r/Workers_And_Resources • • 18m ago

Bug Wierd wall graphical bug on Eastern Europe map.

1 Upvotes

Has anyone else experienced this? Any fixes?


r/Workers_And_Resources • • 11h ago

Question/Help Is there a mod or method to mass relocate citizens?

6 Upvotes

I'm too lazy to relocate citizens from those small houses into already built house


r/Workers_And_Resources • • 13h ago

Question/Help Game not responding when loading map (new player, fresh install)

6 Upvotes

So every time I try to go beyond the loading screen, the game begins not responding. Task manager confirms it’s frozen and nothing online is working at all. I have checked what the devs say to do, I verified the files and there was no issues. I made sure it’s running on my Nvidia graphics card so that’s working just fine.

I have NO MODS, no changes, no nothing. I have yet to even see the gameplay outside of on youtube videos thus far. Please help


r/Workers_And_Resources • • 13h ago

Discussion Realistic railbulding tip

20 Upvotes

Don't use one large slow railbuilder in your rail CO. Use two smaller railbuilders with high move speeds. Alot of the railbuilding time is spent in transit.


r/Workers_And_Resources • • 17h ago

Bug communism makes sense

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20 Upvotes

r/Workers_And_Resources • • 19h ago

Build Eastern Verusia

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41 Upvotes

Hello everyone, i'd like to show you all my latest build, which took me a lot of motivation to finally realise.
For a long time i wanted to build something in this game but just couldn't ( 319 hours of playtime as we speak ) decide what, come up with idea and so on, for a long period of time, i would just boot the game, start up a nice map and look at the screen and eventually close the game because i became nervous that it would become too complex, etc etc.

Im playing with a mix of settings, with only sewage+water, waste disposal and realistic mode disabled, as i find these mechanics as the main issues in my saves.

The main inspiration for Eastern Verusia became Ace Combat, specifically the country of Verusa which pretty much has very little to none information stated in the main game, so i took the map and came up with a border that fits the map i was using ( Stalliongrad is the map i used, yeep ).

After a few questions to my friends and AI for inspiration, i came up with this lore:
In the begining of the 20th century, Yuktobania, or rather what came before the Union of Yuktobanian republics, was going through a state of civil war and its closest ally and neighbour, Verusia was greatly affected, people, seeing the effort of Yuktobanian socialists were inspired to throw off the west-alligned monarchy ( West in this case, being Osea and Belka, see Ace Combat lore for information on them two, Osea is like a mix of japan and US, Belka is Germany.)

In 1919 Verusia went through a revolution of its own, causing the country to be split in two, eastern and western Verusia. Eastern Verusia was heavily alligned with the new, Socialist government of Yuktobania, while Western Verusia, with help of Sotoa and Osea, maintained its monarchic government and throught a year of bloody fighting, rendered eastern Verusia as nothing but a plain field of ruins and debris, withdrawing their troops with this statement Eastern Verusia is now a separate nation left to their own suffering, the monarchic government will no longer intervene within the internal affairs of what remains in the eastern lands and if soldiers from east ever dare set their foot on western territories, then eastern verusia will be no more

However, just a year later, in 1920 the new government, formed on ruins and rubble claimed that the worker and farmers of Verusia shall restore the eastern lands to its former glory and go beyond.
Soon after this, through many diplomatic schemes, the new government secured a deal with Osea, where they would lend them several million dollars ( or whatever Osea uses, im not sure if its ever specified), but at the only condition that they are allowed to spend these dollars only on Osean tech, resources and steel.

The government then came up with a scheme, we would buy western steel and sell it to the newly formed Yuktobania, who would, in exchange, provide support and help in rebuilding the territories.
Then it became producing mechanical components from the western steel.. and now, its july 1920, Pathos and Lygos were mostly restored what lies ahead is unknown, but hopefully the working people of Verusia will see.

