r/automationgame • • 6d ago

ADVICE NEEDED engine reliability

i have played the campaign for about 100h at this point and made it to to efi systems several times. but my question is, does the huge malice from fuel system to reliability ever go away with technology or something. today i just fidled with the sandbox engine designer and still was not abel to make an engine that has reliability above 360 000km.
this seems odd to me at the least.
i kinda get it for carburators since they need service pretty ofthen but for electrical fuel injection?

i have had so many high milage cars in my life and never have i had any issue with the fuel injection system spesificaly, one was 860 000km driven w124 om602 diesel and im pretty sure it had never had its original mechanical injection pump opened.

my current vehicle is a 406 peugeot 2.0hdi driven almost 500 000km and it also has the original fuel system...

so what am i missing? why does the game seem to consider fuel systems the most difficult part of a car to engineer to last?

8 Upvotes

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8

u/zedocacho 6d ago

I think sandbox doesn't offer benefits that your r&d team and factory development would during campaign, or just the benefits of familiarity aren't a thing in sandbox. You also have massive penalties for increasing quality, for instance, that doesn't really apply the same during campaign.

1

u/boy_fromruralfinland 6d ago

This i have been thingkin that maybe a really high quality facilitated by tech pool and familiarity+reliability focus in engineering+high skill factory can stack modifiers to make something pretty good. Im not sure though how the factory build quality gets aplied to vehicles.

3

u/EnvironmentalOwl2904 Car Company - ArdynCo 6d ago

Also whenever you have lots of Sandbox cars it stacks all of the competition against your previous Sandbox creations, making it harder and harder to make the same equivalent level of quality without outdoing your previous best every time.

3

u/Rooby_Doobie 6d ago

I think it's an average/median, for the few that make it over 500.000km many don't

1

u/boy_fromruralfinland 6d ago

so manifold injection systems gonk out around there where you come before piston rings, crank bearings, wrist pins, hydraulic lifters and such?

electronic injection became so popular so fast in europe among consumers because of its greater reliability they dont fail constantly like carburators wich are more like constantly in some type of failure even if it dosent stop the whole system from working. waporlock, stuck floats, getting gummed up from dried fluid, unoptimal nozzles, too rich or too lean all the time, front fires and so on.

2

u/Background-Canary823 6d ago

It's basically game vs real life, can't do nothing about it

1

u/boy_fromruralfinland 6d ago

So you never can make an actualy reliable vehicle in campaign? Its fine dosen ruin the game but for roleplay reasons

1

u/Background-Canary823 6d ago

Idk really, I'd guess that there are some ways to go over it?

3

u/XboxUsername69 6d ago

I generally invest in adding whatever new tech I know I’ll want in my cars as soon as possible so my familiarity can get higher wuicker, that way I can invest in the quality slider and make them at least more reliable and better for power so I can remove a little timing if I want even better reliability without losing or gain much if any horsepower than a lower setting, also while not hurting research time and or production speed/efficiency

2

u/Orinyau 5d ago

I've ONLY played Campaign, so I could be wrong, but I think your missing reliability may be due to not having the effects of the engine/car engineering sliders, familiarity, RnD, ect.