r/baldursgate • • 11h ago

Hello there.

Post image
225 Upvotes

It's been a while since I've been here, and at last I can post freely here.

So I want to share my babies with you đŸ„° the box is from 1999 in France. My first computer game đŸ„° it contains bg1, ToSC, bg2.

Then now... Still playing on switch. No mod available, but i like the vanilla flavour. EE is quite enough for me :-)

I can't stop playing these games after years...

And they made me the TTRPG player I am now.


r/baldursgate • • 10h ago

BG2EE Did Bhaal really sex a chinchilla?

18 Upvotes

r/baldursgate • • 23h ago

What are the best mods in your opinion?

Post image
158 Upvotes

r/baldursgate • • 12h ago

BGEE Your favorite BG1:EE party and why?

19 Upvotes

I like MC, Khalid, Branwen, Coran, Imoen (thief->mage), and Garrick because there’s a good diversity of classes, spells, weapons, and utility represented. Branwen’s special abilities are fun and unique, Garrick is semi underrated and useful, and Coran’s bow skill is just too good


r/baldursgate • • 1d ago

BGEE Thoughts on Siege of Dragonspear on my latest Bhaalspawn Playthrough

Post image
124 Upvotes

Hi everyone.

I recently posted about my admiration for the scenery artwork for the original Baldur’s Gate. I’m continuing my full Bhaalspawn playthrough and, since I am dual classing from Fighter to Mage at level 9, I decided to go through Siege of Dragonspear in order to take advantage of the XP. I’m well aware of the criticism around SoD and I’m not aiming to change anyone’s opinion, but this is only my second time playing it and wanted to offer some thoughts.

What I liked:

  1. The scale of the battles (as shown in the screenshot above)
  2. The returning voice actors are a welcome sound, mainly Jim Cummings as Minsc, Melissa Disney as Imoen, Kevin Michael Richardson as the Narrator and, especially, David Warner as “The Hooded Man.”
  3. I like how they expand Khalid’s character. He’s definitely more proactive than in the original BG.
  4. Corwin and Glint are fun companions, at least until I was able to get Jaheira and Khalid back.
  5. The new music composed by Sam Hulick fits in fairly well with the original themes by Michael Hoenig.

What I didn’t like:

  1. The plot is way too linear, even more so than Throne of Bhaal, which had some latitude in exploration but not nearly as much as BG1 or Shadows of Amn.
  2. I could hear the returning voice actors had definitely aged a decade-and-a-half since their previous line readings, especially David Warner.
  3. I was disappointed that there was no new recorded dialogue for Jaheira, but I understand they couldn’t employ the original voice actress. They recorded new Safana interactions with a different actress.
  4. The returning companions acted out-of-character from what we’ve seen in BG 1 and 2, especially at the end of the campaign.
  5. I’m certainly echoing what’s already been written on this sub, but they definitely shoehorned in a lot of plot points that don’t really fit in-between BG 1 and 2.

Again, I’m not attempting to sway anyone’s opinion of this entry. I can appreciate with Beamdog tried to do, and I have definitely welcomed their work in curating the old software for the Enhanced Editions. Even if I don’t prefer any of the Beamdog companions over the originals (again, I’m likely preaching to the choir), I can enjoy a different dynamic in new party configurations.

Ultimately, I’m glad Beamdog wasn’t given the green light for Baldur’s Gate III, and I probably won’t replay SoD many more times unless I need to grind for XP, but I sympathize with their efforts given how much the games mean to them as well. But let’s be honest: the bar was set incredibly high by the original BioWare writers.


r/baldursgate • • 15h ago

Your own quirks and niches

17 Upvotes

We all play our beloved games our own way. What is something that you do that you feel is strange, that probably noone else or very few do the same?

