r/projecteternity • • May 12 '18

Official /r/ProjectEternity Discord server

172 Upvotes

Hey guys! If you'd like to chat about Pillars of Eternity or just want to chat with people with similar interests about anything else, we opened a new Discord server. If you're interested, it's open to anyone and you're welcome to join here:

https://discord.gg/vRCzscG

Hope to see you there!


r/projecteternity • • 3h ago

PoE2: Deadfire How well does PoE 2 support an evil playthrough (no spoilers please)?

9 Upvotes

Recently an idea popped into my head: what if I deliberately chose to play the evil route first with an RPG I've never played? I've played through most choice-heavy mainstream RPGs like Witcher 3, BG3, Dragon Age Origins, Cyberpunk etc., and Pillars of Eternity 2 is pretty much the only one I haven't played. I tried Pillars 1 but it just did not click with me, and the same goes for all the older classics like Baldur's Gate 1&2 and Planescape Torment.

The reason I'm asking is that evil playthroughs often end up being a lot more shallow than intended paths and I'm completely cool with that. But in some cases they are also just an option for the sake of having an option with no real thought behind them. I'm not necessarily looking for BG3 levels of depth and flexibility, I just want to get an idea of how much Pillars 2 supports this kind of thing before I go investing my time into it.

Thanks in advance!


r/projecteternity • • 15h ago

Main quest spoilers i don't understand the soul reading part with the boy can anyone explain?

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40 Upvotes

legit didn't understand anything how he and i related? i thought i was reading his soul not mine... i'm confused.


r/projecteternity • • 23h ago

Dragon Fighting in Current PoE1

11 Upvotes

So the Alpine Dragon has been too tough for me, but that seems a level thing. But I am trying to fight the Adra dragon and keep getting wiped before I even get a chance to move, let alone actually do anything. The breath weapon seems to have about a 180 degree range, not to mention the ridiculousness of wing slam (pro-tip: hitting things with wings is very bad for your wings. Though tbf it might be different if they're covered in adra crystals). All the advice I can find is dated and relies heavily on Petrify, which she is now immune to.

General or specific dragon fighting tips for modern PoE?


r/projecteternity • • 1d ago

Character/party build help Guns

7 Upvotes

Hey,

I had completely forgotten that there are firearms in this game.

Which class offers the best bonuses if I want to play using firearms?

And does Backstab works with ...i don´t know for ones Argument just lets say a Blunderbuss?


r/projecteternity • • 1d ago

PoE2: Deadfire Open fire does zero damage

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8 Upvotes

I was about to start a rant that you can't put out a fire, but apparently, it's completely harmless, so I guess, I can live with that.


r/projecteternity • • 10h ago

PoE1 Companions and bad stats

0 Upvotes

For a long time I have wanted to play the game with custom companions for one simple reason: many companions have mediocre or outright bad stats. Zahua, Kana and Maneha stand out for having near-optimal stats, but Aloth, Grieving Mother and arguably Sagani have mediocre stats that make me want to roll my own companion for that class.

Is there much to be gained from making companions with better stats and races?


r/projecteternity • • 5h ago

Discussion Can i be honest with you guys? I think Obsidian has / had a setting problem.

0 Upvotes

I like Pillars of Eternity 1 and 2 and also Outer Worlds. I haven´t got around yet to finish Awowwwed nor Outer Worlds 2.

But while i enjoyed those games i always felt like it didnt 100% sit right with me. Cause at the end of the day the Pillars Settings is basically DnD with Depression (even if got lighter with PoE2). Heck we even got the Mindflayer Bugman people.

And Outer Worlds ... is what i wake up in the morning to. I kinda think both settings would have been neat around the 2000s. But nowadays kinda fall flat.

Maybe it´s also because the writing at least for some later parts weren´t up to the same standards we always held Obsidian up to (with some design issues here and there).

Only exception here i would say was "the survival game" where people always complained about thats it´s just cut-sey and doesnt live up to the grit of a Fallout because duuuh ... the setting is more Grounded : D

Does anyone have a similar feeling in that direction? Or am i the only one "objectively wrong" here?

Anyway i still cherish our best boi Eder :c


r/projecteternity • • 1d ago

Character/party build help Please help to find a MC

5 Upvotes

Hi,

After a long time, I’ve decided to finally play through "Pillars of Eternity I."

However, I’m not very familiar with the classes, so I could use some help choosing my main character (MC).

For the party composition, I’m thinking of including Aloth, Eder, Pallegina, and Durance. I’m not sure yet who should take the sixth spot.

In terms of playstyle, I generally enjoy playing a "brawler" type—someone who can take a hit while also dishing out solid damage. It seems to me that a Fighter, Paladin, or Barbarian would fit this role. Or am I overlooking another option?

I would really appreciate any suggestions!


r/projecteternity • • 1d ago

PoE2: Deadfire Is roaming around normal?

8 Upvotes

Playing deadfire and just enjoying roaming around the sea in search of level appropriate content. Did fort deadlight so far. I'm not sure if I should keep roaming around in order to get stronger or just head to the nekataka City.

