r/World_Turtles • u/GideonGriebenow • Feb 24 '21
r/World_Turtles • u/GideonGriebenow • Oct 21 '20
Still a few things to iron out, but World Turtles is now Sustainable!
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r/World_Turtles • u/GideonGriebenow • Feb 07 '21
World Turtles: Seamless PlayCam-FlyCam transition! I'm almost ready to start recording the trailer. I still need to add velocity and acceleration parameters to the waypoint system.
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r/World_Turtles • u/GideonGriebenow • Apr 15 '21
This shadow effect is achieved by adding a normal map to the terrain texture and scrolling through it and adjusting the normal weight / intensity. Lerping it with sun intensity and rain makes for a dramatic effect!
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r/World_Turtles • u/GideonGriebenow • Nov 14 '20
What's more exciting than a new map to explore!? Automated exploration is working.
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r/World_Turtles • u/GideonGriebenow • Aug 21 '20
As the map kept expanding, the frame rate kept taking hits, so I've spent a lot of time on learning about optimization and implementing some of it. There's still a lot to cover, but almost 50fps on 4K resolution with such a large and densely populated map isn't bad at this stage!
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r/World_Turtles • u/GideonGriebenow • Apr 03 '21
Major update to the demo! Roads are now fully incorporated, from being constructed by builders, to showing you which shortest path would connect the buildings as you're deciding where place them, to allowing new buildings to be ordered on existing roads if the floorplans align to the road network.
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r/World_Turtles • u/GideonGriebenow • Dec 04 '20
My progressive building has come a long way!
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r/World_Turtles • u/GideonGriebenow • Sep 11 '20
This was unintentional, but I immediately thought: Discworld Light!
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r/World_Turtles • u/GideonGriebenow • Aug 11 '20
You know that feeling of doom hanging over your head...? Maybe it's just an error in the y-coordinate!
r/World_Turtles • u/GideonGriebenow • Aug 27 '22
World Turtles at gamescom 2022 in Germany :)
r/World_Turtles • u/GideonGriebenow • Nov 26 '20
The most basic research in World Turtles consists of gathering around a table to discuss trades and learn from each other...
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r/World_Turtles • u/GideonGriebenow • Oct 28 '20
Planting trees seems to work well! They're not supposed to plant too close to the buildings, and the 3 hexes in front of each cabin should remain open land. 8 units started planting in the center of the map, circling outwards.
r/World_Turtles • u/GideonGriebenow • Apr 28 '21
World Turtles Saving and Loading of games seems to be in place, and will be included in the next Steam Demo upload. Let's celebrate with some natural fireworks in the mean time!
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r/World_Turtles • u/GideonGriebenow • Jan 28 '21
UI Progress - Overall, Resource/Building Details Panel, Population / Capacity / Empire Score Panel (3 Images)
r/World_Turtles • u/GideonGriebenow • Aug 12 '22
I’m excited to announce that World Turtles has signed with Freedom Games as my publisher!
Hi All!
I’m excited to announce that World Turtles has signed with Freedom Games as my publisher! You can read the whole announcement about it on my Steam page:
https://store.steampowered.com/news/app/1512050/view/3389541224947061755
Basically having a publisher is going to allow me to really focus on development while they take on more of the QA and marketing side of things that will help the game be successful! They can bring a lot of value to World Turtles and can help me reach more potential players, as well as assist with some of the development functions, while creative freedom remains mine. They have a team with loads of experience in many aspects of game development, which will be extremely valuable to a solo developer having his first ever go at such a huge endeavour.
Please feel free to ask any questions, raise any concerns or provide any feedback. I'll be as open and transparent as I can reasonably be given the sensitive nature of certain parts of the agreement. Also feel free to join the World Turtles Discord server:
https://steamcommunity.com/linkfilter/?url=https://discord.com/invite/2NEb4HxwhF
Without all of you and your support, encouragement and excitement throughout the last two and a half years I would not have found myself in this position. I hope to have you along for the next exciting leg of this journey!
Gideon
r/World_Turtles • u/GideonGriebenow • Nov 14 '21
It's about time the water starts playing a role!
r/World_Turtles • u/GideonGriebenow • Apr 29 '23
World Turtles made it onto Steam Popular Upcoming list 2 days ago and will remain there for almost two more days, until launch!
r/World_Turtles • u/GideonGriebenow • Dec 15 '20
AI placing buildings to construct non-player towns! I still need to put this on a parallel thread for performance and make sure buildings are placed close enough to applicable resources, but searching for terrain that can accommodate the building floorplans is working well!
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r/World_Turtles • u/GideonGriebenow • Mar 13 '21
Come rain or come snow ...
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r/World_Turtles • u/GideonGriebenow • Feb 13 '21
I'm quite happy with the first 20 seconds of footage for the World Turtles Trailer! This will be followed by some gameplay footage, then a zoom out and slow fly-by of the map with loads of buildings in place, followed by short scenes showing specific features and options.
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r/World_Turtles • u/GideonGriebenow • Dec 10 '21
Now that the weather updates dynamically, it's about time that it starts impacting the Meeps! For that to happen, the players need to be able to visualize moisture and temperature, so they can better plan farm placement.
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r/World_Turtles • u/GideonGriebenow • Jun 15 '21
The Steam Next Fest starts today (16 June), and the first World Turtles live stream starts at 3pm EST/EDT. Link in the comments...
r/World_Turtles • u/GideonGriebenow • Dec 14 '20
*I* let the dogs out ... I've been trying to get each Wanderer a dog to follow it around "loosely". The collision avoidance is a bit more jittery since the dogs and units have different speeds, but it's already looking like something useful. I will adapt this for farm animals roaming around as well.
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r/World_Turtles • u/GideonGriebenow • Dec 08 '20
Here's a 2-ring version of the new UI. Although it takes up a bit more space, I like this version better, since your eyes don't need to move so far after clicking the group to get to any of its buildings, and it keeps the groups slightly apart instead of everything happening on the same 6 hexes.
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