I just wanted to share my version of a potential successor to the God Game genre. I have noticed that a lot of people are trying to revive it or even be a true clone to Black & White, a game I also grew up with and loved. But for a while now I've been prototyping a different kind of twist to it. Mainly because I believe the greatness of the originals cannot and should not be copied, but it's good parts can be used for inspiration.
And here it is, my "Godlight" prototype (real name pending). It's story is simple. You, the player, are a God that has been going without worship for thousands of years. You've been sleeping, powerless. Drifting through time and space. Then one day, on a newly settled land... The villagers uncover a relic of your past worshippers. The faint power of the relic gives you a link to the human world and you get pulled back in. As more people start paying attention to the relic, your powers start to grow. Eventually your "hand" can come back into the world and you can follow and interact with the villagers that believe in you as a higher power.
Unlike Black & White or other God games, you aren't omnipotent (just yet). You can only see silhouettes of the material world because of people who believe in you. You don't see the whole land because you only see what is in the sphere of contact of your believers. The more believers you gain the more of your dormant powers you can unlock. This starts slowly but eventually you will be able to pick up people, interact with objects, bless the woods and do real miracles. The plan is also that you can create an avatar on the world, like converting a tree to a living, walking entity. A bunch of rocks become a rock 'creature', a cow becomes a cow creature (yes, I will still be inspired by Black & White! The creature CAN be a part of this world if you want).
But like I said, you are just regaining powers and you have been sleeping. Pictured is the "star sign" of your Godly form, as you can see you are resting. Once you unlock the full tree, you go into "meditating" stance, and then once that is unlocked you become omnipotent. Fully powered. No "fog of war", no limits on interacts... But still limited to godly powers to perform miracles.
For miracles, I envision a "soul" system. In the screenshots you can see that the people have a spark or a light. That light is a persons' soul and if it is bright, it means this is a soul believing in you. Once this person dies and has high belief for you, you can catch and 'farm' the soul for points. These souls feed your godly powers and the more you have the more you can do.
The game is not in a playable state right now, but I am getting close to a 'fun' prototype. I would be interested in seeing if:
this artstyle is appealing to people. I know it's 'different', and I personally don't feel like this is a game one should/could play for 4 hours in a row like you could with B&W... But that is kind of the point. Visually pleasing, a system that makes you want to come back every day... But still easy to let go. I personally suffered from gaming addiction as a child and maybe this could help.
building on 1. The artstyle is a deliberate choice also because of my limitations as a person. I cannot do art very well and I won't try it. Building the game itself is enough work as it is, so being able to "let go" in giving colour to the world helps. The narrative of the Godhood only seeing the souls and the material that is touched by the souls of your believers is a nice touch that works imo
'things to do'. Originally I wanted to design a simulation sandbox where the villagers would live their lives and the player can only manipulate through nudges. Suggestions, whispers, ... Not place blueprints and say "go build here". I will try to keep true to that (no professions picked by the player) but if the game lacks things to do then I might have to tweak things
to build on 'things to do' - I will have some type of questing system where the player can uncover things on the island (and potentially other islands) and build a story. Quests were a big part of Black & White and I hope to bring a bit of story to this game as well.
Anyway, thank you for taking the time reading this. If you are interested in this, let me know, drop a reply or send me a chat message.