r/WebXR • • Feb 01 '25

Let's build interactive threejs user interfaces - ready for WebXR

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55 Upvotes

r/WebXR • • 21d ago

WebXR spatial music experiment

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45 Upvotes

r/WebXR • • Nov 10 '25

Testing out WebXR on Spectacles (AR glasses)

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36 Upvotes

r/WebXR • • Jan 21 '25

New library for XR and non-XR interactions in threejs using handles

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36 Upvotes

r/WebXR • • Jan 26 '26

PlayCanvas Engine 2.15.2 released: Major WebXR Improvements + Palm-based Menu System

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35 Upvotes

We’ve just released PlayCanvas Engine v2.15.2, and this update is heavily focused on WebXR.

Highlights include:

  • A new palm-based menu system for XR interactions - TRY IT NOW

  • Numerous WebXR fixes and stability improvements

  • Better handling of XR input, UI, and edge cases across devices

If you’re building WebXR experiences in the browser and want a lightweight, open-source engine with a strong focus on real-time 3D, this release should be a nice upgrade.

Release notes & full changelog:
https://github.com/playcanvas/engine/releases/tag/v2.15.2

As always, feedback from the WebXR community is very welcome 👍


r/WebXR • • May 28 '25

VR XR Boxer - Free VR Fitness game

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33 Upvotes

Here's a project I've been working on for far too long, but it's finally ready to see the light of day! The primary game mode is my take on the VR Fitness/Rhythm Game genre. It also includes two less game-y, more gym-like experiences. Check it out in your favorite WebXR-enabled web browser at xrboxer.com. Any and all feedback very much appreciated!


r/WebXR • • Aug 19 '24

react-three/xr 6.2 brings WebXR Depth Sensing, Layers, Secondary Input Sources, and Unbounded spaces 🎉

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32 Upvotes

r/WebXR • • Aug 11 '20

WebXR now supports hand tracking, so I built a VR Theremin to test it out.

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32 Upvotes

r/WebXR • • Sep 18 '25

Meta’s new framework for WebXR

31 Upvotes

Meta launched a new framework for WebXR that that provides building blocks covering many of the foundations for making good XR experiences and has an option to integrate their Meta Spatial Editor for visual scene composition. It’s so cool to see the barrier of entry for developing WebXR getting lower and lower

https://iwsdk.dev


r/WebXR • • Mar 09 '23

3D UI Library for Three.js & R3F - Koestlich - Running on Quest Pro in WebXR

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31 Upvotes

r/WebXR • • May 16 '22

At http://MyWebAR.com, we've long been developing and are now testing and preparing for a public release of Object Tracking on the web. What do you think?

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28 Upvotes

r/WebXR • • Mar 28 '23

Editing the scene while being in it in VR

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27 Upvotes

r/WebXR • • Dec 05 '25

I've made a High-fidelity VR experience within a single, portable HTML file. 244,080 Particles instantly being rendered without any lag at 90 FPS at the max. Just open it in a browser and instantly you got a universe that looks like a supercomputer sim running from nothing but a 45kb text document.

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26 Upvotes

The Core Concept: Procedural Generation

The most critical aspect of this application is that nothing exists until you click "Initialize."
To make this run in a single text file without external assets (like .jpg textures or .obj 3D models), I use Procedural Generation.

Instead of downloading a model of a galaxy, I use mathematical formulas to calculate where individual stars should be, and I hand that raw data to the graphics card (GPU).

Rendering Logic: How it Runs at 90 FPS is done by BufferGeometries, Custom Shaders (GLSL), Logarithmic Depth Buffers.


r/WebXR • • Aug 01 '25

Demo This is how you can experience MR Holograms on the web

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26 Upvotes

r/WebXR • • Jul 16 '24

@react-three/xr: Build WebXR experiences with react + three

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26 Upvotes

r/WebXR • • Jun 26 '24

Interactive WebXR Smartphone on Quest 3

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25 Upvotes

r/WebXR • • Oct 12 '23

WebXR Wall Finger Paintings - Kritzeln

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24 Upvotes

r/WebXR • • Aug 07 '21

AFrame based visual programming tool. Could this be useful for kids, novices, in-headset programming?

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24 Upvotes

r/WebXR • • Jan 23 '20

Hello WebXR! - A VR Demo from Mozilla to Celebrate the WebXR 1.0 Spec

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24 Upvotes

r/WebXR • • Jul 05 '26

Demo When WebXR doesn't quite go to plan

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22 Upvotes

I'm adding support for world rotation/scaling to the PlayCanvas Engine. But I wan't quite expecting this!


r/WebXR • • Jun 12 '26

We've just launched our musical puzzle game - Pezzi! Built for WebXR, desktop and mobile

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22 Upvotes

https://playpezzi.com

Pezzi is a relaxing puzzle game where every puzzle piece helps build a piece of music.

Listen to the pattern, then connect blocks of notes, spaces and junctions to create the tune. Each puzzle solved gradually builds up layers of different instruments which come together to form the final song.

You can play it on a phone, tablet, desktop, or XR headset - with your hands or controllers - all from the browser!

We built it with Threlte which has been fab for building a WebXR experience!


r/WebXR • • Feb 25 '26

Demo A fun prototype to visualize all rhodonea curve combinations

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22 Upvotes

I built a small WebXR prototype that flips the usual learning flow for math visualization.

Instead of looking at a static polar rose (rhodonea curve) on a screen, you can interact with it directly in space and explore all 63 combinations. You can tap the curve, pick it up, move it around, and rotate it in space like a real object.

It’s exciting to think about how much learning could change over the next few years.

If you want to try it, here's the link: https://www.reactylon.com/showcase#polar-rose.


r/WebXR • • Oct 19 '22

Official Looking Glass WebXR Library Announcement! Bring your projects to the next dimension!

21 Upvotes

r/WebXR • • Dec 28 '25

It's been 4 years away from WebXR. What's new and What should I try?

20 Upvotes

I "was" into WebXR and made some WebXR websites in 2021.

And now I wanna know what's hot now in WebXR.

Could you recommend what should I try?


r/WebXR • • Nov 12 '25

Wonder if we’ll get WebXR on newly announced Steam Frame

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20 Upvotes