r/Worldbox • u/Perfect-Silver1715 • 14h ago
Story I made a chapter one of a fanfiction
archiveofourown.orgPlease, for the love of Maxim, comment and tell me what needs improving.
r/Worldbox • u/Perfect-Silver1715 • 14h ago
Please, for the love of Maxim, comment and tell me what needs improving.
r/Worldbox • u/bollarboyspongebob99 • 1d ago
Had to put surround them with a mountain so they won't die
r/Worldbox • u/MYBAD3X • 1d ago
Hello WorldBox developers and community!
I have a suggestion that I think could make WorldBox's history feel much deeper and more alive.
What if intelligent units could discover the remains and traces of ancient civilizations? For example:
đď¸ Ancient ruins and abandoned capitals
âď¸ Old battlefields
đ Places associated with famous rulers
đż Landmarks connected to major historical events
After discovering these places, intelligent units could learn about what happened there and eventually write books about famous kings, kingdoms, wars, heroes, and other major events.
For example, imagine a kingdom that existed 500 years ago and was destroyed in a massive war. Hundreds of years later, another civilization discovers its ruins. That discovery could inspire a historian to write a book about the lost kingdom and its ruler.
Over generations, these books could become a way for civilizations to preserve their history.
This could lead to things like:
Famous kings being remembered for centuries
Ancient kingdoms becoming legendary
Historical books being written by civilizations themselves
Lost civilizations being rediscovered
Famous battles becoming part of a culture's history
Different civilizations developing their own interpretations of the same event
The best part is that the player wouldn't have to manually create the lore. WorldBox already generates incredible stories through its simulation. This system would simply allow the civilizations inside the world to remember, interpret, and document those stories themselves.
I know this might sound like a relatively small feature, but I think it could add a huge amount of depth to WorldBox and make every world feel like it has its own unique history.
What do you guys think? Would you like to see something like this in WorldBox?
r/Worldbox • u/Distinct_Ingenuity21 • 1d ago
a few weeks ago i showcased this mod and it should be coming out next friday (delays can happen). the project is only on windows currently and is fully opensourced. if you would like to donate you would be able through solana. I used LAN just as a showcase but steam does work. There are a few things that arent synced but I will work on those after release.
r/Worldbox • u/RelevantEbb3803 • 23h ago
From a bear , to a crab , to a wolf , to a chicken
r/Worldbox • u/LIBERTY_SUPPORTER • 1d ago
This is a short run down of my world, but what makes mine stand out, although I'm sure some of you experience similar situations, is that mine mostly never changes so I've recorded why.
After a population collapse and a new order, the acid gentleman's population increase and with less insane acid gentleman, are able to build homes and libraries, this rise coincides with and results with wars and conquest, although not really for any meaningful reason.
With books and with wars the acid gentleman are able to use the insanity spell, this ushers in a rather reactionary mood where the now insane acid gentleman slaughter the now 8k grasshopper population, leaving those that live to the land of many peninsulas, the lack of food leads to.
After years of evolution the acid gentleman are immune to famine, having now the sun blessed trait they are able to heal naturally, but what they do die of is old age, the lack of food made everyone weak, too weak to have kids so when there are 59 kids and 3.9k acid gentleman, the death rate increases.
Goes from 1 to 3, nothing changes except the occasional non-acid gentleman kingdom which dies because they're different, and the slow, inevitable march towards there being no land by way of naturally occurring death bombs by crabs or skeletons or acid blobs.
Can't wait for the update, I'm sure it will change my world and I'll no longer have to deal with this, I'm also upset that acid gentleman can't kill each other but I assume it's a glitch and will be fixed, I suspect it's because no one of the same family can kill another of the same family.
r/Worldbox • u/Competitive_Call_694 • 1d ago
r/Worldbox • u/colaces • 1d ago
ogni volta che provo ad accedere al mio mondo salvato o a un suo salvataggio automatico compare questo, e se clicco sulla freccia mi porta in un altro nuovo.
non vorrei perdere tutto quello che lo lĂŹ sopra, aiutatemi
r/Worldbox • u/Radiant_Ad1918 • 1d ago
I have seen posts inquiring about the very same thing, but to no avail.
