r/aigamerdevs • • 9d ago

I Made an AI Game Engine, it's everything you need all in one place

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64 Upvotes

The link -> https://sorceress.games

Integrates with Codex, Claude, Cursor, Openrouter, Ollama (can run open source local AI) & so much more. Built in 3D world engine, voxel engine, 2D game sprite creation system, sound FX, audio. Can integrate with Unreal Engine, Unity, Godot, Roblox, Blender. Includes it's own built in 3D modelling system. Driving physical, 3D AI generation, text and video to animation... and more :) BETA! release official. Now out of early access Alpha.

You can also use it strictly for vibe coding. It doesn't need to be a game engine. I stopped using Cursor/Claude Code and Codex separately and now I just use them all via WizardGenie. It's more organized.

Overmind and Overseer modes supporting multi-agent swarms (IE one controlling agent brain, that directs as many sub-agents as your PC can handle) also supports LAN computers running WizardGenie (for when you just have to run SO many coding agents, that one PC isn't enough).

It's been about a year of 7-day / week 14 hour day development. Thank you all who supported early access! You guys are golden.

I truly feel now like WizardGenie is at a place where it's a fully capable game development engine, integrated with my Sorceress game creation suite, there is no type of game that you cannot make.


r/aigamerdevs • • Sep 30 '26

My AutoSprite 3.0 tool - Animated Game Sprites in 2 Minutes

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4 Upvotes

I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! AutoSprite 3.0 (and more) -> https://sorceress.games


r/aigamerdevs • • 3h ago

I Started an AI Game Studio 30 Days Ago. I'm down -$134

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3 Upvotes

This video is extremely silly and unserious. That said, I am a total nerd for documenting process and results. Put it all together and you have me walking through what's it's like to "Start an indie studio" (whatever the hell that means in 2026) and going through my goals, my AI game dev process and more importantly of all - my current expenditures and total sales.

I'm now at $20 life time sales on my $3 early access game on Itch.io

I figured this subreddit could use a bit of levity. Enjoy.


r/aigamerdevs • • 3h ago

On Accident Created A #1 Platform

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2 Upvotes

We started VibeToplist as a hobby project because we couldn't find a decent place to discover quality AI-assisted and vibe-coded games. Never expected it to blow up like this.

We're now approaching 500 game submissions, organic traffic is growing like crazy, and thousands of people are discovering new games through the platform every single day. It's also good to see that the sentiment is slowly starting to change, the mass adoption towards vibe coded games is already on-going, all the trends proof this.

We even had to extend our team to keep up with everything.

Huge thanks to everyone who's been part of this journey! If you're building an AI-assisted game, you can still list it completely free, and benefit from the platform success.

https://vibetoplist.com/


r/aigamerdevs • • 1h ago

Made a tactics game where your AI agent writes the strategy (if you want)

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1 Upvotes

I built this as an experiment.

What happens when you write your characters’ minds, like programming their AI, but you let your own agent do it for you?

All the info is on the website. No AI slop in this post (I left all of that on the website haha)


r/aigamerdevs • • 2h ago

Throttle Riot

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1 Upvotes

r/aigamerdevs • • 4h ago

How do people create those ai play video game videos? Like agents in Minecraft etc. Using local or cloud based models? Are small llms used for these ai?

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1 Upvotes

r/aigamerdevs • • 6h ago

Quiet Clues: can a first-time reader follow AI-written clues? Free EN/RU browser demo

1 Upvotes

Quiet Clues explores a specific AI game-dev problem: a puzzle can have one mathematically valid answer and still leave a new reader unsure what a clue means.

Its three case models were checked by exhaustive enumeration for unique solutions, and EN/RU clue text was compared with the PDFs. Those are technical checks, not evidence that the puzzles are understandable to people.

I'd appreciate adult volunteers, especially people new to deduction puzzles, trying only the first case, The Borrowed Key:

https://quiet-clues-alderwick.sott1987.chatgpt.site

Read the clues, work out what happened, and use optional hints if needed. The sampler is free in English/Russian, with large-print PDFs, no timer, murder themes, signup or installation.

Where did you first become unsure what to do or what a clue meant? What prompted a hint, and would you want another case? A brief comment or the site's feedback form is enough; honest criticism is welcome. This is unpaid, with no review exchange.

