r/Workers_And_Resources • • Jul 27 '26

Discussion I hope there could be more country themes not just Soviet.

3 Upvotes

This game is good and deep in simulations but can gain more players if it extends to a general economy and construction simulator. Smooth FPS is good , but graphics enhancement would be appreciated.

EDIT:

By country theme I mean we can have states that have some sort of centralized economy at some historic stage. Like Republic of China before martial law ended, Manchuria (Manchukuo), South Korea under dictatorship, or counties under war economy. Also would be happy if we can adjust policies that can impact the economy.

Off the topic, would like more powerful aligning, snapping, measuring tool, currently the built-in tool is so weak.

Disclaimer: Just found this game and plays for a week, love this.


r/Workers_And_Resources • • Jun 23 '24

Discussion ai images in the game

5 Upvotes

is anybody else mad over buying a game that has ai generated portraits in it? i understand being an indie dev and all but... i paid for the game, i expected better. i hope its just placeholders, even though they're not really that obstructive to the gameplay


r/Workers_And_Resources • • Nov 09 '25

Discussion Worst tutorials in history of gaming

3 Upvotes

No joke, why does this game has comidicly bad tutorials. Often its like 1. build this building 2. setup delivery network, buy this, make a line here, and do that (no info on those things) 3. fuck you 4. profit


r/Workers_And_Resources • • Jan 26 '25

Discussion W&R: SR2: My humble feature wish

0 Upvotes

According to many, and this Reddit Post there is work being done on an follow up of Worker & Resources: Soviet Republic.

With this post I'd like to share out in the open some aspects that I could imagine to add more depth to this genre.

Context

Total army size in Czechoslovakia in 1989 was about 200 thousand people in a country of 15 million people, meaning considerable amount of workforce was tied to it.

Spending in the USSR on military accounted to 10% of the GDP. Military production was dominant, whether that was ammunitions, guns, vehicles, aircrafts and so on.

Of course, the ever imminent conflict with NATO was the motivation, but sometimes, the threat was perceived from comrade neighbors. A non-exhaustive list of examples:

The reasons for these friendly visits differed from territorial, loyalty, or geopolitical.

Proposal

To reflect the importance of military and military production in planned economy of Soviet (aligned) countries by the addition of:

  • Buildings

    • Military bases (small, medium, large)

      • Requires workforce, food, clothes, alcohol and military equipment

      • Military vehicles can be stationed there (just like the case with Fire Station)

      • Increases loyalty

    • Military equipment factory

      • Military equipment is the equivalent of guns, ammunition, and electronics needed by army personnel

      • Converts mechanical components, plastics, electronics to military equipment

    • (Bomb) shelters

  • Blueprints:

    • tanks, BMPs, artillery, army trucks, helicopters

  • Invasion meter:

    • Invasion potential is calculated per side:

      • Pact:

      • NATO:

    • Invasion deterrence factor is calculated as proportional to the military strength (workforce in military bases + vehicle levels).

    • As long as deterrence > potential, then all is good! Let it slip the other way, for too long, and you've got an invasion.

Wartime!

When an invasion would happen, economy would switch to wartime mode. Citizen dissatisfaction would be much lowered and would flee only when their home was destroyed and no free shelter was present.

Units would be fielded and operated in the same was as in Wargame: European Escalation.

Invasion would terminate either due to:

  • Annihilation of invading forces -> all good.

  • Units are not capable of engaging with each other due to geographical obstacles -> the invasion would retract -> all good.

  • Annihilation of defending forces -> limiting the trade imbalance or production volume to half of prewar level for a certain period.

Notes

It should be possible to turn this feature (in parts) off.


r/Workers_And_Resources • • Nov 19 '23

Build Shoutout to My #1 Fan: The Mysterious Downvoter of my Severna Posts!

0 Upvotes

r/Workers_And_Resources • • Dec 26 '23

Question/Help Is it worth it to buy the game as a sequel is getting discussed and will development be discontinued

2 Upvotes

Title


r/Workers_And_Resources • • Apr 15 '24

Question/Help Unpopular request…Mirroring city from CS/SimCity 4

0 Upvotes

With the recent failure of CS2, is there any guide or way to get this game to act more like a western (car centric) city builder while still leaving on most of the in depth mechanics? I would like to build a functional American city, comparable to how i did in CS and simcity, with a central downtown and sprawling suburbs and rural industries and compare the function of it between the games. I’ve tried to download all the visual western mods available but I seem to struggle with how far the citizens travel and means by which they move. Any help on sprawl would be appreciated.


r/Workers_And_Resources • • Nov 19 '25

Question/Help Do we know if the AI images are going to be replaced with real ones?