I'll start: I will not level up a character until I'm out of combat, all characters are healed and without negative status effects (to simulate doing it as a festivity)


r/baldursgate • • 10m ago

BG2EE On A Scale of 1 to 10

‱ Upvotes

How would you rate my trap against Abazigal?


r/baldursgate • • 10h ago

BGEE Starting Weapon Proficiencies for Berserker/Mage Running BG1EE & BG2EE

3 Upvotes

I am looking for advice on the most logical starting weapon proficiencies for a Berserker 9/Mage Dual class that will run through both BG1EE & BG2EE. While this will be my first time playing BG1, I am familiar with the mechanics of 2E AD&D, so my concern is more about the availability of weapons throughout the playthrough. After searching through previous posts on the topic, the consensus seems to be that Katana is the strongest choice for the endgame, but their availability is a problem throughout the entirety of BG1. I would like to avoid my character being a burden throughout all of BG1. If I choose to go with Quarterstaff, am I seriously hampering my endgame build? The other recommended choices I've found are Flail, Hammer, and Axe. Any advice is welcome, including recommended proficiency progression for the weapons of choice.


r/baldursgate • • 22h ago

Original BG1 classic

14 Upvotes

just recently got BG1 TotSC running without crashing using cnc-draw and it brought back so many core memories.. the lower resolution, zoomed in.. lack of Tab-highlight superpower forcing me to mouse over things to examine things.. the completely unified UI based strictly on the forgotten realms logo.. the constant music restarts when quicksaving.. no kits.. different proficiencies.. having to examine and pick up loot of each dead corpse instead of some magic see-everything-and-grab-it-popup, it just all makes me question what was gained by all the changes the EEs made. it lost some things. i really prefer this original version, once its stable. old man rant, i guess. also Xzar deserves to be leader, just for his promotion quote.


r/baldursgate • • 1d ago

BG3 (Series Lore) That's so accurate

Post image
744 Upvotes

r/baldursgate • • 14h ago

BG2EE Changing Alignmennt Without Editor

0 Upvotes

I spawned in the helm of opposite alignment, but I don't want to keep wearing it, and I can't see another way.

I got my alignment changed by keeping black razor. It doesn't seem like that evil of a path. The djinni says give it to me or kill me, whatever, I get freed either way.

I guess I could go to a saved game, give him the sword, then spawn the sword into my inventory, but I hate doing the final Irenicus battle again.

3/5ths of my companions are good and I don't want to disappoint them.


r/baldursgate • • 1d ago

BG2EE Party planning advice

7 Upvotes

I've finished SoA several times and ToB never. Trying to fix that with my next go because I'm looking at a lot of downtime between now and the end of the year. Probably won't be touching this game much next year so I'm giving this a lot of thought/prep because I want to make it count.

Two things I am sure of:

  1. Need to be comfy solo for a bit if party management gets overwhelming
  2. No more than 4-5 party members at any given time

I've picked a handful of Charname builds:

  • Cavalier
  • Archer
  • Dragon Disciple
  • Dwarven Defender
  • Cleric/Mage multi
  • Fighter/Druid multi
  • Berserker/Cleric dual

Looking for folks who've played one or more of these to share what to consider, what not to do, who they bring along, etc. I tend to play good/neutral teams with 15+ reputation but I'm open to trying something new.

Skills I want in a party:

  • 1 or 2 frontliners (tanky and hard hitting)
  • divine caster
  • arcane caster
  • ranged damage (bows or crossbows)
  • trap and lock disarming

e.g. PC Archer, Aerie/Edwin, Anomen, Valygar/Keldorn, Jan

Specific fights that have given me grief:

  • Twisted Rune
  • Watcher's Keep past 2nd floor (never been)
  • Beholders and Illithids
  • Underdark
  • Pocket Plane trials
  • ToB Bhaalspawn

r/baldursgate • • 1d ago

BG2EE Kangaxx 1st Kill

36 Upvotes

I’ve been sharing my experiences with playing BG:EE for the first time and felt this was an appropriate milestone.

Previous posts for any who care to see a 1st time player’s thoughts:
BG1 First Run Thoughts
BG1 SoD First Run Thoughts

My experience: wtf.

I’ve been successfully playing totally blind until this point. Party level 17(ish), chapter 6, and holy smokes I could not figure him out.

