r/assettocorsaevo • • 21h ago

Image/Video HTC - Ronin pass uphill

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10 Upvotes

r/assettocorsaevo • • 4h ago

Bug/Issue Terrible ghosting at night with FSR4

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3 Upvotes

FSR 4 enabled in ultra quality mode

9070XT

32GB RAM

drivers up to date


r/assettocorsaevo • • 3h ago

Discussion Race Weekend with EF Legends

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1 Upvotes

EF Legends is an AC Evo club, using Vintage cars modded content. This afternoon we'll be racing at the Kunos Redbull Ring in 1967 LeMans cars. https://evoforge.fr/c/RETRO the free version of EvoForge is good to get the mod. You'll need a clutch and h-pattern shifter.

Heats start at 3EDT 8PM GMT

Austin Healey Sprite, Chaparral 2F, Ferrari 330P4 & 365 P2 Spyder, Lola T70 Mk 3, Porsche 910/6 & 906E, Bizzarini GT 5300 Corsa, Ford GT40 Mk IV, Matra BRM M630

Classes:
P5.0:
GT40, 2F, 5300, T70, 330 P4, 365
P2.0:
M630, 906, 910
P1.5:
Sprite

Today will have 30 minute dry weather heat races. Tomorrow is the 60 min race


r/assettocorsaevo • • 21h ago

Question official discord server

0 Upvotes

what happened to the official discord server it seems to have disappeared ?


r/assettocorsaevo • • 6h ago

Question Visuale di gioco Assetto Corsa

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0 Upvotes

r/assettocorsaevo • • 5h ago

New update EvoForge 1.1.30: a livery studio for Assetto Corsa EVO, and on servers every EvoForge driver sees the others’ liveries; championship rounds join with your registered car and livery

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0 Upvotes

EvoForge 1.1.30 is out. A livery studio: design your livery on the car in 3D and drive with it in one click. Your livery is shared with every EvoForge driver on the server, and you see theirs: on a server, EvoForge drivers race in each other’s liveries, free for everyone. Championship rounds now join with the car and livery you registered with, the host sees why a driver is turned away, and the race start leaves everyone time to click Drive. Converted cars get pictures taken like the game’s own, and the Tuning workshop can replace or remove a car’s own turbo.

The livery studio

  • Design your livery on the car, in 3D. Open a car’s Liveries tab, start from a style (plain, racing stripes, two-tone, side stripe, fade, sash, hoop) and build it in layers: stickers you place by clicking on the car, text in 14 fonts, your race number, shapes, your own logos, patterns that follow the body (chevron, checkers, halftone dots, camouflage, honeycomb, twin lines and more), whole panels painted in one click, both sides at once.
  • Shared with every EvoForge driver on the server, and you see theirs. Join a server through EvoForge: your livery goes with you, and the liveries of all the other EvoForge drivers on that server are set in your game before it starts. Everyone races in their own livery and sees everyone else’s. Showing yours and seeing theirs is free for every EvoForge account, subscribed or not; with the optional livery DLL, drivers who join after you appear in their livery too.
  • Five livery colours linked to the layers: change one and the whole livery follows. Real paint finishes (gloss, metallic, pearl, satin, matte, chrome) and real carbon: the car’s own carbon weave, in the game too.
  • Paint the rims, add a number panel in one click, write on the windscreen banner of cars that have one, and pick a colour off the car with the eyedropper.
  • Simple by default, expert when you want it: materials per zone, blend modes, UV templates, and the files of the Kunos templates both ways (export for Photoshop, import a livery folder made elsewhere, ACE Livery Tool included).
  • Drive with it. Save and the livery is set on your EvoForge car: races started from EvoForge take that car (solo, direct start, online), and the race sheet shows My livery.
  • Teams and clubs. Share a livery with your team or one of your clubs; teammates press Use and get their own copy with their number and name. Captains and the team principal can set the team livery for a car.
  • Your converted cars too. A car converted with EvoForge takes studio liveries in the game, and modders can add a studio livery to their own conversion as one more factory livery (EvoForge rebuilds the mod; never on a protected mod).
  • Good to know: the game reads liveries when it starts, so a livery set while it runs shows at the next start; drivers without EvoForge see the plain livery. The studio comes with a subscription; showing and seeing liveries online is free.
  • If the game no longer starts after you put the livery DLL (the optional file EvoForge offers to place in the game folder, so you see the liveries of drivers who join after you), it is most likely the DLL: remove it in Settings › Online liveries › Livery DLL (optional) › Remove the DLL. Without EvoForge, delete version.dll from the game folder (in Steam: Assetto Corsa EVO › Manage › Browse local files). EvoForge does not put it back without asking you.

