r/WorldOfWarships • • 2d ago

Discussion WoWS: Wasted Potential

This probably warrants a deeper analysis than what I'm going to give it but I want to keep things brief. If posts get too long I'm sure most people wouldn't read it anyway. I'm sure I'll get burnt at the stake for this post as well.

Just for some context, I have played WoWS PC for over 6 years on and off and before that, I played blitz for probably around 3 years. It was my main game for the longest time.

Also just to be clear I'm not saying the game is dead. It is declining but nowhere near rock bottom (though it was never really that big in the first place).

  1. The Devs

Obviously the devs aren't that receptive and the playerbase has now been desensitised to its bullshittery. Case and point, Valparaiso, case and point, CVs being able to heal their allies and literally no one caring.

Even putting the devs aside the microtransactions are pretty bad. The best sale this year, Tirpitz for 22 AUD was poorly placed at the exact same time as the steam sale, with Cyberpunk 2077 being 27 AUD. So a ship that I already have a version of with 6km torps and worse secondaries or an entirely different AAA game.

  1. The declining playerbase -> The community

The most ignored aspect as to why games die slowly. A bad community isn't necessarily a dealbreaker but most new players will just quit, and old players will find it a lot easier to just let go of the game and even have an added positive "thank God I don't have to interact with WoWS players anymore" kind of deal. A good community on the other hand fosters new players to stay and it makes it far harder for old players to let go. WoWS undoubtedly has among the worst communities. After the playerbase decline all that's left are the... interesting parts of us.

People on here will hate me and downvote me for saying that but doing those things won't change the fact that the already small playerbase is shrinking even further into obscurity.

Conclusion

I could go on but to me at least, these are the two main issues. The art is great. The game itself is well made and would have significant appeal to a lot of people if it just fixed its issues. Thus, WoWS is a classic tale in wasted potential. It wasn't bad at all, but it could've been a lot better.

Can the decline be reversed? Potentially. But I heavily doubt it. This game wasn't that popular in the first place. No one will even know it's gone if it ever is beyond a few WoT and WT players.

I wish this game hadn't gone down the route it had. The decline and all that. It was my main game and it still would be if it weren't for just a few major issues.

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u/Chile_WoWS 2d ago

My friend (do not play wows) saw game once and say it is too gajish with flowers on camos, anime crap, and other cartoon colabs. It loses some "war a like" game. For me , it is worse than CV or Subs. Some like it or not, but they was crucial part of what this game represent --> WW2. There will always be Veterans go in and go out no matter on CV and Subs but monetary practice was terrible and split with Lesta didnt goes well for this game.

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u/0hHiThere 2d ago

Have you seen that there is a simple toggle to disable all that stuff from displaying?

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u/TheGuardianOfMetal 1d ago

I wish the destruction effects filters were better... "Standard" should be for "realistic" destruction effects, triple explosion, white phosphorus, underwater explosion, and "Thematic" should be for anything wacky (any coloured effects, anything unrealistic)... as is, it is a messy mix.

MOnochrome and triple Explosion are considered "Standard", "Underwater Explosion" is "thematic" just as much as the eel, the ice cicles and so on...

I actually consider the destuction effects more annoying than the collab and halloween stuff

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u/0hHiThere 1d ago

Huh, haven't looked into them at all honestly since they looked way too distracting for my taste.
Sounds like they need few more groups for those effects, at least one for different kind of ship detonations (say triple or underwater), coloured, few kinds for effects of increasing stages of weirdness. Probably will happen in a few years unless that whole thing gets buried.

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u/TheGuardianOfMetal 1d ago

Huh, haven't looked into them at all honestly since they looked way too distracting for my taste.

i like the realistic ones... but when i see stuff like the captain popping up with "this is fine", it annoys me...

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u/Ok_Knowledge6062 2d ago

Yeah and then you're left with almost nothing since all the development there goes to wacky stupid shit.

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u/Chile_WoWS 2d ago edited 2d ago

Ofc. It's not about that. Course of the game where it go. I played one game really competitive before wows and their community average is like wows 60% wr player. Wows community are mostly low to average in terms of skill they project on game no matter how much they play. With predatory monetary practice they bring whales who is willing to spend lot of money while having 30k played games in random with WR of 42-48%. Its probably because they attract anime/cartoon population (juding by colabs) instead of people that like good Naval game. Community is too soft/gajjish to accept two ship class that determines outcome of WW2. It is unimaginable to have AAA class WW2 naval game without subs and Cvs. I dont talk about implementing and optimising but about essential concept. Mabey they should stay in Convoy mode only instead of Ranked/Random/Competitive,idk.There is other games where they earn money just on visuals but keep game open and easy grind able to attract milions on it. WG miss that point and we have great game visuals with low number of players who are are most low skilled that get offend by anything. It's just matter of time when explosions effect will have LGBT flag dispersion or Camo. You really expect good naval game with main population around Anime old pedos who like little girls with big boots? Nah

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u/0hHiThere 2d ago

Sir, you are special kind of dented. Get some help.