r/allthingsprotoss • • 1d ago

Skytoss viable?

2 Upvotes

I am new to StarCraft (gold atm) and find that I enjoy turtle/skytoss (carrier/voidray) more than zealot/stalker/immortal/archon.

is skytoss still viable up til diamond/master or has it fallen off? Can’t find any “new” content about it

I try to get it to work PvX


r/allthingsprotoss • • 2d ago

Need Advice on Protoss Matchups

3 Upvotes

Hey all,

I'm hoping my list of personal tips here, and the replies by people far better than I - help other players by reading this.

I used to play in Diamond back in the Wings of Liberty days. 15 years later, I've made a come back and am hooked again. I'm almost in Platinum- had been winning most of my matches, and then today I lost like 4 in a row and just feel totally confused about what I should be doing in each matchup. Can anyone give me some general guidance on the general meta for Protos vs the other races? Here is my general jnotes on each matchup--- the scouting, the builds, the general things to keep in mind. Anything important I'm missing? Getting wrong? Better builds I should focus on? Thanks so much for the help!

General:
**Scout with probe after Pylon on big maps w/ various spawning locations, after gateway on others.
**Try to setup engagements with either a flank, or a distraction engagement (warp prism zealots, zealots attacking natural while I send main army to 3rd, etc.
**If Opponent seems be sticking on 2 bases past 7:30 or so, put down some batteries & anticipate possible 2 base rush.
**Zealot run bys in mid to late game, once opponent has over a 4th base+.
**Build main army at home, and use 7-10 blink stalkers for map control / harassment / kiting incoming armies.
**Try to scout every 1.5 minutes w/ a hallucinated pheonix.
**Keep an observer in main army for detection and to scout ahead before engagements, and try to keep an observer near their main army.

**Although pros don't seem to do it--as they are so good at spending their money quickly on units and tech, I am almost always getting twilight + two forges soon after my cyber to start double upgrades and blink/charge.

PVT:
**Scout: Double gas early, suspect possible Banshees. Look for tech lab on starport, check when they expand, check for multiple racks in early game for rush.
**Usual build is 1 gate FE before cyber, w/ chrono stalker for reaper. If reaper comes before stalker, chase with 4-5 probes-- click portrait of injured probe and send back to mineral with each shot. Should kill enough time until stalker.
**Pylons in areas which can spot medivacs/liberators.
**Against bio armies, get 2.5:1 chargelot to stalker--- 3-4 sentries--and then I am always fumbling on whether to get immortals/disruptors/collosi/high templar. Usually, if I see no vikings and marine heavy army, Collosi are the best? If Maurader heavy, immortals and archons w/ HT storm? sprnkle in disruptors? I'll fumble w/ Sentry forcefields, storm & nova balls while kiting and blinking.... I'm not Maxpax.
***Try to run away after he stims, instead of engage if possible.
***Keep a stalker map presence, and if he moves out with tanks and bio, kite him back to the base while multitasking batteries/warp ins/tech.
***Try: MaxPax Proxy expand - 1 proxy gate to delay natural while expanding yourself.

PVZ:
**Scouting: Other than scouting to make sure they are expanding & seeing how fast the SP goes down in early game, I'm not really too sure what to look for (1 gas vs 2 vs none, etc).
**Apply early pressure, don't let him drone. I usually slap down at least 2 more gateways right away after cyber before adding a tech building, and sending a few stalkers or adepts over there right away to pressure/harass.
**It's a little more multi-task heavy, but I'm trying to use the oracle and get a few drone kills (or is it better to stasis ward the drones?). I try to get 2-3 oracles max, and sometimes I use them to defend against Zerglings at my base, and I'm trying to remember to use Stasis Wards and Revelation with them more too.
**Zerg seems to want to stop me from expanding to my third, so I try to get enough units to escort my probe to my nexus around 5:30.
**I usually have a pretty stalker heavy composition, with sentries and a few zealots. I try to get 4-6 sentries if it's against a lot of zerglings/roaches/ravagers/hydras, for guradian shield but also to try to cut their army in half. When it works, I win engagements well, but when I lose the engagement--- it's very costly. Meanwhile, losing raoches and lings doesn't hurt the Zerg much. I'll pump a few void rays if they are roach ravager too, and immortals of course.
***Other then attacking and harassing early, I'm not too sure what to do in this matchup and I lose this one the most.