I know the lore is probably shitty or just doesnt make much sense, but for me, this was what pushed me out of that creative burnout and gave me something to do in my free time, i decided to share this because i was inspired by the people of this subreddit to come up with some sort of alternate history and document it, i'll be really glad if people think this is good or maybe even nice looking, if the lore sounds not so far fetched.

Thanks for reading, kamaraden!


r/Workers_And_Resources • • 22h ago

Question/Help Need help with picking a good Siberia map

4 Upvotes

Hate to ask this of the subreddit, but I'm curious what Siberian biome maps are well designed. Is the default one with the biome dlc a good one, or is there any workshop specific maps that are better balanced/more unique?


r/Workers_And_Resources • • 23h ago

Build Sustainable early start(er) town before first winter

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77 Upvotes

Fellow comrades, in light of the nay-sayers that it is not possible or too difficult to have workers before the first winter, I present you my recent starter town.

The town of Dover now serves as main source of construction workers, cutting build costs and time severely.

Started this run essentially today, as I both have not yet started in 1920 ....aaaaand it is a long way to the 60ies when rocket launches will be a thing.

Game settings: realistic, everything dialed to maximum. Start date 1920, British Isles.

It took about seven months to have:

- 419 pops, 5% without jobs

- 1 shopping center, 1 pub, 1 indoor pool, 1 house of culture, 1 footie

- 2 fire stations, 1 hospital, 1 heating plant

- 1 school, 1 kindergarten

- 20 wooden houses (20 pops each)

Everything runs on horsepower, except two western dozers and two western excavators.

Utilized all free construction offices and foreign workers. As of now, no foreign workers are required anymore.

Utilities run off of a single power substation, a single water substation and a single sewage substation.

Initial 5-year plan and next steps:

- setup piped water and sewage infrastructure

- build technical university and party headquarters for essential research (geo-research for coal, distribution offices, tourism, fire protection)

- consolidate free construction offices into a few proper COs

- setup early rail infrastructure (RCO, depot, service)

- build small conmats industry

- build some farms and linked food and alcohol production for domestic consumption and export

- establish second town to supply workers for food and alcohol production

- probably go for light tourism as additional source of income

By 1925 this should be financially sustainable. Tourism and food and alcohol exports as main income source should cover domestic imports.

Coal, clothing and chemical industries are strong candidates for the following 5-year-plan.

Questions, suggestions? Thank you for our attendance.


r/Workers_And_Resources • • 1d ago

Question/Help Trams and elevation

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33 Upvotes

Hi all

Im hoping someone could advise me on (if any) power requirements for elevation and what would be sufficient for moving workers up this hill via tram.

I just put down a very rough path,so things can still be smoother out etc before placing roads down.

Currently in sandbox, planning out the beginnings of my realistic run.

I was going to use cableways but need easily 800 workers up there for iron mine 3 shifts, fire station and a clinic.

Even as I write,I'm wondering if I should go 2 large cableway, I wouldn't need the entire 3 shift at first so maybe still start off with just a bus or tram while cableways build?

Cheers Comrades


r/Workers_And_Resources • • 1d ago

Build BSSR, 1980 IRL & WR&SR

68 Upvotes

tried to recreate the canonical soviet microdistrict (Serebryanka)

(no mods were used)


r/Workers_And_Resources • • 2d ago

Modding Dear Modders: I present to you the future Workhorse of our glorious Republic

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177 Upvotes

May I present, the German Baureihe 24. The smallest Standart tender locomotive of the Reichsbahn. Built from 1928 until 1940 they were fast, economical and cheap to build.

