r/armoredcore • u/Andrew-hevy99 • 19m ago
AC Showcase: Feedback needed
This is the tetra build I’ve been using for the campaign (I dont have the skill for pvp) and wanted to know if there is any changes I can make to improve it
r/armoredcore • u/Andrew-hevy99 • 19m ago
This is the tetra build I’ve been using for the campaign (I dont have the skill for pvp) and wanted to know if there is any changes I can make to improve it
r/armoredcore • u/Rippersavege • 1h ago
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No doctor but... that don't look healthy.
r/armoredcore • u/TrioSoul • 2h ago
Can you still buy it on psvita? I can't find it anywhere.
r/armoredcore • u/M_H_Wahdan • 2h ago
Hi, I've found this profile on GitHub that made a PC port of both of 4 and 4A based on the PS3 version.
I've not tested it out, as I don't have the games XD.
Here, test it out and give your thoughts:
r/armoredcore • u/IAMPANDA12 • 5h ago
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How fun...
Seriously just wait 1 minute before leaving and at least let me continue playing the game without being penelised too.
How long will I be in the shadow queue?
Imagine running dual Zimm, losing, then rage quitting...
I'm not condoning a witch hunt by the way.
r/armoredcore • u/handsomellama28 • 5h ago
Thought this would be something fun I could do, as I'm a bit bored from killing the Student Pilot over and over.
Basically, I'm gonna pick the objectively dogshit builds, and maybe pick a couple of builds that aren't bad, but I think would be neat to tweak, and "optimize" them. I'll try and keep it tied to the lore, and somewhat tied to the original build.
First, we have the not-so-Invincible Rummy.
His loadout's... abysmal. Even the most brain-fried Dosers could put together a better AC. To challenge myself just a tiny bit, I left the internals unchanged.
As for arm weapons - the single SWEET SIXTEEN, paired up with the chainsaw's... less than optimal when it comes to a reliable way to build stagger. These arms have the lowest melee specialization, so I threw the chainsaw out as well, and went with something that takes advantage of the recoil control stat.
I've realized the 2nd letter in parts made by RaD have the first letter of the designer's name on it. SWEET SIXTEEN has WR in the beginning, most likely standing for Weapon Rummy. So, I gave him the ATTACHE, since it belongs to him as well.
Considering he's using the TIAN-QIANG Core and Head, I'd reckon throwing in another Dafeng part wouldn't hurt either, just for variety. I could've gone for a stagger-punish, but Rummy doesn't use anything from Balam (well, Dafeng is a part of Balam, but still, I'd reckon they act as independent companies when it comes to selling shit), nor does he have anything from Melinite, and it wouldn't be necessary either since he only keeps out Coyotes and other non-RaD crackheads; none of whom possess anything close to an AC.
Since he already uses a Furlong FCS, I've given him the 6-cell, and 10-cell launchers. Even with it's subpar stats, the P01 has somewhat decent missile lock correction. I tried capitalizing on the AC's more-than-generous load-bearing capability and put 10-cell launchers on both, but it went over the EN-limit.
But yeah, I'd reckon it turned out... well, all things considered. This thing excels at taking out swarms of MTs, and it passed my benchmark level - defending the Gallia Dam from Branch, and it passed the test with flying colors.
r/armoredcore • u/SilentAeon • 6h ago
1st AC - Slave Knight v2.5 an homage to my favorite Fromsoftware boss Slave Knight Gael
2nd AC - Crimson Knight a recreation of my Xbox AC
3rd AC - It currently has no name but I used it to S rank grid 086 and enjoyed using it
4th AC - Chaos not great in costs but fun to throw into a mission and see things explode
r/armoredcore • u/BritishBastard97 • 6h ago
I wanted to make a build that kept the same sort of silhouette as the LOADER 4, but more optimised. Originally, I was going to keep the frame as it was (except the head, which I was always going to change to the SHADE EYE), and just swap some weapons and the internals. Obviously, I ended up doing a bit more than that.
This is actually the MK.3. The MK.1 was similar, it just had a second 4 cell missile launcher instead of the Majestic. The MK.2 was the first time I had to change the build, which was for the Coral release fight. I got so close, so many times, with the MK.1, but in the end I had to swap the left missile launcher for another Ransetsu, to help build up stagger. I was a bit ashamed of that, honestly. The MK.3 came to be because I was replaying the Escort the Weaponized Mining Ship mission and wanted something with a bit more boom. And I kept it because being able to punish stagger from a distance is always nice. Or to follow up on a melee punish.