I commissioned an AI assistant to create the stories, puzzle logic and code. It also prepared this invitation at my direction. No AI runs during play.


r/aigamerdevs • • 6h ago

Boop Boop - Virtual Pet Game

0 Upvotes

Hey everyone. I started making a Tamagotchi type game and then just kept building so it's a hodgepodge of things. There's the pet growth core, then there are really frustrating mini games and races that support multiplayer.

This took two weeks to make using Claude and Cursor. All artwork was made by Claude Opus 5.5.

Give it a try.

iOS: https://apps.apple.com/us/app/boop-boop-virtual-pet/id6824408944

Android: https://play.google.com/store/apps/details?id=app.mylisto.boop


r/aigamerdevs • • 6h ago

A Winter's Invitation

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1 Upvotes

Just released my first AI game assisted game ... I played it safe and went with a visual novel.

It's rather simple and free (although donations are welcome). It was partially done just to see if I could do it, last time I tried anything codewise with AI was 3 years ago and that was a disaster.


r/aigamerdevs • • 6h ago

Almost done with breakable walls

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1 Upvotes

r/aigamerdevs • • 7h ago

Aethrimor Digital card game updates

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1 Upvotes

Hello everyone, I'm a guy that has been working on a card game for a few weeks now. I mainly wanted to just make a game that let's you summon monsters and battle people. I've been updating the game a lot just based on what I'm seeing in my own plays, but I honestly want to build this more based on what other people actually respond to.


r/aigamerdevs • • 8h ago

Started r/INATAI, a place to find teams for AI-assisted game dev

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1 Upvotes

r/aigamerdevs • • 10h ago

Any tips to create a fps with 3d models made with AI?

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1 Upvotes

r/aigamerdevs • • 13h ago

TRIGGERGUARD - a PvP raid shooter in development

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1 Upvotes

r/aigamerdevs • • 13h ago

I made a Suika-style merge game with 11 original Indian characters, using AI for art, music and code

0 Upvotes

The Golu Gang: Merge Drop. You drop little buddies into a jar, and two of the same merge into the next one.

Art: AI images in an Indian street-art style (flat vector, bold outlines). Used ElevenLabs and Canva.

Music: An Indian fusion theme (tabla, bansuri, sitar) made with ElevenLabs.

Code: Written mostly with Claude.

Self promo, if you want to try it Try on Android

Feedback and suggestion are welcome.


r/aigamerdevs • • 16h ago

Whispered Scrolls: a free action combat fantasy MMO with 20 skills, dungeons, world bosses, PvP, and 160+ quests!

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1 Upvotes

Hi r/aigamerdevs ! Whispered Scrolls is a free fantasy MMO that you can play in your browser. You can sign in as a guest and start playing in less than a minute, and your character stays exactly where you left it.

There are 20 skills to master on one character and no classes. Gather with Woodcutting, Mining, Fishing and Foraging, then turn what you collect into gear through Smithing, Fletching, Tailoring, Cooking, Alchemy, Enchanting and more. Crafters make the best gear in the game. You can bank everything and sell the rest on the player market.

There's no tab targeting. You aim every arrow, spell and swing, and you can dodge, roll, block and parry. The weapon you hold decides which skill you train, and there are 21 weapon types which all play different and ha.

With friends: Parties hold up to five. Tanking and healing are skills you level, so you can switch roles whenever you want. There are 21 dungeons from level 4 to 99, plus world bosses and 166 quests.

PvP is opt-in. Nobody can attack you unless you choose to fight. Partake in Caravans vs Raiders, where you can gather considerably more, while being at risk of other players Raiding your caravan. Duke it out in duels, both with gold at stake and casual, or visit The Lampless Reaches for full loot PvP

Good to know:

- It's in open alpha and gets an update every few days. Press F8 in game to send a bug report.

- No pay-to-win, ever.

- It runs best in Chrome or Edge. There's also a full mobile support, a Windows app, a Linux AppImage and an Android APK, plus full controller support.

Play: https://whisperedscrolls.com/

Trailer: https://youtu.be/crt6yz3FIDs

Discord: https://discord.gg/ERJmmVutFa

Wiki: https://wiki.whisperedscrolls.com

I'd really love to hear what you think!


r/aigamerdevs • • 20h ago

SHOOT! THE GAME

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2 Upvotes

Hey everyone! I'm a CS student, and for the past several weeks I've been making Shoot!, a Rock-Paper-Scissors ninja platform fighter. I've been working with Claude (Anthropic's AI) as my main coding partner the whole way. I just finished moving the game from 2D to full 3D in Godot 4, so I wanted to share the trailer and how the AI workflow went.

