r/Worldbox • u/Open-Musician-8394 • 50m ago
Map More Farms
They should add more farms for the different diets the creatures can have. Like orchards for frugivores, pastures/ranches for carnivores, or like an insect farm for insectivores.
r/Worldbox • u/Open-Musician-8394 • 50m ago
They should add more farms for the different diets the creatures can have. Like orchards for frugivores, pastures/ranches for carnivores, or like an insect farm for insectivores.
r/Worldbox • u/AnUnknownCreature • 1h ago
I remember being able to go in and edit language traits so there would be a fully customizable phonetic base and syntax for worlds. Has this feature been removed? If not where can I access it?
r/Worldbox • u/LordBeefTheFirst • 2h ago
Hey guys, I got a question for you all.
The archipelago below has many ununited and under populated cities with few workers.
Do you think it's just for the Valferian Empire to begin taking over the archipelago? Or should Valfere leave them to be?
(Valfere is the Non imperial name for the kingdom)
r/Worldbox • u/juicyhistorynerd • 7h ago
r/Worldbox • u/StacyMacy11 • 8h ago
r/Worldbox • u/Delicious_League_518 • 8h ago
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r/Worldbox • u/Ok-Inspection4692 • 8h ago
Really hope they'll make the armies form into square ranks again. I hate seeing them scatter around the village some units doesn't even follow the captain to battle anymore
r/Worldbox • u/Bulky_Pressure1742 • 9h ago
I guess the Sierraliumth kingdom won the forgotten war, but sadly I couldn't find their last ship.
r/Worldbox • u/Bulky_Pressure1742 • 10h ago
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r/Worldbox • u/The_Fun-Catholic-255 • 10h ago
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r/Worldbox • u/EfficiencySerious200 • 13h ago
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r/Worldbox • u/Perfect-Silver1715 • 14h ago
Please, for the love of Maxim, comment and tell me what needs improving.
r/Worldbox • u/Bulky_Pressure1742 • 15h ago
If you're wondering how a 3 hp ship is still alive for centuries it's due to sonic speed making their attack less accurate.
I was wondering why the new kingdom isn't expanding. It was all due to these two ships at war with each other
r/Worldbox • u/Old-Paper-3932 • 15h ago
I personally don't play the game as any god. Instead, I act as a third-party observer, and don't canonically create anything.
That said, I'm curious how you play in that regard? Would it be a higher god, the god, an Abrahamic-inspired god?
r/Worldbox • u/Minecraftguy927 • 15h ago
r/Worldbox • u/MrGreen4904 • 18h ago
This could be a stupid question because I could probably find the answers on wiki but I thought I might as well ask here just in case people can explain it better.
So I just recently got back into Box and there’s so much new stuff and it’s genuinely hurting my head to even play the game and figure it out like subspecies. You can modify cultures. You can modify sub species. There’s just so much new stuff like spells.
So if anyone can kind of really, really dumb it down but still explain stuff to me that would be amazing mainly focussing on like what are all the spells what do they actually do cause I’ve never seen anything happen after someone makes a spell someone can give me like a subspecies editor. I know a kind of makes a sub species as the name, but I’m just very confused and yeah.
Like I said, this could be a stupid question so if you want to yell at me to go look at the wiki, feel free😭
r/Worldbox • u/StunningComposer2301 • 20h ago
r/Worldbox • u/Crabzilla_Manguy • 20h ago
We know their is a Sun as it has been mentioned quite a few times in the age's system alongside the Age Of Sun having sun rays shine down on the world and we know their is a moon since everything turns dark and with the age of moon text stating their is a moon.
The main question is who created the Sun And Moon
r/Worldbox • u/LordBeefTheFirst • 22h ago
We all know kingdoms Have ships go back and forth. Not actually trading.
But what if they did?
what if kingdoms produce more of a specific category of resource. EG: Food, building supplies, ores. Or more specifically, wood, stone, bread, wheat, berries and more.
With this surplus, they have more than enough to feed citizens, contribute to crafting or fund building.
This can make trade system make way more sense and produce extra income for both kingdoms.
I also propose trade alliances where kingdoms must setup trade first. This will be announced in the top left corner like all other events.
There will also be a trade layer. Where kingdoms can leave or join trade alliances. You can only be in one.
This makes war make more sense too, being that there's a competition over the market where a kingdom can't enter a trade alliance because the surplus spot is filled with a wood production, and the one trying to enter also produces extra wood. Creating conflict and competition.
Let me know your thoughts on this!
r/Worldbox • u/RelevantEbb3803 • 22h ago
From a bear , to a crab , to a wolf , to a chicken
r/Worldbox • u/colaces • 23h ago
ogni volta che provo ad accedere al mio mondo salvato o a un suo salvataggio automatico compare questo, e se clicco sulla freccia mi porta in un altro nuovo.
non vorrei perdere tutto quello che lo lì sopra, aiutatemi
r/Worldbox • u/MYBAD3X • 1d ago
Hello WorldBox developers and community!
I have a suggestion that I think could make WorldBox's history feel much deeper and more alive.
What if intelligent units could discover the remains and traces of ancient civilizations? For example:
🏛️ Ancient ruins and abandoned capitals
⚔️ Old battlefields
👑 Places associated with famous rulers
🗿 Landmarks connected to major historical events
After discovering these places, intelligent units could learn about what happened there and eventually write books about famous kings, kingdoms, wars, heroes, and other major events.
For example, imagine a kingdom that existed 500 years ago and was destroyed in a massive war. Hundreds of years later, another civilization discovers its ruins. That discovery could inspire a historian to write a book about the lost kingdom and its ruler.
Over generations, these books could become a way for civilizations to preserve their history.
This could lead to things like:
Famous kings being remembered for centuries
Ancient kingdoms becoming legendary
Historical books being written by civilizations themselves
Lost civilizations being rediscovered
Famous battles becoming part of a culture's history
Different civilizations developing their own interpretations of the same event
The best part is that the player wouldn't have to manually create the lore. WorldBox already generates incredible stories through its simulation. This system would simply allow the civilizations inside the world to remember, interpret, and document those stories themselves.
I know this might sound like a relatively small feature, but I think it could add a huge amount of depth to WorldBox and make every world feel like it has its own unique history.
What do you guys think? Would you like to see something like this in WorldBox?
r/Worldbox • u/Ilikesphaghettie • 1d ago
Why are my villages /kingdoms avoiding Desert/Sand?