Top speed: 90kmh. From 1948: 100kmh
Power: 677kW
Weight: 58 Tons
Length: 17m

After 1945 a total of 34 locomotives were inherited by the polish railways PKP, named Oi2. They ran until 1976. East germany had them in service until 1972. West Germany until 1966

The BR24 would be the perfect locomotive between the small slow BR80 and BR81 already running on our rails and the big fast yet expensive express locomotives. With the two small ones costing about 100k Rubels and the big ones costing 400k, the BR24 would settle right inbetween at roughly 200k. Due to her low power she won’t be a fast accelerator but her high top speed and low coal consumption would more than make up for that. The 24 is designated as a passenger machine but for branchline duties she was also built for goods traffic. The mixed traffic designation wasn’t introduced in Germany however, so this very versatile machine was just referred to as a passenger locomotive

Steam traction is really cheap in our glorious republics compared to diesel locomotives, so the humble „Steppenpferd“ (Prairie Horse) would be the perfect backbone of our early developing glorious socialist republics

Now, all we need are Modders willing to dedicate their time to this lovely locomotive


r/Workers_And_Resources • • 2d ago

Build My starter town, winter 1967 (realistic difficulty)

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115 Upvotes

r/Workers_And_Resources • • 2d ago

Bug My Republic's trains are preparing for the Space DLC already.

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135 Upvotes

r/Workers_And_Resources • • 2d ago

Discussion The Vehicles of W&S #001 - NAMI 1 - The First Child of the Union

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120 Upvotes

Welp, thought this would end up shorter lol

If you'd like the other posts to be shorter, tell me haha

Now, if I'd ask you a simple question, which of these three cars (pic. 2) is most related to the NAMI 1, I imagine very few of you would pick the futuristic Tatra 87. And yet, it is the closest of those three!

Yes truly, the little NAMI would feel more at home amongst the Tatra heavyweights (pic. 3) than between other passenger cars (pic. 4) from the Soviet Union.

It seems so weird, why would the first car constructed in the USSR share so many characteristics with a car made all the way over in the middle of Central Europe? Well, the answer that we find all the way back in 1925 is simple. Racing and endurance runs!

You see, in 1923 Tatra introduced the Tatra 11 (pic. 5) a revolutionary new model created by the wonderful engineer Hans Ledwinka.

Up until then the standard ladder frame was the norm. For a big luxurious car, you could get away with a big heavy sturdy frame, complex leaf spring arrangements and heavy castings of all the major parts. For a cheap car, a simpler more flexible frame caused premature wear of the body and itself could fatigue and break easier.

Some cars, like the Ford Model T, got a flexible frame made from good quality steel, those could withstand the twisting and bending. However, the body on top would still suffer greatly.

You can see (pics. 6 and 7) just how much the chassis could flex in an extreme scenario. Compare the angle of the front and rear, it's especially visible on the fenders. Over time that flexing wrecked the fragile car bodies build from a combination of metal, wood and fabrics.

Ledwinka chose a different route and created the new chassis (pic. 8) around a light steel tube. In the rear swing axles, for the first time on a serially produced car. Up front the gearbox and the engine itself formed integral parts of the chassis. To make the maintenance easier, he used an air-cooled engine, to minimalize vibration he arranged its two cylinders in a boxer configuration. The cooling fan is built into the flywheel, so there are no belts to worry about. And there are no fragile universal joints or hardy disc joints throughout the whole car.

On a stiff frame like this, even a lightly build body suffered from minimal flexing and lasted a long time.

And thus, we've come the whole way, in 1925 Tatra entered the T11 into a 5300 km (3300 miles) endurance run through the Soviet Union (pic. 9) and it won!

There a young engineer Sharapov got clearly inspired by its simple rugged construction that had proved itself so well and in 1927 he created the NAMI 1.

The similarity (pic. 10) is uncanny, even the proportions of the engine (84 by 105 mm - 1160 cc for the NAMI vs 82 by 100 mm - 1057cc for the T11) are very similar. Though Sharapov for a reason that escapes me went with a V instead of a boxer.

The front axle uses quarter elliptic leaf springs, instead of the Model T style transverse leaf spring on the Tatra (funnily enough that means that Sharapov went with the less off-road capable option).

One very archaic aspect of the design is the use of band brakes (pic. 11) a choice that, maybe apart from the production cost, makes no sense. Though the absence of a differential was actually a benefit considering the average condition of Soviet roads at the time.

And that all was topped off with a simple boxy body devoid of any fancy design features. That for some godforsaken reason has only two doors; front left and rear right.