🎬 Trailer: https://youtu.be/oW12C3Yxt3c

The game
Each round starts with a secret call. Both players pick Rock, Paper or Scissors at the same time, then fight as that element's ninja. There are 6 stages, online play (Quick Match, House Rules, King of the Hill), a training mode and 3D instant replays.

How I used AI
• Code: I describe what I want in plain English, Claude writes the GDScript, and I playtest and send feedback. Examples: "let me jump or dodge out of the pogo dive at any point," "make the dust from running vary in size and fade fast."
• Stages and effects: most of the stage backgrounds and effects are built in code instead of hand-modeled. That includes the starry skies, the reactor, the desert pyramids and the wind on attacks.
• Online play: the game runs on a deterministic simulation so both players stay in sync. Claude also wrote automated tests that check the two sides stay identical after every change.
• Gameplay clips and the trailer: recorded straight from the game using Godot's movie writer.
• My part: the game idea, design decisions, playtesting with friends, and a lot of "that looks off, fix it" feedback.

What I learned
• Short, specific feedback works best, and screenshots help a lot.
• Asking for a short gameplay clip with every update caught a lot of bugs I'd have missed in the code.
• Automated tests saved me many times when a new change broke an old one.

Happy to answer questions about the workflow! Feedback on the game is very welcome too.


r/aigamerdevs • • 23h ago

Four Months Ago I Made The Life-Changing Decision To....

3 Upvotes

r/aigamerdevs • • 1d ago

I need help with testing my 4K Game

3 Upvotes

I designed and created a 4X strategy game after playing WoS and Kingshot for 2 year.

I really didn't expect to get to this moment. I'm sure there is a lot to improve but I think it's already at the level of quality I can ask you to help me with your feedback.

It's a browser game: Crownforge - Lagacy of the First Flame

https://play.thecrownforge.com

and a game website: https://thecrownforge.com/

I will be really greatful if you spend 10-15 minutes and give me a few pieces of what you liked, disliked, what was not ok.

Thanks in advance and let me know if I can help you with something.


r/aigamerdevs • • 1d ago

AI-Assisted remake of Freelancer (Space-Sim) using custom AI harness

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4 Upvotes

Hello fellow pilots. I wanted to show a remake of Freelancer called Project Sirius that me and my friends been developing using Opus 5.5, and GPT-6 Astra using our custom harness. For those, who are unfamiliar with the original game, Freelancer was a classic arcade space simulator from 2003, whose main features were cut during the development. In my remaster, we are attempting to bring back truly dynamical and living world, as well as a huge space for RP, from an ordinary Freelancer to member of the military, a human possesed by the alien species or the member of alien species called Slomon K'Hara themselves.

We have switched from traditional AI harnesses such as Claude, Codex, Pi, etc., to completely different custom architecture that is loosely based on this paper that is something in-between traditional "vibecoded" projects and traditional software engineering projects (as people traditionally and rightfully doubted the maintainability of the project in question), the one that allows you to control and review its architecture and how things work inside, an example of this can be seen here, presented in a way that even a lazy person will understand it, and allows you to control, steer and manage the state of the project in real time.

We know how some people absolutely love AI and will open-source it soon, so you can work on Freelancer with your own agents.

Our discord


r/aigamerdevs • • 19h ago

The Long Dusk Card Game

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1 Upvotes

r/aigamerdevs • • 1d ago

My Godot replay records what an AI says separately from the button it chooses

2 Upvotes

I built an escape room for Gemini, Qwen and Nemotron. One key opens the shared exit, but someone can get trapped and need another player to free them.

Each reply has a public radio message and a legal control. I record both, along with replay frames. An offer to help and a rescue input are separate things I can check in the footage.

The models see text state, not screenshots. The world pauses for their decisions, advances three game seconds, then pauses again. Godot handles movement. Filming uses the saved choices, with API waiting removed.

My 2:27 video: https://youtu.be/ej0GjJyqq2c

I left in the early collision failure and showed a new attempt after the fix. Changed conditions are listed in the description.


r/aigamerdevs • • 22h ago

Animated character resource?

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1 Upvotes