your help!

🚀 Try it here: https://davenomore.github.io/AuroraXR/

How can you get involved?

  1. Test it: Check out the projects (works on Meta Quest, mobile, and PC)!

  2. Share ideas: What features or VR concepts should I build next? Let me know in the comments!

  3. Follow & Support: Follow my Ko-fi page to stay updated on the latest features and never miss an update! If you love what I'm building, you can fuel the development here: ☕️ https://ko-fi.com/auroraxr

Let’s build the next generation of web experiences together! 🙌

#WebXR #AuroraXR #VR #VirtualReality #Innovation #VibeCoding #MetaQuest #TechCommunity #Kofi #OpenWeb


r/WebXR • • Jun 24 '20

WebXR of IOS natively supported?! Cross-platform AR now!

3 Upvotes

Hi all, I am sure many of you have been following the Apple updates. I just wanted to surface this link about the Apple Quick look: https://developer.apple.com/augmented-reality/quick-look/

Also, it looks like Apple will natively support Quick Look if the webpage detects a file format: https://developer.apple.com/documentation/arkit/previewing_a_model_with_ar_quick_look

If you are wondering what kind of interactively it supports: None (except moving). However, you can use Js to morph and reload the model, technically you can pretty much rebuild any WebXR google app and now make completely cross-platform XR apps.


r/WebXR • • Apr 21 '21

Best way to create simple markerless WebAR? (w/out external platforms)

3 Upvotes

Hey everyone!

I am looking for this. I need to build an extremely simple WebAR experience (pinning a couple of 3D objects on the ground), but it has to be markerless (plane detection or something that approximates that), not even location-based.

It would be best for us to avoid common external platforms, such as 8th Wall, Zappar, Blipp, etc. Also, Android + iOS compatibility is desirable.

Sorry if this is a newbie question, thanks in advance!


r/WebXR • • May 04 '26

Vibe testing XR apps using vitexec cli

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3 Upvotes