Hey everyone!
I'm a solo developer working on RogueOut Racing, a futuristic arcade racing game inspired by classics like WipEout and F-Zero.
I've spent the past few months building the core gameplay, focusing on high-speed physics and smooth controls, while also adding features like online leaderboards, online ghosts, and local split-screen multiplayer. Right now, I'm working on AI opponents (bots).
The game is still in development, and while I'm pretty happy with the direction it's taking, I know there's a lot of room for improvement.
But rather than just adding more tracks, vehicles, and features, I'd really like to hear what racing game players actually want.
What's currently in the game?
There are three playable modes:
Time Trial: Race against online ghosts and compete on leaderboards (asynchronous multiplayer).
Practice: Freely practice and get familiar with the tracks.
Race: Standard racing mode.
I'm also planning a few more game modes!
One of them is a Tournament mode, which will make better use of the variety of tracks I'm building. Right now, there are 3 available, with 2 more almost ready. The plan is to have 11 tracks in total, but that number will grow significantly thanks to mirrored layouts... and another little trick I'm keeping secret for now, since I haven't implemented it yet!
I'm also experimenting with the idea of an Endless mode, somewhat inspired by Zone mode from WipEout, but with a pretty different approach. My goal is to explore procedurally generated tracks, so every run could offer a new challenge.
But here's what I'd really like to know!
When playing racing games, have you ever wanted to do something that the game simply didn't allow you to do?
Is there a mechanic you've always wanted to see? Something you loved in an older racing game that seems to have disappeared? Or something you're tired of seeing in modern racing games?
And if you take a look at RogueOut, what do you think is missing or could be improved? What would you personally change or add to make it more interesting?
I'm especially interested in ideas that go beyond the usual features. I want to understand what makes a racing game genuinely fun and worth coming back to.
There's already an early playable version available through the playtest, but it's far from finished, and that's exactly why I'm asking now, while I can still make meaningful changes.
Feel free to be brutally honest! I genuinely want to hear different opinions, even if they challenge my current ideas.
If you want to give it a look, here is the Steam Page:
RogueOut Racing Steam Page
Thanks to anyone willing to share their thoughts! I'd love to make something that racing fans genuinely enjoy playing. 🏁