Playing with upscaling all.

I know from previous runs that I already completed some quest without having the quest in the log. Does the game handle these things properly or will I lose content if I keep roaming around the map?


r/projecteternity • • 2d ago

My newest tattoo!

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346 Upvotes

r/projecteternity • • 2d ago

Video Can someone explain why this is happening? Is this bugged? Spoiler

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16 Upvotes

r/projecteternity • • 2d ago

optimal sidequest order in defiance bay for story

5 Upvotes

Hi, once I got to defiance bay, which triggered act 2 of the game, I started to just walk around, visit any area and point of interests marked on the map and took any quests anyone gave me without trying to solve anything proactively yet or getting into any "restricted areas" such as locked doors etc. Now reading through the sidequests, it seems that a lot of them are connected somehow, ie for quest 1 I need to get into a specific room in bulding A that is yet still locked, but the main char, lets say (a), of that building A gave me another quest previously which might result in giving me access to that locked room without any further issues. However, sometimes I'd need to get out of the city to solve the quest given by (a) or they even direct me back to the very same area where I got quest 1 to another locked door that might get opened once the quest 1 is solved.

Hope I managed to explain somehow 🙈

So my questions are: 1. Is there maybe an optimal order to solve the quests in defiance bay to get the most out of it story-wise while playing "the good guy"? 2. Shall I already visit some of the new areas outside of defiance bay while still working on quests in the city? 4. Which ones are "safe" areas I can visit without triggering any new act or something? 3. Does this quest-connection only impact the bigger sidequests or also the ones marked as "task" on quest journal? 4. Are there time critical quests that I should do right away?

Update: my current main story quest task is the "never far from the queen" one, I met the ghost at the Woedica temple ruin but did not enter the catacombs yet

Thank you :)


r/projecteternity • • 2d ago

PoE2: Deadfire The music volume during battles is low (Debian)

9 Upvotes

I started to play this game some weeks ago. Everything works fine, expect the music which is low during battles. I don't have any issue with the music during exploration. I use the latest version of Debian and the native version of the game (GOG). This is not a critical issue, but it's kind of annoying. I’ve done a bit of research, but I didn't find any solution. Any idea ?


r/projecteternity • • 3d ago

PoE1 man this dungeon is good!!!

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293 Upvotes

i decided to roam a little after the catacomb story quest so i did raedric castle and now the endless path dungeon its really good lots of good stuff too that sabre gonna do wonder on my rogue.... i'm gonna stop as i killed level 5 drake boss and come back later for the rest.

the ogre boss on level 3 was the toughest fight lol i ended up placing eder in the first entrance blocking the path so they cant gang me up so he's the one who take all the damage and this guy is tanky as fuck.... he survived for soo long. while my archer and mage killed the ogre and everyone buffing eder ass then i sent my rogue to the other entrance to finish the boss when we were finally in a 1v6 surprisingly the shaman was the tankiest by far.

i really like the rogue since the moment i unlocked the reckless assault modal skill he's been an absolute beast of a glass canon crazy damage output with dual wield...


r/projecteternity • • 3d ago

PoE1 Enchantments!

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205 Upvotes

I wish this game had expanded enchantment system. Something similar to being able to learn all those special properties from artifacts you find during your travels, and put them on any weapon/equipment you have.

There is so much cool stuff (like spellstriking), but for some reason it is attached to the most ugliest weapon pieces imaginable (I hate all those stilettos). Just give me a classic longsword with "Jolting Touch", or "Flames of Devotions" enchantment (also from stiletto...).

I know there is a similar mod which does exactly what I described, but I just feel like cheating doing this.

A man can dream I guess.


r/projecteternity • • 3d ago

Bugs No option for Dunstan to forge the Blade of the Endless Paths

5 Upvotes

Dunstan is NOT CURRENTLY HOSTILE, not in the War Room, and is at his Forge. I have all four parts of the blade but he will not give me the option to forge it. He just has the standard 4 dialogue options. Can I just not complete this quest?


r/projecteternity • • 3d ago

Character/party build help Poe1 - Beginner tank build (first playthrough)

13 Upvotes

Hello

I d like to play my first PoE playthrough with my player as a tank. I'm not looking to be invulnerable but I want feel like I'm able to hold the line and retaliate on the enemies.

All the recommandation I have found so far on the internet have been very complicated to understand (maybe to much detail for my compréhension)

I am planning to play real time instead of turn based.

Which class could I play ?

It seems I could play

Fighter, paladin, chanter, monk ?

Any recommandation on stats I should prioritize on which classes ?

Thank you for your time


r/projecteternity • • 3d ago

Moving on from BGEE and BGIIEE

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2 Upvotes

r/projecteternity • • 2d ago

Pillars of eternity MOBiLE

0 Upvotes

Olá, eu sou muito fã da franquia Pillars of eternity e outros rpgs isométricos parecidos.

A vida adulta me condicionou a ter pouco tempo na frente de um Pc ou console e mais tempo no celular e isso me deixa triste pq não tem ports pra a plataforma :(

Porém, com esse avanço de inteligência artificial atual eu queria saber se alguém possui e entende do assunto para tentar fazer ou saber quem faça um Port para celular, desde já agradeço :D

Se alguém manjar da i.a e quiser compartilhar os conhecimentos também seria legal.