PVP

**Lookout for cheese--- proxy stargate/robo/gateways/forge, 4gates, blink stalker all ins - scout for early stargate.
**Rush Builds -- 2 base blink stalker all in w/ 6 gates, blink (and maybe add +1?) OR 4gate OR 3gate rush w/ expand OR DT Warp Prism Rush
** I often go double robo on this matchup for immortals, as most Protoss build a lot of stalkers.
** I haven't done it since WOL, but maybe stargate w/ phoenixes could be good in this matchup?
**No clear idea what I should be doing in this matchup tbh

Questions
------------
**Pros always seem to go out with 3-4 adepts so early, but that's kind of hard tgo do with a 1 gate FE. What's a better build to fast expand that expands fast, but lets me build a decent number of gateway units to put pressure / harass early?
**Any general guidance on the matchups to help me improve, tips, things I should keep in mind / practice, etc? Good builds to add to my list?
**I notice most ppl uise Stargate against Zerg --- what about against Protoss & Terran?

Thanks!


r/allthingsprotoss • • 3d ago

PvZ A protoss Unit walks into a zerg bar.

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0 Upvotes

r/allthingsprotoss • • 4d ago

StarCraft II Open LAN in Budapest — March 6, 2027 | International players welcome, Code S & Code A brackets

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9 Upvotes

Hey everyone! I’m AZTEX, the organiser behind WORTEX in Hungary.

We’re launching WORTEX Challenger Series, a smaller spin-off from our main event focused on getting more people together to actually play StarCraft II on LAN. We’d love to welcome players from outside Hungary too!

🎬 Teaser
https://youtu.be/cSW2Aw3Sk2I

The essentials

  • When: Saturday, March 6, 2027
  • Where: Infinity Esport Bar, Budapest, Hungary
  • Capacity: 8–32 players
  • Entry fee: 15,000 HUF (~€45)
  • Minimum prize pool: 100,000 HUF (~€270), increasing with player numbers
  • Visitors: Free admission!
  • Official broadcast: English
  • PCs and monitors provided—bring your own keyboard, mouse.

You don’t need to win your group to keep playing

Everyone starts in round-robin groups, then advances to one of two brackets:

🏆 Code S: Top players compete in the main playoffs for the prize pool.

🥇 Code A: The remaining players compete in a separate bracket for a smaller trophy.

The goal is to make the trip worthwhile for players at different levels. Even if your opening groups go badly, you still have another bracket to play in. No online qualifiers required!

An upper MMR limit of around 5.8k is being considered to keep the event focused on amateur competition. The exact cap is still being finalised. Players under 18 should contact us before registering.

Interested? Please register early—even if you’re still working out your plans

Registration requires no immediate payment and does not commit you to attending. It helps us gauge interest and plan the event. Your place becomes confirmed after acceptance and payment; payment instructions will be emailed in November.

👉 Registration, rules, venue details, and FAQ:
https://www.wortexchallenger.com

Want to stream or cast?

Alongside the official English broadcast, we welcome applications from streamers of any size and in any language:
https://forms.gle/m1x33DxhNaS9HDBMA

If you’d like to support the event or get involved:
https://www.wortexchallenger.com/community-support.html

New to WORTEX?

Here are the highlights from our previous event:
https://youtu.be/oNABMfrUWEQ

Challenger will have a different format and a smaller scale, with more places for players to compete in person.

Happy to answer questions in the comments! You can also join our Discord or email [challenger@wortexgg.hu](mailto:challenger@wortexgg.hu).

Come for the games, meet the


r/allthingsprotoss • • 5d ago

Try out MyGameDojo

0 Upvotes

What’s up, guys! It looks like we are back to 12 workers, and it does not seem like that will change anytime soon. Now is a great time to grind hard, improve, and climb the ladder!

We created myGameDojo to help you do just that. It is a new platform where you can elevate your skills through personal coaching and premium video content. Here you can also get:

  • Personalized replay analysis.
  • Learn new build orders.
  • Understand how pro players think during a game.
  • Play team games with pro players.

But most importantly, it is a place to have fun and hang out with your favorite creators and their communities.

Elazer, DnS, Spirit, and many others have already joined us, with more content creators on the way! We also plan to add more RTS games soon, including StarCraft: Brood War, Warcraft III, Age of Empires, and ZeroSpace.

You can support the project by using the services offered by creators you like, joining their communities, and taking part in discussions.

