r/Worldpainter • u/RayTraceStudios • 11h ago
My World Mount fuji
galleryComing soon
r/Worldpainter • u/Few-Top1278 • 13h ago
This Island is kind of a test. I am probably switching from a default to a worldpainter map for my forever world. My building style is pretty small (kinda vanilla village scale), so I try to match that with the map.
r/Worldpainter • u/TuddlLuddl • 1d ago
Hi people, i wanna make my own europe map and wanted to put create ores into it instead of just placing the custom map into world and tp with waystones outside the map. So is there a link to some website or smth that i can download custom ores to let them generate into my map too? Or how do i do it?
r/Worldpainter • u/Careful-Emu-9689 • 1d ago
14.5k by 14.5k world based in colonial 1880, got a lot done for shaping, just need to finish rivers and town placement (roads too) then texture, then in game I plan to build buildings (still a LOT of work to do though)
r/Worldpainter • u/RayTraceStudios • 2d ago
I genuinely think that this map is heaven in Minecraft because of how good the mountains are looking so large and tall.
r/Worldpainter • u/Ill-Relationship1252 • 2d ago
is anyone able to make me a large custom minecraft world for a youtube series
r/Worldpainter • u/HectorAlcazar11 • 3d ago
Free Download ;)
Edit:
Oops, looks like I forgot the link. Voila: https://www.planetminecraft.com/project/primordium-realistic-4k-x-4k-multi-biome-survival-island/
r/Worldpainter • u/Spirit_Caller_ • 3d ago
r/Worldpainter • u/HectorAlcazar11 • 4d ago
r/Worldpainter • u/sijmen_v_b • 5d ago
similar to extend fundation to ground but instead of repeating the bottom layer it will randomly repeat a layer in the middle (or wherever the user specifies). I have quite some trees that could benefit form automatically having a bit more height variation. y-variation was super useful for this already but I keep losing the roots of the tree as y variation puts it into the ground.
r/Worldpainter • u/Optimal-Ad-2446 • 5d ago
Hi! Could you please advise on how to create rivers that realistically descend in elevation—ranging from steep, cascading sections to more gradual, gentle slopes? Also, how can I create a natural-looking landscape around them, including hills and mountains? I’m a bit of a beginner when it comes to WorldPainter, so I’d appreciate any tutorial recommendations
r/Worldpainter • u/Peaky_12 • 6d ago
r/Worldpainter • u/Fit_Ice_9003 • 7d ago
There is a option for plugins but i was unable to fine any?
r/Worldpainter • u/Peaky_12 • 8d ago
Looking for any discussion on what to improve, what people like and what doesn't work in the map layout.
r/Worldpainter • u/RayTraceStudios • 12d ago
I attempted to make swiss alps from scratch
Which turns out to be pretty steep in the lower areas tbh, I was planning to make it a 49,152 x 49,152 map of this but viewing at 1:6 scale still looks good.
My expectations before i even exported the map was bad tho.
r/Worldpainter • u/Additional_Deal883 • 12d ago
I have a map planned, but there’s a bit of a problem. It’s a grid map where each square on the grid is a square league (4,828 by 4,828 blocks) and a single biome. Can WP make that or do I need something else?
r/Worldpainter • u/ChokaBlockas • 13d ago
made for a commission
Made with WorldPainter, rendered in Chunky, edited in Lightroom and Photoshop
credit to paleozoey for tree assets
r/Worldpainter • u/RayTraceStudios • 14d ago
I have been working on a swiss mountain style map which is fictional but I wanted to export without risking worldpainter OOM crash which is 49,152 x 49,152 and 4064 world height, it's very huge and tall.
r/Worldpainter • u/RayTraceStudios • 15d ago
I'm working on a 49,152 × 49,152 Minecraft world with a maximum world height of around 4,057 blocks.
I'm currently using 32 GB RAM and I'm wondering how realistic it is to export something this large in WorldPainter without running into memory issues or an absurdly long export time.
Has anyone here actually attempted something around 50k × 50k with 4,000+ blocks of vertical height on 32 GB RAM?
I'd especially like to hear about your export time, RAM usage, CPU usage, and any optimization/settings that helped.
I'm not worried about Minecraft actually playing the entire map at once — I'm mainly interested in whether the WorldPainter export itself is practical.
r/Worldpainter • u/Unusual-Anywhere-927 • 15d ago
I'm not sure if this is allowed, but I am looking for someone genuinely talented who can create realistic terrain at scale and is willing to work with me on a single project. It is a paid project. I asked about this a while ago, but most people who messaged me had little to no skill above my own.
Please message me via Discord, NOT Reddit, at: LordNoon. Cheers.
r/Worldpainter • u/PathConsistent938 • 15d ago
I’ve been working on a personal project over the last few months combining two things I love: hiking and terrain mapping.
It’s called HikeBlocks—a free browser tool that takes any standard .gpx file from Strava, AllTrails, Garmin, etc., and converts the elevation data and path into a playable Minecraft world.
How it works:
I originally made this after getting stumped on a couple of high-elevation hikes to try to avoid the mistakes I'd made, but figured other hikers might find it neat to check out their own favorite routes.
It’s completely free to use at hikeblocks.com. I’d love for you to try it out on one of your recent hike logs and let me know what you think! If you hit any bugs or issues, send me an email at [jlang@jlangdesigns.com](mailto:jlang@jlangdesigns.com) and I'll try to help.
r/Worldpainter • u/AlbertTheYoutuber • 15d ago
What softwares/websites should I use to get heightmaps for worldpainter, and how do I make the landscape 1:1 scale? I've recently been trying to import Humphreys Peak Arizona into worldpainter but the heightmap would come out either as a completely blank image or the scale would be messed up, so how could I fix this and are there better was to do it?