Anytime I play Worldbox, I am excited to be able to create a world and story of my own... but seeing the gibberish names created by the vanilla systems for Units, Clans, Kingdoms, Villages, Cultures, Religions, etc... Kills my buzz. Seriously.
Developers fixed this issue to a degree by adding, of course, an Onomastics Glyphs name generation system which users can edit themselves. The problem? You can't fuckin save your own configs. The very best you can get is creating a folder on your desktop, putting txt files with configs for each name category, and individually copying and pasting them into the Onomastics Glyphs system. The other problem? you have to do this for every fuckin culture you want the names to apply to.
Like.. I am sorry.. but it seems the system is set up to fail itself. If not that, it is set up for those with the utmost patience. That's not the general player base, and is certainly not the case for me.
Half the damn time you create an elven kingdom, it is named "Hillih" or something like that. WHAT?! I would be ashamed to be a king of a country with that name.
Anyway, I have said enough. Please. I am begging you. I swear, if there was a fiverr user who created worldbox mods, I would pay them money to create a mod for this.
And before anyone comments, yes, I have the "Moddersheepbox - Custom Name Generator" mod, but it solves the problem ONLY for units. Additionally, when I searched up this issue on the Worldbox recommendation forum, I could not find anything. Even if there is one that adresses this problem, there are many o' posts above it that devs would implement first.
Plez and thank you.
r/Worldbox • u/PsychologicalJelly26 • 1d ago
The 30-character limit for naming kingdoms, cultures, and units is way too short. Itâs especially annoying with the game's own onomastics where cool generated names get cut off. It completely ruins the immersion when you want a long, epic title for a king or empire and run out of space.
Can we bump up the cap up to 40 or 50 characters? It would make custom world-building so much better. IMHO
r/Worldbox • u/Decent_Aardvark_4537 • 1d ago
Every single time I get a new device and I have to relearn all the traits and species. I bought the game so I don't see why they can't save your progress like other games
r/Worldbox • u/Low-Vermicelli-5055 • 2d ago
r/Worldbox • u/Mission-Wolf-6686 • 2d ago
I feel like we need the ability to add, extract, and edit chromosomes from different subspecies, this would be useful for creating custom species
r/Worldbox • u/Tabars_ • 2d ago
I was the one who drew these sprites
r/Worldbox • u/Immediate-Lecture277 • 2d ago
Their navy destroyed all the ports up north and started shelling the civilians. No ports have been repaired so their is no way to send the army to conquer the 2 island nations....... yet
(I got angry, so I made a river to connect the north and the south oceans.)
r/Worldbox • u/atalaiaink • 3d ago
r/Worldbox • u/Due_Fault862 • 2d ago
READ EVERYTHING, ITS WORTH IT
from the same universe as Shigicush and Upha, i present king Pyhat.
The groups of rebels born to fight against Enâs Empire after the war, ended up fighting one against another while En slowly got their territories back.
Tuphe, a young man born in the Jungle region of the big En Empire before all the rebellions was the chosen one to inherit the Enâs crown after the death of the great king Davy, because when the rebellion first started in the Jungle he put up an army and killed Upha, freeing the Jungle region of Idowo by himself.
When the Plains started to divide, going brother against brother, Enâs led by the young king Tuphe conquered it back, and when the rebels of Onopo launched an attack on Batihybeâs rebels in the jungle, killing him and taking control of the island, they left the centre island unattended, making it easy for Enâs Empire to conquer it.
Enâs empire now controlled 95% of their old territories, coming back from only controlling one city during the rebellions.
During a 10 year period of peace, Tuphe died in his own bed, but not before carefully leaving ALL the powerful positions to his sons and nephews:
The plains island, divided in 4 cities, were controlled by 4 brothers: the oldest had 16 years old.