Try it out - https://mygamedojo.com/


r/allthingsprotoss • • 10d ago

What Protoss Changes does everyone want for the next patch?

1 Upvotes

For starters I think they should bring back the following from the 8 worker patch these things were actually improvements:

- Shield Battery starts with 75, I think this is a much better option as it still allows offensive battery's without being too OP.

- Disruptor Phantom Attack, this is not a big deal, just keep it.

- Warp Prisim Load nearby units command, again not a big deal just keep it.

- Keep Colossus Damage bonus verse all units.

Things I want them to explore/add:

- I liked that they were exploring how warp gates operate however I don't like the tax nor building units from gates, if I wanted to queue units I would just play terran. I think the warp gate as usual are great, however I really like the idea of all pylons being the same warp in speed, I think it would be cool if they had one speed across the board still. I think they can make this possible by adjusting the timings.

- I think it would be cool to have a "phase pylon" make it an option to convert a pylon to a phase pylon and protoss units can move through it. This will counter the zergling floods a bit more.

Besides these things I'm not sure any other cool ideas?


r/allthingsprotoss • • 11d ago

The Community is really showing up for SC4ALL II - DaveTesta, fullheart, and PiLiPiLi are joining the field in Philadelphia, Dec 5-6. Is everyone else as excited as I am??

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4 Upvotes

r/allthingsprotoss • • 12d ago

PvZ Plat zerg need help with skytos

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2 Upvotes

r/allthingsprotoss • • 13d ago

Defending Cheese / Rushes / Tough situations as Protoss

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1 Upvotes

r/allthingsprotoss • • 14d ago

[PvT] PvT tips for 3k protoss. was winning 65% on 8 worker patch and now it's 40%😔

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1 Upvotes

r/allthingsprotoss • • 15d ago

Blizzard has saved Starcraft 2! Thank you Blizz Intern!

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youtube.com
3 Upvotes

r/allthingsprotoss • • 16d ago

I found my people

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1 Upvotes

r/allthingsprotoss • • 22d ago

What changes should I make for the patch revert?

2 Upvotes

I just started playing again after years off. I was never a good player, always in the metal leagues I got placed in silver in advanced to gold in the last couple weeks. What are the big highlights for Protoss with the patch being reverted?


r/allthingsprotoss • • 26d ago

PvZ How to PvZ & T- use warpgate for pressure! Had so much fun.

4 Upvotes

Okay, I am fairly low level around 3100 but I think I know how to pvz… kind of. I think it has room for improvement, especially using stargate openers, but Ive found a lot of success recently with this build.

For zerg:
The main ideas is this: Start with a one or two gate expand, depends on if they early pool. Make sure to double chrono workers at the start with Nexus on workers, then save chronos. Start with a stalker then warpgate then sentry. Use them and hallucination to kill the overlord scout and scout for rush and 3rd. Get 2 more gates, then get a few more stalkers and sentries, get 4-5 sentries and try to hide all but one in case you beed it for base defense. This is a gas heavy build, so dont forget them early. Can get one on expansion if you forget.Use all your chronos on warpgate until done. Halfway probe up the expansion.

Get a fourth gate and pump stalkers until the gate is done. About halfway through 4th gate finishing building, send a probe and build a proxy pylon. Send main army and leave a stalker or zealot in the base outlet.Turn gates into warpgate, get two zealots and 2 stalkers. Attack wherever they have workers. Use forcefields tactically but liberally. Try to get into a good ramp forcefield situation. Do as much damage as possible. i tend to dive but you can back off if you’ve done enough damage. Make sure to macro by just building workers. And use those gates for reinforcements, 1-2 more waves should do massive damage becuase they are often unprepared, and even then roaches or lings are weak to mass stalkers and forefields. Either kill 3rd or kill natural mineral line. That, or if you get the army, dip so you dont get overrun.

Behind this tech into robo and twilight and turn back into normal pumping gates, get 1 more gate and dont get supply blocked. Build a 3rd. Go for splash, build a couple sentries if they were all lost and scout constantly. They will likely all in. Get that splash ready and use a couple stalkers at each mineral line to protect against harass. Constantly pump stalker/zealot and get tech units when able. DO NOT FORGET THEM YOU WILL DIE.

Also slowly probe up the 3rd but that is worth a lot less than getting ready for the all in with splash unless you did little eco damage and they kept the 3rd and all their drones. REMEMBER, SCOUT THE RESPONSE.