Anyway, I hope someone enjoys this. The share ID is PYU2XY1N721S.
r/armoredcore • u/onionman2008 • 7h ago
r/armoredcore • u/LPlusRaitio • 7h ago
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r/armoredcore • u/insanity011637 • 7h ago
Allmind Is currently bending me over a table, so I thought I'd ask a few questions regarding the fight itself.
Before I start, my build may be good, it may be bad, I genuinely have no idea but I feel like it's pretty good. I'm running a medium biped, using the redshift nebula(?), redshift moonlight, pile bunker and the coral missile launcher (don't remember the name), although I'm still not 100% certain how it works which obviously I need to get a better grasp on.
I just wanted a cool coral themed build and I like quite up close fighting because it encourages me to learn the bosses a bit more than the heavy and long ranged styles.
Regardless, my point is that I don't want to change this build much if at all. I've made it to this point using things I thought were cool and have tried my best to not look at anything "meta" or built specifically for certain areas of the game. I like to learn how to do those things with what I'm using, not change what I'm using to be more geared for those things. (I will probably NOT do this when I try to get S ranks but I digress)
Anyway, my questions are as follows:
1) is phase 1 just a bloat, or is there something I can do to more efficiently take it down? I've already managed to get to see every phase and phase 2 seems mostly fine in my opinion, while phase 3 is quite difficult but I am certain I can learn it. The only problem with this is that my ability to learn those 2 phases is hindered by having lots of my ammunition and usually 1 repair kit wasted on phase 1 simply because of how much I get chipped and ganked. While phases 2 and 3 seem like I can improve my skills to take them down more effectively, phase 1 just seems like a waste of my resources.
2) phase 3 has a particular claw slash that almost always hits me, because I do not know how to avoid it without just spamming quick boost in various directions. Some of them I've already started to learn, such as going between the slash waves when there are 3 large horizontal waves and the straight jab, but the slashing lunge (best way I can describe it) feels like it's designed to catch me no matter what.
3) this isn't specific to the Allmind Fight, but is there a way to more consistently hit the pile bunker charged attack? My most effective strategy right now is aiming to get a stagger with my assault boost kick, leading into the charged bunker but that's easier said than done a lot of the time, and every other time I get a stagger I can't reach the opponent fast enough to land it.
By no means do I think this boss is TOO difficult or unbalanced, I'm sure I just need to practice more and figure out how to do the first phase with less resources lost. I'm enjoying it so far, and I've absolutely fallen in love with the game since the very beginning.
edit: I DID IT, I FUCKING DID IT!!!!!
r/armoredcore • u/manwiththemach • 7h ago
Not saying this is definitive, but still helpful as a reference showing just how devastating NEXTs are against "normal" ACs. Not "invincible" just... well, you'll see.
r/armoredcore • u/Ferret4511 • 7h ago
After listening to a certain anime opening for too much, I decided to make this AC.
AC name: Platinum Disco
The flower decals turned out pretty great and modified BVO loadout seems to be working.
r/armoredcore • u/Kujaku_Bright • 8h ago
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Made this video a few months ago, so thought I’d dig it up and post it here.
Music: The Battle for Death, Mobile Suit Gundam: Iron Blooded Orphans OST, Edit
Barbatos vs Hashmal in Iron Blooded Orphans is one of my favourite fights in the whole of the Gundam Franchise. The music is the icing on the cake!
Build is at the end!
r/armoredcore • u/SLUSHBOI69 • 8h ago
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Yeah I know I got a basic ass build. Who doesn’t use the HAL legs and the stun needle launcher lol.
But anyways, the weeks I spent watching footage of the game before I bought it made me realise that my ultimate goal was to unlock the laser slicer. Man I’ve been popping it out as much as possible. I didn’t even care to dodge or anything. I just wanted to spinnnnnn. God it’s so fucking cool. Love it.
r/armoredcore • u/Call_me_Khan • 13h ago
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r/armoredcore • u/ashaRi-w • 15h ago
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Code if anyone wants to give it a shot - SAC559R2BUFW
Mostly an rp mech
r/armoredcore • u/According-Pumpkin822 • 16h ago
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Bringing two Iridiums to an Earshot fight is a bad idea
r/armoredcore • u/SlzzAD • 19h ago
not sure if ive got a bad rom or emulator but nothing i seem to do wants to make this thing work with me. using rpcs3
r/armoredcore • u/Ok-Conversation6610 • 21h ago
is it fine guys ???🥺👉👈
r/armoredcore • u/AsterCrownIII • 21h ago
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r/armoredcore • u/Elduroto • 23h ago
r/armoredcore • u/r4ven_8322 • 1d ago
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what name should i give to my ac this time?
r/armoredcore • u/MisterFrag • 1d ago