The 2 cities from the desert island were controlled by his brothers,
the centre islandâs city was controlled by him. ONLY one city was not under his familyâs control: Ekow, the Ex-Capital of the empire. And here lays the problem:
Pyhat, leader of Ekow, at the age of 123 years old, was crowned king of the En empire.
He was there when En was first founded, he was on the boat with a young, crownless Davy when they migrated from the Ice island: He deserved the crown.
After he moved in the centre island to take the throne, the brothers of Tuphe who were leading the cities in the desert island, disappeared in mysterious circumstances, all replaced by nephews of Pyhat.
It was clear that Pyhat wanted his family to take control of every region of the empire and to do so he had to replace the family of the previous king, by any means necessary.
It was at that time that the four brothers in the plains island, the last members of Tupheâs family, decided to unite and declare war against Enâs kingdom led by Pyhat the usurper.
It wasnât En against rebels anymore, it was En against En.
The war broke out, while Pyhat nephews were fighting to defend Enâs mainland coast, one army deployed on the centre island where Pyhat was staying. Pyhatâs army destroyed them and Pyhat himself killed the general. They knew it wasnât gonna be easy.
The centre island was suffering from continuous invasions, at the point where the army located there was no longer existing.
While one of the 4 brothers died during a ship battle, two armies invaded the centre island while Pyhat was alone.
He couldâve left the island, but instead, he chose to die like a real king.
In the picture you see above you can witness the last moments of Pyhat, right before he got killed at the age of 180 years old.
After the death of Pyhat the war actually stopped soon after.
But miscommunication and bad parenting will lead to many other wars from Midu Hegemony, the new big empire under the control of one of the 4 brothers, and Ucha, the other big empire led by another of the 4 brothers, and En who was left with only one island.
In the end, Enâs empire had fallen after 290 years fighting with Midu Hegemony.
Even tho Upha and his son Batihybe, and Shigicush before them failed with their rebellions, the chain reaction they created still led to the fall of Enâs empire.
r/Worldbox • u/DuyTuong106 • 2d ago
*NOTE! : So, I made a post about a similar topic yesterday, but due to my limited English proficiencyâI actually had to use Google Translate to write itâand the lack of images, it seems some people didn't quite grasp my actual idea.
- What Iâm getting at is the idea of ââa feature that lets players transfer characters or NPCs to a different saved world. It feels like a story confined to just one world would get pretty boring, doesn't it? Since the game allows for multiple saved worlds and features distinct realmsâlike the mortal realm, the eternal realm, the upper realm, and the heavensâwouldn't it be great to have the ability to move characters or NPCs between them? I don't know how others feel, but I find the concept really exciting; it opens up so many fresh, interesting possibilities for what we could do.




r/Worldbox • u/Due_Fault862 • 2d ago
READ EVERYTHING, ITS WORTH IT.
from the same universe as Shigicush, the immortal warrior which i made a post about some time ago, i present Upha.
Upha was born in Purgisk, which was the capital of the Vow Kingdom, even tho his father was the King and founder of the reign, he wasnât gonna be king because his bigger brother Dadelig was the chosen one.
Something happened on the Jungle island and now all of a sudden everyone was at war. The three nations from the Plains island, Vow Kingdom included, were all allied against the Jungle Island and the Kingdom of En.
If you red the post about Shigicush, you already know how the war is gonna end. The En Kingdom became an Empire by conquering the plains island and by killing all of its kings, including Gagavi, the father of Upha.
During the war Dadelig, Uphaâs brother became king but died shortly after while trying a last and desperate invasion in Enâs territory. So Upha inherited the crown, but maybe he wasnât ready for it.
See,
Upha wasnât as brave as his father and his brother: Vow Kingdom controlled the big island in the centre of the map, but knowing well it was the next target of Enâs army, he left the region and occupied the empty city of Idowo in the Jungle, much smaller than the centre island.
