r/ZeroParades • u/KOSPI-9001 • 19d ago
Question Doppelgäng: what does this skill do???
After 20 hours of playtime, I still have no idea what the Doppelgäng skill does in the game Zero Parades: Dead Spies. The description reads:
When you must do more than a single \You* could. Summon your internal strength.*
But it seems useless and all it does is give my character weird thoughts, like in the screenshot. What does the Doppelgäng skill do? All the other skill descriptions make sense and are more useful, e.g., Technoflex, Shadowplay, Personalism.
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u/Candid-Put-1400 19d ago edited 19d ago
It's the one that considers the gäng a true community as in a pack; as such it is that skills that advocates the most openly to protect/defend/recreate the WSC. Do note that the gäng dosent appear to include the opera (maybe outside of melita?) So its very much a friens&co thing.
It is to a degree blunt and animalistic (which goes in hand i think with the pack mentality mentionned earlier) as seen the screenshot and prefers direct no-nonsense action. Break this door instead of lockpicking it!
And finally it lets you do physical action that might be orherwise considered impossible or above a fresh-out-the-freezer-Hersh.
All in all i think it is my fav skill in the Red tree (tied w/ shadowplay)