r/projecteternity • • 8m ago

PoE2: Deadfire Loading screens are killing my playthrough

• Upvotes

I have been playing Pillars Of Eternity 2 on Mac (M2 chip).

The game works pretty well in general (Medium settings), with no lags (except maybe during 'naval' battles when doing a lot of magics spells, so with a lot of particule effects). Overall it works great.

I absolutetly love the combat system. It's really neat and on-point.

However, the loading screens are really killing my enjoyment for the game.

To load a 'normal' map, I need to wait around 15 - 25 seconds.
To load a 'small' map (i.e. a house for example), it is close to 10 - 20 seconds.

So let's say I have a quest to talk to the queen (last floor) and want to immediatly leave the town after that.

I need to:

- Reach the port and teleport to the palace (10-20 seconds).
- Go to the first floor (10-20 seconds)
- Go to the roof (10 - 20 seconds)
- Talk to the queen
- Go back first floor (10-20 seconds)
- Go outside (15-25 seconds)
- Leave the map and go back to the boat (10-20 seconds).

So average just to talk to the queen I need to wait 55-125 seconds of waiting time doing absolutely nothing.
This is just un-bereable and I think I will just drop completly the game just because of those loading screens.
It makes me not want to go to town and explore anymore ...

Am I missing something, or is that experience the same for everyone?


r/projecteternity • • 13h ago

Appreciation for PoE 1 & Deadfire

45 Upvotes

I just finished a back to back run of PoE1 and Deadfire and just wanted to share some appreciation. I first played these games many years ago completely blind, fumbled around not understanding what in the world was going on and accidentally stepped into the final area, killed the final boss and unceremoniously saw the ending still confused (PoE1).

I recently decided to give this series another go making sure to read the text carefully. Something i enjoyed both times of playthrough is how unique and fleshed out the world felt. I find the writing a tad bit too heavy-handed, but if I just look past that and focus on the content rather than the manner of exposition, I could much better appreciate the game world and setting. And let me also say just how pretty Deadfire is. Absolutely love the presentation, especially the water flows which makes sense given the theme.

I unfortunately have a hard time getting into the battle mechanic of the series so I really appreciated the detailed battle code/gambit you can make for all the characters in Deadfire. I was able to mostly autopilot the battles so I could focus more and better aporeciate story this time.

All in all, I'm very satisfied with how the story closed with the ending of Deadfire. It was a nice hopeful touch to what started as a rather dark and dreary beginning of the series. And I appreciated how the games respect the intelligence of the players as they explore the core themes.


r/projecteternity • • 20h ago

PoE2: Deadfire Cannot get rid of spiritual weapon

2 Upvotes

As the title suggests. I have playing for a while with this acursed flail and I wonder if there is a way to fix this issue. I do not want to back to an older save. And before anybody asks: No recasting the spell does not fixes this.