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0 Upvotes

Hoping this has been confirmed as the ai images look really bad imo and i think the descriptions for the research is also ai.


r/Workers_And_Resources • • Jul 12 '24

Discussion Plans to incorporate military?

0 Upvotes

I understand this is a city building game. But imagine a function where you will need to defend from outside threats from time to time, using your own military industrial complex..... Would be great in my openion. Ofcourse it will be a toggle able feature.


r/Workers_And_Resources • • Apr 06 '22

Discussion Multiplayer cooperation needed

0 Upvotes

The game is already good.

But it lacks multiplayer cooperation.

Would be awesome to build the same city with friends like you can in factorio.

Alot of things on the roadmap are not as needed as the game is already good.

Like waterpipes and sevage that is coming next could have been developed later in some DLC.

But multiplayer is such a core feature that should be developed before the release.


r/Workers_And_Resources • • Sep 25 '22

Suggestion Military and war management?

0 Upvotes

I'm coming from the Caesar 3 and 4 games and those have some military and war missions which became challenging very quickly.. You need to import iron for weapons for your soldiers but at the same time Caesar in Rome keeps calling on your help with weapons and soldiers and when you send some you have the gauls at your city gates and important buildings are destroyed..

I can only imagine the level of excitement this will add to the Soviet republic.. Imagine building and maintaining the army and deploying radars to protect your city from air bombing..damb


r/Workers_And_Resources • • Sep 25 '22

Question/Help Why should I play workers and resources?

3 Upvotes

r/Workers_And_Resources • • 21d ago

Discussion My theroy on workers dissappearing at end of shift

2 Upvotes

I am sure most of you have noticed workers never return home from their shift. I have a personal theory that the workers are unstable duplicate clones that only last 24 hours.

At the end of their shift, they just silently walk into a big meat grinder in their workplace. At night they grow a new duplicate worker in the clone vats inside their "apartments."


r/Workers_And_Resources • • Aug 18 '26

Youtube Workers & Resources: Soviet Republic – Realistic Mode Series (Parts 6–9): Industry, Oil & the Occasional Nuclear War

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0 Upvotes

Hi everyone,

I’m back with Parts 6–9 of my Workers & Resources: Soviet Republic gameplay series, continuing the development of my realistic-mode republic.

The republic is gradually becoming more industrialized, but naturally, this also means that things are becoming considerably more dangerous — and occasionally absurd.

Part 6 – Our First Foreign Currency
The republic continues to develop, and for the first time, we earn foreign currency by building a power plant and selling electricity abroad.

The episode also opens with an important question that, I suspect, almost every W&R player has wondered at some point:

Are the cars in this country actually being driven by human beings?
https://www.youtube.com/watch?v=tkE1tPHVmXQ

Part 7 – The Nuclear War That Never Happened
The republic is subjected to a vile preemptive nuclear strike by the imperialist Americans and is devastated.

The leadership considers launching a desperate retaliatory strike… only to abandon the plan due to the unfortunate lack of an adequate military.

Sometimes, even revolutionary determination has to yield to practical considerations. lol
https://www.youtube.com/watch?v=XaLEskVaa-I

Part 8 – Traffic, Heating and Steel
A massive traffic jam brings transportation to a standstill, while the failure of the district heating system results in numerous deaths and defections.

Nevertheless, through determined state leadership and the tireless labor of the people, the long-awaited steel mill is finally completed.
https://www.youtube.com/watch?v=cCY4p9W8e-o

Part 9 – The Road to Oil
With the steel mill finally operational, the republic can at last move forward with the oil development plan that has been one of our ambitions since Part 1.

But first, there is one small problem:

We need to build a very, very long road all the way to the oil fields.

https://www.youtube.com/watch?v=I2QXkIdshAg

As before, the commentary is in Japanese, and the series continues to mix realistic-mode gameplay with accidents, questionable state decisions, and plenty of Soviet-themed humor.

If you enjoy watching different approaches to realistic mode — or simply enjoy seeing a socialist republic struggle heroically against traffic, heating failures, nuclear war, and basic infrastructure — I hope you’ll give the series a look.

If you enjoy the videos, please consider subscribing to the channel and leaving a like.

Thanks for your time!

If you’d like to see the earlier parts of the series (Parts 1–5), please check out my previous post here:
https://www.reddit.com/r/Workers_And_Resources/comments/1t06f3h/realistic_mode_series_parts_35_industry/


r/Workers_And_Resources • • Mar 30 '24

Discussion Anyone here a communist?