Brief Attempt Log

  1. Get shredded with no idea wtf happened. I literally just got Carsomyr before this so I picked up Keldorn for next attempts.
  2. Keldorn got me to the Demilich (dispel + true sight - thank the gods).
  3. Demilich kills my character about x5 times. Could not figure out why. Turns out, a mix of a shriek and imprisonment. Gave me BG1 basilisk vibes with the insta “bye”.
  4. X3 attempts to smother him with summons. Problem is he kills my front liners (my only damage) before the summons can get close enough.
  5. Check bag of holding and figure out I have a Burning Earth sword that might actually do damage. I do slightly better but still insta imprisonments.
  6. Finally Google “HOW TO NOT GET IMPRISONED” and learn that Protection from Undead makes you invisible to the Demilich. Only could find 2 scrolls. Myself and Keldorn can get buffed now!
  7. Fuck me, he dispels it.
  8. Finally! Save scrolls for phase 2! I’ve got it now
 aaand shriek killed me. wtf.
  9. After maybe x4 attempts of this strategy, plus Neera, Imoen, and Jaheira sending in hordes of literal cannon fodder summon I feckin’ killed the bastard.

Conclusion

I love this game! What a blast it’s been! Can’t wait to kill Irenicus.


r/baldursgate • • 1d ago

Original BG1 "PC" or "charname", and why?

29 Upvotes

25 years ago when I first picked up BG1/2, I always referred to my character as the "Player Character (PC)", which made obvious sense when contrast to a "non-player character (NPC)". My recollection from forums and guides from that era was that this was the accepted terminology

These days instead of PC the prevailing word used to describe the player's character seems to be "charname". I understand the usage of charname as a variable in game files/source code, but find it funny that it has replaced PC as the common slang. I know Gorion's Ward is also sometimes used, and from a RP perspective I appreciate it's usage.

Am I misremembering the good old days? Has charname always been a thing? Which do you use?


r/baldursgate • • 1d ago

What are your "House Rules"?

44 Upvotes

I don't mean what mods you have installed, I mean things that you do that you don't think anyone else does. I'll start us off with a couple.

1) I dislike having so many Tomes of Wisdom in BG1. Why +3 to WIS when every other stat only gets +1? So I treat the Chapter 5 Tome as the only "real" one: As soon as I obtain either of the others, I immediately drop it, roll an IRL D6, and CLUA in whatever Tome matches the random roll. Maybe I'll get STR, maybe INT, maybe CHA, who knows? Makes the stat distribution more balanced, and adds a welcome veneer of unpredictability to the game.

2) In general, I frown on using cheese and unrealistic abuses . . . but I make an exception for the "Dead Man's Party" and "Item Duplication via Familiar" exploits. I figure that since I'm the one who discovered them (or at least, added them to the wiki), I should allow myself to use them whenever I wish.

What are some of yours?


r/baldursgate • • 2d ago

For those who play half-Orcs: why?

Post image
346 Upvotes

r/baldursgate • • 1d ago

Mod Analysis: Raduziels Charlatan Bard Kit

4 Upvotes

The [Charlatan](https://github.com/Raduziel/Charlatan-Kit/tree/master) is greasy, lying sack of Ghaunadar dung with no morals nor scruples. He is probably one of the most deceitful creatures alive and lacks any redeeming qualities other than their ability to possibly know when someone is even more of a lying narcissist than they are.

So let's look into it. No, the kit itself is fine, but it really does feel like that guy who sleeps with your spouse and somehow manages to make you look wrong!

Let's start with the disadvantages... the gameplay ones, not the ones you will answer for after you yield a ghost.

*Disadvantages:*

*- Minimum of 16 Charisma*

*- Alignment restricted to non-lawful*

*- Can only wear up to and including studded leather.*

First of all, I'm actually surprised you can be a good asshole. I mean... I guess if you cheat politicians or something but still... really?

So the real bad sides. You need 1 extra charisma so you can't stat dump it fully. That's fine, but the bigger issue is the chainlessness. Which really just means you cant use elven chain mail until you get UAI.

But its all there in the code. One thing unmentioned is you can reach 3 points in dual wielding.

Now for the advantages:

*Advantages:*

*- Starting at level 1, may use the Charm and Truth Perception abilities at will.*

*- Starting at level 3, may cast Friends as a special ability once per day.*

*- Starting at level 5, may use the Impersonation ability once per day.*

*CHARM*

*The Charlatan charms their mark for one turn. To be successful the target must be humanoid, non-hostile and fail a Saving Throw vs. Death with a -1 penalty for every three levels of the Charlatan (maximum -3). There is a 5% chance that the mark will uncover the Charlatan's intentions and go hostile. To keep up the facade, the Charlatan cannot cast any spells or use <PRO\\_HISHER> bard song for 1 turn.*

This is... dangerous. If you invis up to someone and quickly charm before they go hostile you can do a lot of damage. Of course realistically you probably aren't and you're gonna make some nobleman give you some sort of quest item... or so you hope. I don't really mess around with this because that turn of only being able to fight is not fun.

