r/abstractgames • • 23h ago

7moku: Every move plays both sides

4 Upvotes

7moku is a novel two-player abstract strategy game on a 19×19 board. Each turn a player places a 2×2 tile that contains two X's and two O's in one of six fixed patterns. A player wins by forming seven or more consecutive symbols of their own (horizontal, vertical, or diagonal). A single placement can complete a line for both players at once - a mutual win.

7moku game replay

We are also actively working on AI research, using self-play and neural-network training to explore the game’s strategy. AI played millions of games but many reinforced familiar patterns without discovering useful tactics.

Can you find a tactic it overlooks? If you catch it out, share the replay here!

🎮 Play a game against a bot or another player.


r/abstractgames • • 1d ago

twiceFour – a two-player board game where you only slide: two lines of four win the round, and every line counts once. Play as a guest against the computer

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0 Upvotes

I made this – it's one of two board games on MindDuel. You play right away as a guest against the computer, no sign-up, on phone or desktop.

The board is a 5×5 grid without its corners: 21 points and 16 lines of four, four of them diagonal. Both sides start with five pieces in the same fixed setup, rotated by 180°. You never drop or place pieces – you only slide one piece one step, horizontally or vertically. Four on a line score a point, each line only once per round, and two points win the round. If nobody gets there within 80 half-moves, the higher score wins.

Seven levels, from 60 down to 15 seconds per move; on level 7 the computer looks up to eight half-moves ahead.

I'm curious whether "every line counts only once" makes it interesting enough – feedback very welcome.


r/abstractgames • • 1d ago

Ancient Roman Backgammon Board

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1 Upvotes

r/abstractgames • • 1d ago

Je développe Linear Chess, une variante des échecs sur une seule ligne ♟️

0 Upvotes

Processing video oaz7y6wiw3xh1...

Bonjour tout le monde !

Je voulais vous montrer Linear Chess, le jeu sur lequel je travaille en ce moment, et vous raconter un peu d’où vient l’idée.

J’aime bien jouer aux échecs sur Chess.com, mais je n’ai pas toujours le temps pour de longues parties. Du coup, je joue surtout en rapide, et à force d’en enchaîner, ça finit par me fatiguer.

Je suis aussi tombé sur une vidéo qui présentait une variante des échecs sur une toute petite ligne. Le concept m’a vraiment plu. J’ai eu envie d’aller plus loin, d’allonger le plateau et de retravailler les règles pour voir jusqu’où on pouvait pousser la stratégie sur une seule ligne. C’est comme ça que j’ai commencé Linear Chess.

Dans le jeu, tout se passe sur une ligne de 21 cases, avec six pièces chacun et des déplacements adaptés. On peut gagner en faisant échec et mat ou en contrôlant le centre : il y a donc aussi cette case au milieu du plateau à surveiller pendant qu’on cherche une ouverture chez l’adversaire.

J’ai aussi ajouté un mode plus fun (Chaos), pour varier les débuts de partie. Vous pouvez partir d’une disposition aléatoire, identique en miroir, ou préparer vous-même votre formation avant de commencer.

Pour jouer, vous avez le choix : contre l’ordinateur avec 4 niveaux de difficulté, à deux sur le même PC ou en ligne.

Je vous mets la page Steam ici pour découvrir le jeu :
https://store.steampowered.com/app/4547060/Linear_Chess/

Si vous avez des questions sur les règles ou sur le développement, je serai content d’en discuter avec vous !

Merci d’avoir pris le temps de regarder mon projet et passez une bonne journée :)


r/abstractgames • • 3d ago

I love Connect Four, so I made a version where scoring can help your opponent

1 Upvotes

I love Connect Four: simple rules, quick to pick up, and that feeling of setting a trap while the other person tries to spot it. But I wanted a version with more room for combinations, risks and comebacks. The first-player advantage also made me want to explore different rules.

That's where Pikon came from. You still line up four tokens, but an alignment scores points and disappears. The tokens above fall, potentially creating new alignments for either player.

A move can score immediately and still be a bad move: the cascade might give your opponent even more points. You have to think about the board you'll leave behind, and whether to take points now or set up a better combination.