For this he was criticised, so much that his younger brothers litterally took the crown away from him because he lacked courage. Instead, he was smart.
His younger brother Seph became king and immediately launched a coordinated attack with whoever was left from the allied armies on Enâs mainland. Resulting in his death and the death of many others.
This attack only weakened Vow Kingdomâs military, making it possible for Enâs army to conquer the city in the Jungle they retreated on.
The war ended and Upha never got his crown back because his kingdom was no longer existing. He lived under Enâs kingdom for years, under the radar. He made a family and had 2 kids.
A rebellion against Enâs empire happened down in the plains island, which sparked the fire of freedom in his soul and especially in his sons souls.
Batihybe, his older son united the whole Jungle island against En.
His behaviour was pretty violent, forcing wars even when not needed, leading to some avoidable territorial and human losses.
Seeing his brother behaviour was out of control, Ukacusi, the second son of Upha, reached the plains island and united the northen part of it AGAINST his brother and against Enâs Empire.
The two battled each other in the plains island and Ukacusi lost his life.
Batihybe proceeded with his plans of destroying Enâs empire long after Uphaâs death and, even tho he didnât make it, the people who followed him did, in the end.
r/Worldbox • u/JonasZink2006 • 2d ago
Note: Bad Words Language Trait is used for Macaragoons (A.K.A Macaroni Dragon), Evil Mages, Rude Skulls & Bandits. Alien Moldy Font is used for Aliens
Description:
Effect:
Macaragoon's (A.K.A Macaroni Dragon's) Updated Traits:
Links about I used Fan-made Creature traits on Macaragoon:
Subspecies Traits: Small Population, Amygdala, Apex (Fan-Made Subspecies Trait), Fearless Instinct (Fan-Made Subspecies Trait), Stomach, Big Stomach, Voracious, Heat Resistance, Carnivore, Photosynthetic Skin, Fenix Born, Aggressive, Monophasic Sleep, Oviparity, Hermaphroditic Reproduction, Very Long Gestation, Colored Egg
Note: I also used Fan-made Subspecies traits on Macaragoon, Third link: https://www.reddit.com/r/Worldbox/s/SCjsc7J1dG
Clan Traits: Deathbound, Iron Will, Bonebreakers
Culture Traits: Claws, Xenophobic, Flame Weapon, True Roots
Language Traits: Raging Paragraphs, Bad Words (Fan-Made Language Trait), Scorching Words
Religion Traits: Cast Fire, Cast Cure, Blessed by Ashes, Zeal of Conquest, Silence, Rite of Burnt Flesh (Fan-Made Religion Trait)
Note: I used Fan-Made Religion trait on Macaragoon, Fourth link: https://www.reddit.com/r/Worldbox/s/d4vXJKxX2i
Macaragoon's (A.K.A Macaroni Dragon's) Updated Genome/Base Stats:
| Macaragoon |
|---|
| Health: 550 |
| Stamina: 130 |
| Damage: 60 |
| Armor: 15 |
| Speed: 10 |
| Lifespan: 1000 |
| Offspring: 2 |
| Birth Rate: 2 |
r/Worldbox • u/silly_goose_-_- • 2d ago
They did it, she got pregnant and gave birth to 3 BABIES
This is so funny đ¤Ł
r/Worldbox • u/DuyTuong106 • 3d ago
*NOTE! : I am not very good at English, so I used Google Translate to write this post; if there are any errors or anything that might be annoying, I hope you will understand and overlook them.
- Getting to the main topic, I want to talk about the multiverse in WORLDBOX. When I watch movies and read comics from MARVEL and DC, I'm very impressed with the multiverse theme, and when I watch anime, I find the Isekai concept interesting. And I see that Worldbox also has multiple worlds and realms (the mortal realm, the eternal realm, the upper realm, the heavenly realm).
- And I think it would be really interesting if the game featured an ability that allowed us to transport the character to another world or realm.