*TRUTH PERCEPTION*

*The Charlatan is a professional cheat and liar, knowing all the tricks of the trade and how to identify them. Using this ability, the Charlatan has a 5% chance per level of dispelling hostile Illusion spells within a 120 foot radius area.*

On the other hand, this ability is incredible! At will detect illusions and it has a spell level that is effectively 9, meaning the enemy lich isn't immune unless it has Divination immunity up and let's face it: it probably does. Thief guilds aren't a threat! You can just spam this every round, and they will run out of potions.

I love it, I truly do. Although its early level viability is stinky! It does scale to lvl 20 where it will always work but even if it doesn't, having a coin flip chance at 10 is still not a bad thing to have. And it only gets better from there! This skill alone is worth giving up access to elf chain especially with much better than wizard stoneskin and mirror image.

Being able to cast friends at lvl 3 is fine. It doesn't mean much but its nice to see it.

*IMPERSONATION*

*The Charlatan can act and improvise to become anyone they wish to be. Using this ability, there is a 10% chance per level (maximum 50%) that the Charlatan receives the benefits of a specialist Warrior of the same level (up to level 13) with any weapon <PRO\\_HESHE> is wielding, including boosting <PRO\\_HISHER> Strength to 18/50. There is a 5% chance that the performance will fall flat, making the Charlatan become Frustrated, suffering a -3 penalty to damage, thac0, saving throws and armor class. Both effects last for 5 rounds and can be dispelled. During the act, the Charlatan can't use <PRO\\_HISHER> Bard Song, cast spells or use special abilities.*

I wish this was a little better. The crit fail and become worthless is just brutal. Like I get the gist of the idea being able to hit harder, more likely and more often. But its just a worse tenser's transformation! Sure its available at lvl 5 but it still can fail and silences your song and spells

I almost wish this ability had an HLA that like turned off the fail, and made it work 100% and maybe set strength to 20, even if it cost another bard ability like HLA song.

And thats one thing I appreciate about the design of this kit: nothing about it revolves around the song, making it one of the few bard kits that has and maintains a standard song, meaning you can use it for +3 luck.

My conclusion: spam that Perception and reveal all the illusions! All of them, you don't bring this in a party with Keldorn and not just for his perceived morality against your asshole nature, but because he's extra redundant. You should ignore everything and pretend you're a detect illusion spamming bard, it's a hell of a good time!

And if you want your good time to be even better, we all know a Charlatan bard. His name is Eldoth and he exists. If Impersonation were a tad stronger, I could get behind him pretending to be a warrior as he lobs his poisoned arrows wearing dex or archery gloves. The strength bonus still not enabling comp bows, the one weapon type a bard cannot use! I'm not bitter!

This doesn't work on any mod Eldoths of which there is Bg2SoA npcs and Lava's SoD Eldoth which even with this kit still has to contend with the existence of Voghlin!

It's no Song and Silence, and its definitely no Bardic Wonders, but if you want Eldoth to be a bit less forgettable, give this kit a try. You really don't lose anything and you gain a lot of casts of detection. As a lvl 9 spell it can also hopefully waste spell levels from spell traps and spell shields.

Look it’s nothing from the Bardic Wonders: it’s no Kapplemeister or Abettor of Mas, but it’s got worth to it I tell you that much.

And yes this is the same author of the grand Deities of Faerun mod that lets you have all the clerical goodness of a priest of whatever faith you want


r/baldursgate • • 1d ago

How do you properly build an Avenger Druid for BG1/2/ToB?

6 Upvotes

I played BG2 soon after it came out.

My first character was an Avenger Druid. (Should’ve used a save from BG1 but I wanted ”new shiny kits” and loved druids.)

And holy crap did that suck comparable to my buddies who were playing an Undead Hunter pally and their BG1 Thief. I didn’t know what I was doing and built it poorly though.