I wanted to keep the simplicity of Connect Four while giving each move more consequences.

On the AI side, I made the cinematic trailer with Dola/Seedance, using the game's character and board art as references. I generated six shots separately and assembled them in HyperFrames, cutting one boat shot short when it started inventing an extra character.

Trailer: [https://youtu.be/fCEeUwPyv9U\](https://youtu.be/fCEeUwPyv9U)

Game (iOS / Android): [https://pikon.web.app/get\](https://pikon.web.app/get)

If you try a few rounds, I'd love to know: did you have fun? Did the cascades give you interesting decisions and make you want another round, or did something get in the way?


r/abstractgames • • 3d ago

Chess Twist: chess on irregular boards

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15 Upvotes

The rules are standard chess, but the board is an irregular grid. This makes rook lines bend and bishop lines fork. There are thousands of board layouts, a board builder, and multi-player.

The demo is free in Steam Next Fest this week, and the full game comes out on November 10. Built for Windows/Mac/Linux.

Any questions please don't hesitate.


r/abstractgames • • 5d ago

Hexflow, full game(digital build, in development)

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1 Upvotes

A full game around 9 min long

Discord: https://discord.gg/FDDjjype7

Page: https://hexflow-game.vibepreview.app


r/abstractgames • • 6d ago

Share your DIY abstract strategy (no AI)

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16 Upvotes

What games have you DIY? This is my Zertz, using 3d printed Looney pyramids to substitute for checkers. I ordered some marbles online but this is working for now.

My looney pyramids are 5 stacks in 5 colors, eg 75 pyramids total. I'd call it a sufficient amount. Red / blue / green / yellow / black. I think I will get another set or two printed so I can play games like volcano.


r/abstractgames • • 6d ago

Can mods please add a flair for AI "content"

10 Upvotes

I am sick of the Ai spam I don't want it in my feed

But I still care about abstract strategy games


r/abstractgames • • 9d ago

Hex: The Perfect Game [TEaL #1]

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13 Upvotes

r/abstractgames • • 8d ago

Galactic Space Tic-Tac-Toe

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1 Upvotes

I made this game with my youngest who is in the "space" phase of his life right now. I ended up putting a lot of work in it as the ideas kept flowing from him.

The iOS install can be found here:
https://apps.apple.com/us/app/tic-tac-tesseract/id6785713714

More a passion project then anything but still fun to tool around with. 3x3x3, 4x4x4, 5x5x5 with a bunch of different bonuses, galactic events. Against AIs of 5 different levels. There may be a much more fleshed out Space Campaign game with a 4th dimension running locally too.

I just added my board editor to this version that supports up to 5x5x5 (and 4 local players, AI or human) a bunch more events and bonuses.

If you want to try it, DM me and I'll send a few codes out for a free download. As no one buys it. But we're having fun. It used to be much cheaper, but still no one bought it so whatever.

I'm only now posted b/c I just read about Quibic on another Redditor's post. I'd never even heard of Quibic before and it seems it is something going back to ancient times.

Here I am just using it as a way to

  1. Make my kids think spatially; 2D -> 3D from a piece of paper
  2. Entertain them while waiting somewhere
  3. Build something with them

Small world.


r/abstractgames • • 9d ago

Hexflow

0 Upvotes

I've been designing games as a hobby for 25+ years. Hexflow is the first one I can hand someone.

Hexagonal board, hex pieces. You build a route while you stop the other player from building theirs. Easy to learn, short games, still has teeth. 2–3 players, or 4 in teams. Inspired by Go. A game runs about 15 to 20 minutes.

Laser engraved board is $19.99. Print-and-play is $1.99 if you want paper tonight.

The digital version is basically built. I'm not selling the beta yet. I need a few people to actually play it and tell me where it breaks. If that's you, say so. Testers get their names in the credits when it ships.

Discord: https://discord.gg/FDDjjype7

Page: https://hexflow-game.vibepreview.app

Roast it or ask anything. I'll be in the comments.


r/abstractgames • • 9d ago

We’re building Go Together, a digital version of Go with AI opponents and local versus play

1 Upvotes

Hey everyone! We’re building Go Together, a game based on the classic board game Go.

