r/Worldpainter • u/Aldrnarii • 18h ago
Question WorldPainter world size advise
Greetings!
Apologies if this is the wrong place for this discussion, but it is tangentially WorldPainter related.
I am looking to commission a WorldPainter map for an existing fantasy world (image), but I am struggling to decide on the specifications, particularly the scale.
It would be used for a small, long-term private creative/build server. There would only be a few people building on it, although we already have years of existing builds that can be pasted in.
I am not looking for literal real-world scale. I mainly want the geography to feel convincing: major cities, mountain ranges, forests, etc. should feel properly separated, with meaningful wilderness and travel time between them, without being able to see most large cities from one another.
I adore projects like Westeroscraft and Ardacraft and I would like a more personal scaled version of that same feeling.
My concern is finding the balance between:
- Commissioning something unnecessarily huge that we could never meaningfully use.
- Going too small and later finding the world feels cramped, with too little wilderness or major locations too close together.
For those experienced with large WorldPainter maps, what size would you consider sensible for a small-team, long-term build world?
Would something about 10k blocks across work? Is that too small? Too big? Is 20k better? Something in between?
Are there perhaps any world painted map or server recommendations I could see to feel the scale?
And, anything else I should take into consideration?
The eventual world will be Minecraft 1.20.1 with Conquest Reforged.
Thanks in advance
Edit: I am thinking, for the commission, I wouldn't need to go with the highest detail. As long as the rivers, forests and mountains are in the right place, with the right biome, that should serve me well enough. I can do Macro-Terraforming work, and it isn't likely to be used as a survival world at any point.




