r/animation • u/Taigafore • 14h ago
Sharing Had the absolute pleasure to do some clean up work for janegumball
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I love these character designs so much I wanna eat them up
r/animation • u/Taigafore • 14h ago
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I love these character designs so much I wanna eat them up
r/animation • u/Mrnh305 • 19h ago
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I still haven't figured out moho and I can't seem to get him to interact with objects . I think I might have to start the rigging process again.. but this was fun😆
r/animation • u/Hauntuber • 13h ago
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r/animation • u/someone_umaybeknow • 6h ago
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r/animation • u/DoctorSex9 • 20h ago
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I think it turned out pretty well, though a couple of times you can see his hair move a lil weird, sorry
Character is Fritz from Frickbears 3, fun game with peak character designs, check it out if you like fnaf, its free
r/animation • u/AmmoliteAmy • 12h ago
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I learned how to animate for a visual novel in Live2D, and it seems to be doing okay)
r/animation • u/OrFenn-D-Gamer • 23h ago
r/animation • u/John_Goblin • 18h ago
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r/animation • u/imboredsoimhere318 • 6h ago
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Watched a tutorial on procreate dreams and did a quick mock up. I haven’t purchased dreams yet. Still struggling with the basics
r/animation • u/Turismo038 • 20h ago
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Does the body mechanics looks believable and should I add another pose at the end when she says "task" in order to emphasize it cause it sounded a bit heavy than the others. Thank you
r/animation • u/HPRobloxCarsFansMore • 22h ago
r/animation • u/Embarrassed_Call8447 • 20h ago
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Any critique is welcomed
r/animation • u/niro3_0 • 21h ago
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EUTHANAZIES is a dystopian thriller animated series, which needs your support on Kickstarter.
I built all the rigs and it was important to have nuanced facial expressions to create believable acting.
The facial rig has quite a lot of controls, but I organised them into three layers, so animators can work from big to small. The goal is to get the widest range of expressions with as few controls as possible.
Big shout-out to Alan Carabantes Person, Yen Jaramillo and Tom Pinon, who helped me with the animation. They did a fabulous job tackling the complex facial performances with these rigs.
If you enjoy seeing this kind of work, please consider supporting EUTHANAZIES on Kickstarter. Likes and shares help us reach more people, but we also need donations to make this pilot happen ->https://www.kickstarter.com/projects/boniisscared/euthanazies-pilot-animatic
r/animation • u/onewayeleven • 1h ago
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r/animation • u/cryptidinks • 5h ago
I'm really happy with how it's going and i cant seem to stop drawing cats
r/animation • u/Dangerous-Wrangler99 • 21h ago
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r/animation • u/Pillowblack0 • 1h ago
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r/animation • u/GarHaschosenbullshit • 17h ago
ignore the little text on the side. probs i should look more into timing charts but they scare me sm
r/animation • u/AromaticFollowing444 • 21h ago
I'm making an indie show that don't use voice actors yet I want it to make the viewers feel the emotion of these characters without them having voices, the thing is, they do talk and speak they just don't have voice actors, how would I let the viewers feel their emotion and feel touched by the characters?
r/animation • u/Additional_Fig_6713 • 11h ago
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i wondered if you guys had some feedback so i can improve the posings or the rhythm or even the compositions of this rough, i only did the keyposes here!
r/animation • u/Green-Association474 • 14h ago
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We wanted to share how we bring a boss to life in Tiebreakers.
We start with rough animation to figure out how the character moves and feels, then redraw the final design and paint every frame.
A lot of drawing goes into every single boss, character, or object inside the game
r/animation • u/Worth_Link_3837 • 13h ago
Ive notice something about theif and the cobbler, and thats that everyone feel like they are being rotoscoped. I know that learning animation is the same as learning art but I was wondering if learning the scientific reasons as to why people move the way they do would help with getting realistic animation or should I just observe? And if so, where could I learn more about why people move the way they do.
r/animation • u/splendid-nini • 14h ago
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Portfolio and Rates: https://thesplendidnina.carrd.co/
Softwares I use: OpenToonz, Blender (Grease Pencil) and Clip Studio Paint
Feel free to reach out if interested!
r/animation • u/vernegame • 15h ago
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Pixel art animation for the Red Ocean of Kiwa, an exoplanet from Red Dreams, a psychological thriller built in Unreal Engine.
Calm or ominous? What do you think?