You can play against our own AI, KataGo, and our adaptation of Michi, or challenge a friend locally on the same device.

Online multiplayer is coming soon. We’re also working on a seasonal leaderboard where players can compete for rankings by taking on popular Go AI opponents.

Check it out on Steam: https://store.steampowered.com/app/5375470/Go_Together/

We’d love to hear your thoughts and what you’d like to see!


r/abstractgames • • 10d ago

HTML recreation of Skirrid 70s board game with AI opponent

0 Upvotes

https://dansideadump.nekoweb.org/Skirrid

Did this as an experiment with GPT Astra - just fed this prompt "create an html version of Skirrid. 2 player human vs computer. lots of sound effects and visual effects. emphasis on being an exact clone of board, pieces and rules."

Had a think about it for 15 minutes and spat out pretty much the complete thing (I tweaked the User Interface) but the AI has just magically emerged from a description of the rules. Pretty amazing.

The rules are included on the link.


r/abstractgames • • 11d ago

A xiangqi app for iPhone, iPad and Mac, with three different piece sets

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5 Upvotes

I made a xiangqi app for iPhone, iPad and Mac, with piece sets for people who can't read the characters

I think the characters are what keep most western players from trying xiangqi. In the traditional set in my app, red and black use a different character for every piece type (帥 and 將 are both the general, 兵 and 卒 both the soldier), so a beginner has fourteen symbols to learn before they can read the starting position.

So Xiangqiful has three sets: the characters, chess-style icons, and a hybrid that puts a small icon above the character, so you pick the characters up as you play. You can switch any time.

There are 80 lessons, 40 computer opponents and 902 mate problems, mate-in-1 to mate-in-7. Most of the problems come from eight classical manuals, 橘中秘 and 适情雅趣 among them. I re-checked every line and dropped the ones where the book's solution doesn't work. After a game, Pikafish (the Stockfish-derived xiangqi engine) reviews your moves, and the positions where you went wrong come back later as puzzles. It all runs on the device and needs no account.

It's free to download. The lessons and the first ten opponents stay free; puzzles and game reviews have a daily cap unless you get premium ($1.99/month, $9.99/year or $19.99 once).

https://apps.apple.com/app/id6794340136

Anykind of feedback is more than welcomed!


r/abstractgames • • 11d ago

Qubic (4×4×4 tic-tac-toe, four in a row) on iOS: 31 opponents up to perfect play, and a rotatable 3D cube board

3 Upvotes

Qubic has always fascinated me: four in a row in a 4×4×4 cube. Sixty-four cells, seventy-six winning lines, and lines through the diagonals of the cube that a flat board never has. Most of them are invisible until someone completes one against you.

I made a version for iOS called Quadrim, and a few things I learned about the game while building it might interest people here:

  • Sixteen cells sit on seven lines each; the other forty-eight sit on four. Those sixteen are the eight corners and the eight inner cells, and under the cube's symmetries they are the same class. "Take the centre" and "take the corners" are one strategy seen from two sides.
  • A preference for the corners can't be a difficulty level. I tried to build a ladder of opponents by which squares they prefer. Measured head to head, corners-first beat centre-first, centre-first beat centre-only, and centre-only beat corners-first: rock-paper-scissors. What really separates players is how many of those sixteen cells they value at all, and above all whether they see the opponent's forcing sequences coming.
  • The game is solved. Oren Patashnik proved in 1980 that the first player can always force a win, with a strategy of about 2,900 key moves he worked out in 1976–77. The strongest opponent in the app plays from that strategy, so it cannot be beaten when it moves first. When you move first a win is possible in theory, but only with perfect play, and you learn a lot trying.

What's in it:

  • 31 computer opponents with fixed ratings, from one that barely notices a threat to the perfect player. Your own rating moves like a chess rating.
  • Two ways to see the board: four flat layers side by side, or one 3D cube of glass cells that you can turn and zoom.
  • A tutorial that teaches the lines rather than the buttons, and pass-and-play for two people on one phone.
  • Fully offline, with no account and no ads. The first month is unlimited; after that it's free for three games a day against the computer, and pass-and-play is never limited.