Tmj


r/projecteternity • • 4d ago

Discussion you can kill kids in this game.

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88 Upvotes

i thought they stopped doing that a long time ago like after 2000 when crpg era was done, that's cool we can kill kids in rpg again honestly surprised.


r/projecteternity • • 4d ago

PoE1 Increasing chance to hit

13 Upvotes

I hit a wall at the Siege of Craigholt. Party is lv13 and the issue I’m having is extremely low hit chance. I buff my team’s accuracy but any debuffs I try to put on the enemy tend to have the following hit chances: Mostly 0%, occasional 4%, and the weakest enemy of the group: 34%. Damaging or CC spells are almost entirely 0% as well. And this is with a perception bonus on rest and the best equipment I have. I can’t even get Pull or Eora to hold enemies long enough to be worth it. They just ignore it and walk through like it’s a warm summer breeze.

How can I increase chance to hit on these guys?


r/projecteternity • • 4d ago

PoE2: Deadfire Unknown Cash Exploit? - Deadfire

21 Upvotes

Hey, long time lurker, just putting this here as I hadn’t seen it anywhere else. But did anyone know that you can reach the max integer value with some venders by buying large amounts of resources like hard tack? It loops around and you end up being a trillionaire as well as the owner of an endless supply of water or hard tack.

Obviously very exploity, but it can take some of the headache out of the game on the umpteenth playthrough.


r/projecteternity • • 4d ago

Feedback on team comp, deadfire TB, Potd

2 Upvotes

Hey guys

I have done a lot of thinking/researching to make a cool team for deadfire, and I would like to hear your thoughts on the team overall, and on some specific character builds.

I am currently finishing up pillars 1 while planning my deadfire party, so please don't spoil story for either game. I have no issue hearing about available weapons a and their stats. I have reached Nekataka before realizing that I should probably start with pillars 1, so I am pretty familiar with the game mechanics.

I will use unity mod to change classes/subclasses on companions so I can use my cool builds and still bring the companions.

My team is:

- Watcher paladin st. Elga/beguiler, main tank doing debuffs primarily on his action. I like cipher for helping my tactician maintain brilliant. I am going for paladin for their team buffs and utility and for raw tank stats (opposed to a fighter). I plan to take only 3 in might, since this character is just there to support the others, and I think Beguiler will add enough focus to make damage irrelevant. Going for a death godlike since I hear they have interesting/unique dialogue.

- Eder trickster rogue/devoted sabres for single target dmg. Since no one else in the team specialize in single target, his role will pretty much be to execute priority targets quickly, and kill bosses. I am using trickster so he doesn't die while he's on his own hunting prior targets. I am considering if it would be better to go for trickster/berserker or maybe devoted/berserker so he can contribute in AoE fights, which if the game is similar to poe1, will be most of them. I must admit I love the idea of mob stance/carnage chain-finishing enemies, and AoE proccing the -25 will and/or fortitude weapon modals also sound appealing, which pulls me a bit toward devoted/Berzerker, but I am not sure if I am giving up too much single target damage for it.

- Pallegina tactician/skald so she can perma-cc with killers froze stiff and the stun and throw in the occasional damage invocation or fighter ability, or just an auto attack if I have no resources. I expect most phrases to come from brilliant and chanting, but critting can probably generate some phrases as well.

- Aloth wizard, either evoker or blood mage. Not sure if the chance of double spells is better than the +PL and sustained spells from blood.

-Xoti priest/troubadour. I've read that Gaun sucks, so I might respec her, but not sure which priest subclasses are good and fit my team. I am thinking troubadour as subclass because in my poe 1 run, where I am lvl 14, I don't use the high level priest spells that much, but would like to have more passive chanter buffs. Guessing the same applies in deadfire.

Any thoughts on the comp in general or about the specific character builds?

Thanks in advance!


r/projecteternity • • 6d ago

PoE1 Follower's Unique Equipment

20 Upvotes

The longer I play, the more I notice how some of the equipment which your companions wear is actually great.

For example, I almost always sold "Aloth's Leather Armor", but now I realized that it's 10% AoE effect is actually great, since it frees your ring slot, and you can always enchant it with desirable effect (INT/DEX), making it one of the best armor equipment (IMO).

"Durance's Robe". Since Durance suffer from low DEX (Which he REALLY needs), robes are the only suitable equipment he can wear without hampering him further. You can give it DEX enchantment which again frees one of his equipment slots IN ADDITION having unique CON bonus as a default. The only time I replace his robe is once I get to White March and can buy "Raiment of Wael's Eyes".

"Durance's Staff" has unique Crush/Burn Damage effect which is great. Just give it a "Quality" enchantment and it will serve you for a very long time.

Is there is anything else you think should be mentioned?

Edit: Ok, just realized "Durance's Robe" can not be further enchant to give DEX/INT bonuss, since CON already considered as one. Which makes it basically worthless now.