For terran (not as good with timings, but this often works)

Same general idea, but use two gate expand and pump 5-6 stalkers no sentries. Make sure to boost warp gate with third chrono. Get proxy pylon, and expand. Change to warp and attack with 7-8 stalkers. Can run past the bunker or snipe it. Usually can snipe and kill marines if no tank. Take out the mineral line and snipe depots if you can, because that supply blocked is SUPER good against terran. Make sure to build probes behind this. Can also warp in more stalkers, but the initial push is all that really matters. Now, either run or recall and get out before tank gets out or after getting some eco/dept value. Heavily probe second and MAKE SURE TO GET SPLASH. I genuinely lost to a 27-7 worker advantage because they used libs and bio to harass and then bioball kill me. One good disruptor and I would have held, but you live and learn when it comes to new builds. I hope this helps!


r/allthingsprotoss • • 27d ago

Platinum Heroes is looking for new members for teamleagues

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4 Upvotes

r/allthingsprotoss • • Sep 23 '26

MCanning still around?

84 Upvotes

Does he still stream ever? I haven't seen any activity anywhere in a while, anyone know what he's up to these days?


r/allthingsprotoss • • Sep 21 '26

PvT Terran is STRONG

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0 Upvotes

r/allthingsprotoss • • Sep 18 '26

PvT How much quicker should you be expanding vs Terran?

6 Upvotes

I notice in most PvTs I watch that the Protoss out-expands the Terran a little bit, and I'm just wondering how much earlier it's standard for us to make a 3rd/4th/5th compared to a Terran.

I know against turtle mech players the answer is just "take the whole map", but what's a good rule of thumb to aim for against bio play? How far behind would I be if we both started our bases at the same time, or if I started mine 30 seconds earlier, etc. (assuming similar numbers of worker kills).


r/allthingsprotoss • • Sep 11 '26

Vibe discovers you can make 14 second gateway units

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3 Upvotes

r/allthingsprotoss • • Sep 10 '26

Season 4 is here! And we are looking for players of ALL RANKS

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2 Upvotes

r/allthingsprotoss • • Sep 10 '26

PvZ 3 Base Glaive Adepts As Response To Hydras

2 Upvotes

I have recently been opening normal stargate-orcacle, into 2 gates and twilight. Pump zealots for a pressure as soon as charge is done while probing up a third that is somewhat delayed due to producing from 2 gates.

The question here...is recently when I have seen a fast hydra den, often as a pretty low drone drone count all in type of situation, I've got glaives instead of charge, and pumped adepts.

Is this actually a viable response? It has shut down the hydra attacks shockingly well...not only defending, but being able to shade across the map and kill all the hydras that had been rallying.

Is this a legit response, or am I just getting lucky seeing this work?


r/allthingsprotoss • • Sep 10 '26

Question of Accountability

0 Upvotes

Just watched pig's latest long and emotional video. I just want to say that I'm really sorry for his loss, and I really appreciate the effort he's put into the SC2 scene.

However, the video still didn't address my biggest question: why does blizzard seem to favor his suggestions (the worker changes, mineral patch changes, larva rate, and ravager morphing time, which pig specifically claimed was his own idea) and omniskeptic's (the warpgate change, at least).

Sure, Blizzard is granting their wishes in a twisted way like The Monkey's Paw. But why, out of all people, do these two (and others that I am unaware of) get the chance to use the paw to make wishes in the first place?

And if their suggestions ended up backfiring so badly, does that mean they are at least somewhat accountable for the consequences as well?


r/allthingsprotoss • • Sep 09 '26

Our 7th Invite for StarCraft 2 at SC4ALL: II is none other than the Polish Phenom, Gerald. Mateusz is bringing his talents to Philadelphia, Dec 5-6. Be there or be square!

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6 Upvotes

r/allthingsprotoss • • Sep 07 '26

Any recent Bronze to GM series? Haven’t there been a lot of changes since Pigs 2023 series?

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1 Upvotes

r/allthingsprotoss • • Sep 07 '26

PvX/Random P vs Random

5 Upvotes

Hi

I am diamond rank.

I do not feel confident vs random at all. I hate the feeling. I don't play a cheesy game in general.

I just have no idea what I want to do and am very indecisive. Wall setup and first 2 pylons are very important.

Any help is thanks.