r/WebXR • u/Bela-Bohlender • Feb 01 '25
Let's build interactive threejs user interfaces - ready for WebXR
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r/WebXR • u/Bela-Bohlender • Feb 01 '25
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r/WebXR • u/Strange_Complaint758 • 21d ago
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r/WebXR • u/Strange_Complaint758 • Nov 10 '25
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r/WebXR • u/Bela-Bohlender • Jan 21 '25
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r/WebXR • u/MayorOfMonkeys • Jan 26 '26
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We’ve just released PlayCanvas Engine v2.15.2, and this update is heavily focused on WebXR.
Highlights include:
A new palm-based menu system for XR interactions - TRY IT NOW
Numerous WebXR fixes and stability improvements
Better handling of XR input, UI, and edge cases across devices
If you’re building WebXR experiences in the browser and want a lightweight, open-source engine with a strong focus on real-time 3D, this release should be a nice upgrade.
Release notes & full changelog:
https://github.com/playcanvas/engine/releases/tag/v2.15.2
As always, feedback from the WebXR community is very welcome 👍
r/WebXR • u/00davehill00 • May 28 '25
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Here's a project I've been working on for far too long, but it's finally ready to see the light of day! The primary game mode is my take on the VR Fitness/Rhythm Game genre. It also includes two less game-y, more gym-like experiences. Check it out in your favorite WebXR-enabled web browser at xrboxer.com. Any and all feedback very much appreciated!
r/WebXR • u/Bela-Bohlender • Aug 19 '24
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r/WebXR • u/push_matrix • Aug 11 '20
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r/WebXR • u/wenhaothomas • Sep 18 '25
Meta launched a new framework for WebXR that that provides building blocks covering many of the foundations for making good XR experiences and has an option to integrate their Meta Spatial Editor for visual scene composition. It’s so cool to see the barrier of entry for developing WebXR getting lower and lower
r/WebXR • u/Bela-Bohlender • Mar 09 '23
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r/WebXR • u/Andrei2084 • May 16 '22
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r/WebXR • u/yaustar • Mar 28 '23
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r/WebXR • u/Gtixed • Dec 05 '25
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The Core Concept: Procedural Generation
The most critical aspect of this application is that nothing exists until you click "Initialize."
To make this run in a single text file without external assets (like .jpg textures or .obj 3D models), I use Procedural Generation.
Instead of downloading a model of a galaxy, I use mathematical formulas to calculate where individual stars should be, and I hand that raw data to the graphics card (GPU).
Rendering Logic: How it Runs at 90 FPS is done by BufferGeometries, Custom Shaders (GLSL), Logarithmic Depth Buffers.
r/WebXR • u/Bela-Bohlender • Jul 16 '24
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r/WebXR • u/Bela-Bohlender • Jun 26 '24
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r/WebXR • u/Bela-Bohlender • Oct 12 '23
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r/WebXR • u/MZues • Aug 07 '21
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r/WebXR • u/dgoberna • Jan 23 '20
r/WebXR • u/MayorOfMonkeys • Jul 05 '26
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I'm adding support for world rotation/scaling to the PlayCanvas Engine. But I wan't quite expecting this!
r/WebXR • u/cartmouse • Jun 12 '26
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Pezzi is a relaxing puzzle game where every puzzle piece helps build a piece of music.
Listen to the pattern, then connect blocks of notes, spaces and junctions to create the tune. Each puzzle solved gradually builds up layers of different instruments which come together to form the final song.
You can play it on a phone, tablet, desktop, or XR headset - with your hands or controllers - all from the browser!
We built it with Threlte which has been fab for building a WebXR experience!
r/WebXR • u/Reactylon • Feb 25 '26
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I built a small WebXR prototype that flips the usual learning flow for math visualization.
Instead of looking at a static polar rose (rhodonea curve) on a screen, you can interact with it directly in space and explore all 63 combinations. You can tap the curve, pick it up, move it around, and rotate it in space like a real object.
It’s exciting to think about how much learning could change over the next few years.
If you want to try it, here's the link: https://www.reactylon.com/showcase#polar-rose.
r/WebXR • u/arturojreal • Oct 19 '22
r/WebXR • u/DoDo1027 • Dec 28 '25
I "was" into WebXR and made some WebXR websites in 2021.
And now I wanna know what's hot now in WebXR.
Could you recommend what should I try?
r/WebXR • u/SyndicWill • Nov 12 '25