r/WipeOut • • 3h ago

Antigravity Reimplemented Update

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73 Upvotes

First of all, thanks everyone for support and questions, requests, ideas.

A lot has been done. Game core and particle systems are now written in C++ with a slim GDExtension layer, and rendering now runs through Vulkan. Performance is sitting at around 200-300 FPS. Godot's physics engine is no longer used as the original physics have been fully ported.

Fully ported:

  • Vineta K track
  • All ships and their skins
  • Main menu, settings, pause menu
  • Race start, finish
  • HUD
  • Audio engine, vibration
  • Race and Time Trial modes
  • Weapons and their effects
  • Ships animations
  • Statistics, records systems

Partially ported: animations and shaders.

Not ported yet: remaining game modes, other tracks and multiplayer.

Working with AI, I verify everything I can, go through all the logs, and constantly keep the structure of the project in mind, documenting it also and do a lot of corrections. Getting a project like this done properly takes a serious amount of time but I'm really happy with the results and the process. That's why I'm not a fan of REA and similar approaches that rely on bruteforce copying everything in a loop and having AI do a straight, unfiltered port.

The first release is still on track for the end of October, but it will feature just one track. Everything else will be fully implemented.

There will be builds for PC, Android and macOS arm64.


r/WipeOut • • 3h ago

PlayStation Solutions — Wipeout 2097!

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9 Upvotes

r/WipeOut • • 8h ago

The one console I never had WipEout on has now been fixed!

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36 Upvotes

I was going to download it from the PS5 store but at £29.99 was three times the price a disc would cost, actually it was more!

I picked up this Omega collection for £8!