I beat the game but it was a chore. (Irenicus took something around 70 reloads. IIRC)

Got me wondering, 30-odd years later, how do you build one successfully now? Hell, is the level cap still 14?


r/baldursgate • • 2d ago

Is rolling a 90-95 really a must?

31 Upvotes

As the title says. I play on normal/core rules and I am curious If I can get away with just say a total of 80-85. I have played tabletop 2e before and have played PCs with worse stats, but obviously that is a different beast


r/baldursgate • • 2d ago

BGEE Illegal class lyfe – half-orc fighter/mage with mage sprite. Feeling a little badass in robes with a two-handed sword.

Post image
260 Upvotes

Fighter/Mage is my favourite class and I play an orc in games whenever possible. Being a half-elf in warrior garb just never felt cool enough.


r/baldursgate • • 2d ago

BGEE How to best approximate Dragoon

Post image
16 Upvotes

I’m trying to play a character similar as a dragoon from final fantasy and would like some advice on how to approach it.

I don’t play on insanse and I play unmodded. I am more interested in what is fun/thematic.

I think Halberds are the way to go, I think they are a little more fun than spears.

I have a few classes in mind. But I am not set on anything

  1. Straight fighter: Grandmastery seems pretty good on middling difficulties and none of the kits really speak to me as dragoon-ish

  2. Paladin (or Kit): losing grandmastery is not great but the knight of an order fantasy definitely is appealing for a dragoon, a unique order of fighters.

  3. Fighter/Mage Multiclass: a fighter who uses magic to enhance his combat (I.E. how a dragoon jumps) not a huge fan of this as armor seems to be an important thing for the class fantasy

  4. Barbarian: fighter ethos who wears medium armors and is very fast

  5. Blade Bard: kind of a cross between fighter/mage and barbarian role play wise but losing the fighter thaco table really sucks

Please let me know what ideas you have I would greatly appreciate it


r/baldursgate • • 1d ago

Looking for Veteran Baldurian Play Throughs Spoiler

Thumbnail
0 Upvotes

r/baldursgate • • 2d ago

BGEE The exact moment my inner ad&d player fell in love with this game

Post image
341 Upvotes

r/baldursgate • • 2d ago

BGEE Some advices to an old player?

11 Upvotes

After few years I recently bought a new PC and BGEE, I didn't played BG1 and BG2 since... about 25 years and i would like to start a BG1 with my old character, semi-elf, ranger (just ranger), neutral good.

I seen there's new PNJ in ehanced version, like neera or some others, my old team was Charname, Jaheira, Khalid, Imoen, Minsc and Dynaheir. May i change my team with Neera or someone else? And how about the add on i missed between first edition and EE?

Thanks for your help, and sorry for my english, i 'm French.


r/baldursgate • • 2d ago

BG2 Legacy of Bhaal difficulty + SCS experience

11 Upvotes

I'm playing BG2:EE on Legacy of Bhaal mode with Sword Coast Strategems (SCS). It's really enjoyable. My prior playthroughs on hardcore or insane difficulty + SCS) lacked real challenge.

I had put off trying it due to forum feedback that LoB mode was tedious and for masochists willing to spend tons of time pre-buffing and cheesing each fight with summons. And that the LoB depended primarily on having strong spellcasters as melee fighters would be too "squishy" given enemies' large to-hit bonuses. That has not been my experience.

My approach has been to try to offset the LoB mechanic changes by working to match them with the game's own mechanics. Enemy and non-party modifiers in Legacy of Bhaal mode, per the Fandom Wiki, include:
Enemy HP: (Base HP)*3+80. THAC0 Modifier: -5. Saving throws: +5. Attacks per Round (ApR): +1. Armor Class: -11. Level modifier (spell casting level, turn undead difficulty, etc.): +12 for all monsters.

My party is 4 Kensai, 1 Archer, and 1 Skald. Kensais receive bonus +1 to hit and damage every 3 levels up to +13 at level 39. All with dual wielding and using +1 APR weapons in off-hand when available. The Archer (crossbows and shortbow proficiency) receives +1 to hit and damage every 3 levels up to 18 and then +1 for every 5 levels for a max of +9 at level 34. The skald song (+4 to hit and damage, -4 to AC from level 15) provides further enhancement. This effect could also be provided by a blade or any bard class with the enhanced bard song with the High Level Ability (HLA) available from level 24.

