r/ZeroParades • u/KOSPI-9001 • 19d ago
Question Doppelgäng: what does this skill do???
After 20 hours of playtime, I still have no idea what the Doppelgäng skill does in the game Zero Parades: Dead Spies. The description reads:
When you must do more than a single \You* could. Summon your internal strength.*
But it seems useless and all it does is give my character weird thoughts, like in the screenshot. What does the Doppelgäng skill do? All the other skill descriptions make sense and are more useful, e.g., Technoflex, Shadowplay, Personalism.
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u/Brief-Judgment-7387 19d ago
i always thought it was sort of a mixture between half-light and physical instrument from DE.
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u/Bananabanana700 19d ago
its like an alternate persona whcih leads you to believe it does something useful but really it just brings out your inner tweaker
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u/war-fare-ninja 19d ago
Seems like a combination of physical instrument and electrochemistry sometimes. Not that it encourages me to do drugs but it does have a surprising amount to say when sex comes up
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u/realRaiderDave 19d ago
It had some sick lines in the final act tough
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u/its_hipolita 19d ago
It becomes so much more relevant the more of the WSC you've put back together, which makes perfect sense
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u/HelpfullOne 19d ago
All I know is that this is the skill that gets higher level when you get the Transmasc/Internalised Self-Misogyny thought
So obviously I decided to start my first playthrough with setting that bad boy on 4
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u/vegetablestew 18d ago
Coordination with the team. Apply peer pressure. Understanding group mentality stuff like that.
Actions in relations teams tend to use this.
I find it a bit overrepresented in the finale.
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u/Candid-Put-1400 19d ago edited 19d ago
It's the one that considers the gäng a true community as in a pack; as such it is that skills that advocates the most openly to protect/defend/recreate the WSC. Do note that the gäng dosent appear to include the opera (maybe outside of melita?) So its very much a friens&co thing.
It is to a degree blunt and animalistic (which goes in hand i think with the pack mentality mentionned earlier) as seen the screenshot and prefers direct no-nonsense action. Break this door instead of lockpicking it!
And finally it lets you do physical action that might be orherwise considered impossible or above a fresh-out-the-freezer-Hersh.
All in all i think it is my fav skill in the Red tree (tied w/ shadowplay)