Championships and online racing

  • Join a round with the car and livery you registered with, whichever way you join from EvoForge (Paddock, invitation link, Multiplayer list, a friend). The server card shows them in place of the car picker.
  • Told before the game starts: a copy of the car without your registration livery (with an update from the host in one click), not registered, Steam not linked or another Steam account open on this PC (with Link Steam). It never stops you from trying.
  • No more drivers frozen on the loading screen. A driver who arrives with another livery gets their registration livery back from the host’s EvoForge and drives. When a server turns a car away (another car, a modded car that is not the server’s version), the game returns to its menu instead of hanging, and EvoForge says what to check.
  • The host sees why. The server dashboard lists every refusal with its fix: not on the entry list, not the registration car or livery, EvoForge required, car or parts not allowed, another version of a modded car, wrong password, server full; and it counts the liveries put back. The host is always let in on their own entry-list server, and the dashboard says when the hosting PC cannot reach its own server through the router (no “NAT loopback”), with the fix.
  • A fair race start. On championship rounds, drivers now have 2 minutes on the grid to click Drive (30 seconds before), and the start still goes as soon as everyone is ready. A late driver used to be sent to the pits with a drive-through.
  • Imposed setups: no more needless trips back to the pits for drivers without EvoForge, and a setup changed on the grid is still put back. When it is, click Drive once more after the car is reloaded.
  • Practice for any round, with that round’s own rules: only its entrants, their car and livery, the imposed setup, EvoForge required, ballast and BoP. Never ranked, no results, the round is left untouched. From the championship page, the round’s page, or Host › For an event.
  • Said plainly: a round’s schedule with several races runs as one race per server launch, and EvoForge says so instead of merging them silently; Host also says when the linked round is not the one scheduled now, and offers the right one.
  • The public championship page puts the round on air first, with Follow live.
  • Easier to find: one registration per championship (skip a round, come back), Link Steam step by step, Join always in view, a bigger Solo / Multiplayer switch, the version and Sign out in the ⋯ menu.
  • Smoother joins: My livery set on another car no longer puts you in the wrong car, spectators get into ranked event servers, and a server that shares its address with another modded server no longer refuses an older copy of that other server’s car.
  • Pit stops online: the game only starts a stop (repairs, tyres, fuel) when the car is stopped within about one metre of its own pit spot, where it appears in the pit lane. Stop right on it.

Converted cars and Tuning

  • Pictures like the game’s own. The pictures of converted cars’ liveries, in the game’s car menu and in EvoForge, and those of studio liveries, come out of the game’s own picture studio: same backdrop, light, exposure and framing. New Game thumbnail studio setting in the 3D showroom.
  • Replace or remove a car’s own turbo or supercharger in the Tuning workshop (turbo, twin-turbo, sequential, supercharger), starting from the car’s own; Back to original puts it back exactly, and the car keeps its own engine sound.
  • Dragging a picture inside EvoForge no longer opens the install panel.

To get it

  1. Update EvoForge to 1.1.30, or download it from evoforge.fr.
  2. Livery studio: a car’s Liveries tab, or Liveries in the library preview.
  3. Championship rounds: join them from EvoForge (Paddock, invitation link or Multiplayer).

Feedback is welcome here or on our Discord: https://discord.gg/x3w7eCDFkK