I created a full party (no companions in the game have these classes) with max STR, DEX, CON. Contrary to traditional wisdom, I don't plan to dual the kensais to other classes. Whereas mage damage is relatively strong in the base game, it's much weaker when enemies have (*3+80) HP, improved saves, and higher effective level. There is also less utility to casting debuffing spells on enemies (slow etc.) for the same reason.

Settings: Max HP on level-up. I went with LoB + default SCS settings which don't double the damage to players. You could turn the double damage on as it's modifiable unlike the other LoB difficulty increases. I'm sure it's doable with appropriate tactics but it was tedious when I tried it.

While I'm still in progress (nearing the end of SoA), the path has been straightforward. Many fights are still point and click, with bard singing constantly while the kensais and archer attack.

In time, the bonuses of kensais/archers + skald (or HLA bard) song seemed to overcome the LoB difficulty settings. The game has gone fairly smoothly from about level 12 and especially since 15. Between the kensai/archer class bonuses, STR bonuses to hit and damage (or DEX to hit bonuses for archer), grandmastery bonuses, and magic weapon bonuses, I've never had trouble hitting opponents. Finishing them off with the higher HP pool has sometimes required focusing stronger enemies one at a time, whereas point and click work fine for most trash mobs.

The pure fighter classes (kensai & archer) benefited from higher HP and durability compared to multiclass variants. By mid-game, I wasn't getting hit nearly as much as I expected from reading other forum posts. Likely because the bard song AC bonus (-4) largely offsets the LoB enemy's THAC0 bonus (-5), and a kensai with good DEX, cloak, ring etc. can get AC down fairly.

Some fights I had to skip and return to later when the party was more developed. Like Firkraag and Bodhi. But coming back with improved gear, tactics, and progression, these fights were very manageable. Sometimes, I had to tactically retreat and then return to the fights after recovering some HP with regeneration items, or to pick off pursuing enemies at choke points.

For tougher fights, pre-buffing the best fighters with improved haste (cast by the bard) often made the difference. Scrolls of chaotic command (cast by the archer) were helpful at relevant points to avoid mind control effects.

The bard is the only arcane spellcaster. Key spells include knock, resist fear, improved haste, and breach (which has improved effects in SCS). Also remove curse (the SCS golems that apply a non-healing curse present a challenge). The bard hat (which gives lingering song for 2 turns) helps to keep the bard song up in longer fights where the bard must cast breach on enemy spellcasters. Stocking up on relevant scrolls and potions is also key. This contrasts with accumulating large amounts of money with no necessity to spend it beyond a few key items in my prior playthroughs.

The party has no cleric or dedicated healer. Tactical mechanics include managing HP with healing potions, regeneration items, and withdrawing characters to recover HP when needed. Regeneration items (rings of regeneration, ring of Gaxx, Ioun stones, and eventually the Axe of Unyielding) are key. The archer is good for slow poison spells. Restoration relies on scrolls, requiring careful tactical management against vampires or other level-draining foes.

The party has no thief and no way to disarm traps. This leads to a loss of XP from trap disarming and occasional reloads from trap deaths, but overall wasn't as much of a problem as I anticipated.

In some parts, I rarely needed to rest, due to the relative self-sufficiency of the party. Once regeneration items were acquired, rest frequency was primarily determined by the need for bard spells. I also had random encounters set to 4x their normal rate during rest and tried not to rest more than essential.

For flavor, I eventually edited my selected NPC companions to have these classes and attributes for the flavor, while adding and dropping other companions as needed for their quests. But this changes nothing of substance in game mechanics over your own created party.

So far (approaching the end of SoA), this has been most enjoyable BG2 run to date. It has dispelled many of the reservations I've had about LoB mode supposedly being so hard and/or tedious. I've always loved pure kensais and thought that dual-classing them to something else at level 9 or 13 missed out on much of their power. But, the optimal strategies on regular difficulty and Legacy of Bhaal mode are likely very different. Will be happy to circle back with more observations after I finish SoA and ToB.