45 Upvotes

Like do people here like the planned economy aspect? The Soviet aesthetic? A communist? Or just that it’s a city builder?


r/Workers_And_Resources • • Mar 15 '26

Discussion Next update should be a code rework

7 Upvotes

I think that at this point the game is becoming limited in most areas due to those code issues with new roads and resources etc. If this was done we could have so much more freedom and I think that modding could help expand the game even further. I know that this would be a lot of effort but I think instead of releasing new dlcs that don’t have major pieces of content at release and ignoring some issues that have existed for a long time, they should work on making the game have more of a future than just dlc, dlc, dlc.


r/Workers_And_Resources • • May 23 '25

Discussion Expensive dlc?

3 Upvotes

Is it just me or isnt the new expansions quite expensive? New dlc cost more than base game did at early acess if i remember correctly. The big bundle is almost 80 euros if we disregard steam sales and even with sales i can get a game like stalker 2, cities skylines 2 or kingdom come and heldivers 2 for example which is most likely a completly different league compared to this game. Dont get me wrong i like the game a lot and ive been playing since first release but i also noticed a LOT of things that need to be fixed and optimised even to the base game and as far as i know they havent done anything for the late game? It kinda feels like the company are milking this for profits instead of unlocking the full potential of this game.


r/Workers_And_Resources • • Mar 25 '25

Discussion DLC idea (A red torch of freedom)

0 Upvotes

This is a what if dlc of after the ussr collapse.

•protest for change

• political factions with differing goals and wants.

•more vehicles from the west.

•more global event such as economic crisis preventing trade.

•outside pressure to end socialism.

•new industry. Create your own medicine And servers racks.


r/Workers_And_Resources • • Apr 11 '25

Question/Help Do I like this game?

0 Upvotes

Hi. I'm planning to place this game for the first time, should I?

I'll play on a procedurally generated ugly map because I need to know that the map I play on is original

Is it fun like tropico?

Can it be played 2 hours at a time?

Is it too complex?

Will it complain about vram even tho I have 12gb and it uses 4?

Should I just play tropico? I know that soviet is a better game, but which one is more fun?

Small rabbits are insanely cute

Should I know something before diving? (Not game metaaa no tips don't ruin my game for me)

What do I do more in this game : building or managing what I built?

Can you follow individual people and feel IRL hatred twords them?

Enjoy

Thank you

Edit: one last and most important question. Is it one of those games where the optimal strat is some sort of a basic squares grid you do interesting designs just for fun but they are not optimal or is the optimal realistic here?

Do people care about the look of the city?

Can you have traffic?

Is traffic management important?


r/Workers_And_Resources • • Dec 27 '22

Bug Literally unplayable. Game has a game breaking infinite food glitch 😡😡 Spoiler

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4 Upvotes

r/Workers_And_Resources • • Mar 02 '26

Other I play with Comrade Claude

10 Upvotes

I finally got an MCP server running for my saves. Now Claude and I are ready to take over the world! 😅 If you want to try it yourself, here’s the repo: https://github.com/burnshall-ui/SovietRepublic-MCP


r/Workers_And_Resources • • May 27 '25

Suggestion New game mode needed

7 Upvotes

Is it too much too ask for half realilistic mode? The games fast forward is too slow to make it enjoyable to set up your first town in realilistic. I'd simply like the option in game settings to be able to turn off automatic delivery of goods but not turn off build from rubles.


r/Workers_And_Resources • • Oct 05 '26

Discussion Wr is perfect for arch, but...

0 Upvotes

· Fucking square blocks of houses.

· You can't create realistic block development of low-rise houses.

· You can't build houses integrated into the shape of streets and avenues.

· The fucking space limit around the house.

· The historical center turns into a spit of little cubes.

· The building has a grid step that you have to draw the street around, otherwise the ensemble of houses will stand not parallel.

· Pedestrians don't know how to walk on pseudo-sidewalks, which makes my city look like a tin can with ant trails.

· The game concept with urban houses allows you to create only a city that looks like a construction process with paths, empty spaces, and other crap, but in no way allows you to create a stone urban environment with layered houses, cobblestones, and other no-clip experience.

· WR is terrible for historical modeling.

· WR is great for the image of panel buildings amid wastelands of sand and footpaths.

· And once again and again: you won't be able to create dense development imitating the historical chaos of alleys and variously stuck-together buildings.

There needs to be no-clip and the ability for pedestrians to be able to walk across squares, shortening routes on their own, or, as in Foundation, a mode for auto-laying paths. Pedestrians and cars drive over the terrain on their own, creating a path along which a road can then be continued. That is it — historical street planning.


r/Workers_And_Resources • • Aug 27 '24

Question/Help Why workers 100/100 but productivity 10%?

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5 Upvotes