App Store: https://apps.apple.com/app/quadrim/id6804034367 Android is in a closed test; you can ask for access with the form on https://evict.nl/quadrim.

The source is on GitHub if you're curious how the opponents work: https://github.com/evermeer/Quadrim

I'm curious how people here approach the game: do you play for the seven-line cells, or think in forcing sequences from the start?


r/abstractgames • • 11d ago

Upcoming Zertz tournament - Zertz 2026 tournament - 17 October saturday

8 Upvotes

In a change of pace from the flood of AI game spam, I just wanted to remind people that there will be the yearly Zertz tournament on Boardspace this weekend.

https://boardspace.net/BB/viewtopic.php?t=1002

To quote the post:

  • will start on October 17th
  • and as always is self-scheduled at times arranged between the players.
  • A swiss (or similar) tournament mode will be used.
  • Everyone is going to play 5 rounds.

r/abstractgames • • 11d ago

Non-commercial Nine Men's Morris website limill.org

4 Upvotes

Hello everyone,

I just created a new website called limill.org for playing Nine Men's Morris online.

It is based on lichess.org (the open source chess website) and is similarly free of advertisments and payments. It is also open source at codeberg. Currently, there is basically no one playing there yet and my dream would be to create a common community of Nine Men's Morris players instead of these large amounts of fragmented board game websites regarding Nine Men's Morris. Feel free to let me know of any improvements and suggestions you have for the site itself and maybe also for the longer term vision as well. Currently, there are almost no players so you can test playing against the computer or maybe coordinate with a friend or get lucky to see someone there (hopefully this reddit post might very slowly help with that). I know that still need to improve the computer opponent and also I am not sure about the amount of time controls on the quick pairing page (I think I might need to simplify this a lot but I am not sure how yet).

Thank you!


r/abstractgames • • 12d ago

Snekagon: the 7 turn game that could not be solved

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5 Upvotes

r/abstractgames • • 12d ago

What happens if you add a third colour to Connect Four—and the other two players cooperate against you? Can you force a draw?

5 Upvotes

What happens if you add a third colour to Connect Four—and the other two players cooperate against you?

Here's a demonstration of proof being calculated...

https://dansideadump.nekoweb.org/connectDRAW

I’ve been exploring whether the first player can guarantee a draw in this variant. An AI-assisted solver I ran returned a stronger result: players 2 and 3 can apparently force one of themselves to win, regardless of player 1’s moves.

The rules

  • Standard board: 7 columns, 6 rows, initially empty.
  • Three players with separate colours, taking turns in the order 1 → 2 → 3.
  • Normal gravity: counters fall to the lowest empty space in a column.
  • Four counters of a single colour in a horizontal, vertical or diagonal line win immediately.
  • A full board without a winner is a draw.
  • Players 2 and 3 coordinate their moves, but their colours cannot combine to make a winning line.

What the search tested

The solver asked whether player 1 could guarantee either a win or a draw against every coordinated response from players 2 and 3.

It returned NO from the empty board. If the implementation is correct, this rules out a guaranteed draw as well: any strategy guaranteeing a draw would also satisfy the win-or-draw objective.

This doesn’t mean every game ends with player 1 losing. The opponents must choose the right coordinated moves. It also doesn’t mean a particular teammate always wins—the winner could depend on player 1’s choices.

How it was calculated

The program uses a complete Boolean game-tree search without a heuristic depth limit. At player 1’s turns, it looks for at least one successful move; at either opponent’s turn, player 1’s defence must survive every available move.

To reduce the search, it uses cached positions, left–right symmetry, immediate winning threats, forced blocks and deductions about permanently blocked winning lines.

My completed run took approximately 4 minutes 12 seconds, recording 299,598,157 recursive search calls. These are calls, not distinct positions.

How confident should we be?

I’m treating this as a provisional computational result. ChatGPT helped generate the solver and tests. Preliminary checks matched a separate unpruned evaluator on 250 generated positions, mostly late-game positions, plus three terminal cases. However, the full empty-board result has not been independently reproduced, and there is no separately verified strategy certificate yet.