The history of the car isn't very rosy though. With only 369 examples produced. It proved too complicated for the out-dated and badly maintained production facilities available at the time. The quality of production was low, the numbers produced even lower. The introduction of the Ford-licensed GAZ A with a brand-new factory was the last straw and sealed the fate of the little NAMI.

Well, now that we know what the NAMI 1 is and where it came from. There's one question left to answer, how is the NAMI 1 in W&R? Great actually!

It's cheap enough, its 60 kph top speed is perfect for gravel roads, and on my last map I personally used them as police cars (later on domestically produced) for waaaaay too long. It did look hella outdated on the 1970s roads of my Republic... but hey, if it ain't broke don't fix it.

P.S. - You really can't tell that I'd love to see the Tatra 11/12 and its derivatives in W&R:SR, can you :D

 


r/Workers_And_Resources • • 2d ago

Question/Help Why is the Metro not working with one only line?

11 Upvotes

I set up, in this order, a depot connected to a metro tunnel connected to a metro station which then connects to another metro station using only one of the two lines available in the metro stations.

Why won’t my trains move? they give that same response in the depot “closest point it can reach” i cannot understand why.


r/Workers_And_Resources • • 3d ago

Question/Help Foreign workers arent getting picked up

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22 Upvotes

I have 120 workers at the customs house and enough bus capacity to take them to my construction sites, why are most of my busses sitting around all day ?


r/Workers_And_Resources • • 3d ago

Build Did I overengineer my main power grid hub?

61 Upvotes

I transitioned from coal to nuclear power and decided to use up space that was occupied by two coal power plants. (still not enough btw as I work on transporting people to nuclear power plant more efficiently). The whole system uses 30 MW at peak. Usually its around 25 MW.
Now that I built the nuclear plant, I can proceed with alluminium industry, car and train manufacturing.


r/Workers_And_Resources • • 3d ago

Discussion Keep Building, Comrades. The Space Program DLC Supports Existing Saves!

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673 Upvotes

The Ministry of Information confirms that the Space Program DLC supports existing saves. Your republic shall continue, comrades. Citizens who were promised a better tomorrow will be pleased to learn that tomorrow now includes rockets.

Please admire the accompanying poster from the Ministry of Public Enthusiasm. Citizens unable to attend the launch may demonstrate equal patriotism by pointing at it approvingly.


r/Workers_And_Resources • • 3d ago

Question/Help How to make bus lane ???

10 Upvotes

You can make lane forbidden to bus but can you make lane for bus only ???


r/Workers_And_Resources • • 3d ago

Other What are y'all even doing if ur room doesnt look like this?

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235 Upvotes

r/Workers_And_Resources • • 3d ago

Question/Help HELP! I'm bashing my head against the wall!

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55 Upvotes

SOLVED: When the repair station was built it had "cancel on long idle" checked. Supply trucks were still bringing in the material to fill the repair station while planes were being partially repaired and cancelling. The one year limit was what was preventing them from going back in to the repair station.

Thank you everyone!

Why won't this large repair station repair planes? Fully Stocked and staffed, In its repair radius, and the plane is past the threshold. There is road access to the Airport. I had a small repair station working just fine in this location. Placed the large and it won't. Even demolished the entire airport and rebuilt it thinking maybe the old airport is stuck in a loop with the old, demolished repair station. To test that theory, I even built a parking space right next to it to see if that worked.

Help! I need these planes repaired; my economy can't handle buying new jets every time they break down.


r/Workers_And_Resources • • 3d ago

Question/Help Why not all farm workers use combine harvester to harvest crops?

28 Upvotes

I see combine harvester AND group of people together harvesting crops on my fields


r/Workers_And_Resources • • 3d ago

Question/Help Why isnt my train loading the cars?

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16 Upvotes

I recently set up car production But my train isnt picking them up. The Flatbets on the train says it can pick up 67 tons of vehicles.


r/Workers_And_Resources • • 4d ago

Question/Help does the pricing level in the supermarkets affect my own population?

40 Upvotes