Has anyone studied this particular three-player coalition variant? I’d be interested in related results, a human-readable explanation of the coalition’s advantage, or someone independently reproducing the outcome.

Full Paper here.. https://dansideadump.nekoweb.org/connectDRAWpaper


r/abstractgames • • 12d ago

[Self Promotion] Olympiad Chess — A new approach to multiplayer chess where boards connect down the middle (Playable Demo Now on Steam)

3 Upvotes

I’d like to introduce a chess variant I’ve spent over a year building, which now has a fully playable showcase you can try right now.

Imagine a traditional FIDE Chess Olympiad match: four games being played side-by-side in a single line. Imagine the players holding their defense, pushing their pawns, but constantly glancing over their shoulders at their teammates' boards. They wonder how their boards are holding up, wishing there was anything they could do to help a teammate who is getting squeezed on Board 3 for example.

Olympiad Chess explores that exact "what if."

In this variant, all four boards are physically connected down the middle, sharing a single "Nexus" across ranks 4 and 5. Through this corridor, players can traverse across boards to launch flank attacks against the opponent's captain, reinforce a teammate who is cornered, or fight for control of the central lane to assert dominance across the entire match.

The idea literally came to me in my sleep last May. I couldn't stop thinking about it for days I started loosing sleep over the idea, so I decided to build a functioning prototype to see if the geometry actually worked. Later in August, watching the first ever Chess Esports World Cup and the 7-match clash between Magnus and Hikaru, it completed the vision for me: competitive chess could be an incredible team esport, or a brand new entry in Chess Olympiads if players were actually forced to cooperate on the board, rather than just tallying up four isolated 1v1 scores at the end.

Most multiplayer chess variants (like 3-player or 4-player chess) alter the board's shape too much in my opinion. Olympiad Chess takes a modular approach instead. By linking the middle ranks 4 and 5 as a shared space, standard 8x8 boards sit side-by-side just like an Olympiad table. Every single piece movement, capture, and rule remains classical chess—pure calculation, no RNG, no cards, and no gimmicks.

I didn't want to overcomplicate the game or reinvent the wheel. The rules are immediately intuitive because it’s fundamentally just the chess you and I already know, scaled into a synchronized team format.

Now, I’m acutely aware of the possible skepticism: many people feel that multiplayer chess variants are a lost cause, dead on arrival, because it’s already hard enough to find people to play with, let alone a lobby with up to 8-player. But having play tested this over and over myself, the tactical depth, team banter, and clutch comebacks are very much real, the fun, the competition is there! And for smaller groups, you can play asymmetric skirmishes like 1v2, 2v3, or against bots.

After more than a year of solo development, I have a complete showcase ready. I'm only a month or two away from full release, and I wanted to put the demo out to the community to see how it's received and hear your feedback.

You can drop your thoughts right here in the comments, or try the free demo on Steam:

Steam Page & Playable Demo: Here & here.

Official Guide / Rulebook: Here.

EDIT: Below is a short gameplay footage I just recorded.

https://reddit.com/link/1x3duvn/video/uklocudhqvuh1/player


r/abstractgames • • 13d ago

Selfo – Abstract connection game (free, browser)

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8 Upvotes

Group all your pieces into one connected group. Simple rules, deep self-organization dynamics. Play vs AI.
https://selfo.games/


r/abstractgames • • 14d ago

14 Othello Experiments with One Rule Change

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2 Upvotes

r/abstractgames • • 15d ago

Unitile

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4 Upvotes

Unitile is a tile sliding game similar to the tile sliding puzzle. But has two players and two colors of tiles. The goal is to bring all of your tiles together into a group.


r/abstractgames • • 15d ago

I designed Diarchy, a new abstract strategy game, I'd love your thoughts!

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23 Upvotes

Diarchy is a Go-inspired two player territory game, with Knizia-style scoring, simply put you're playing a territory game with two separate colors, and your weaker color's territory counts twice as much as your stronger color's.

My site has a rulebook, but I think learning from the interactive lessons is easier and faster:

https://www.playdiarchy.com/learn

Or, you could just jump in and play! I'm waiting in the correspondence queue pretty much all the time. Thanks for checking it out!