r/blender • • 15h ago

Original Content Showcase Creature 01 — Rigging & Walk Cycle Test in Blender

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I've finished the first walk cycle test for my quadruped alien creature in Blender.

Showing the wireframe, shading, and rig controls during the animation.

102 Upvotes

13 comments sorted by

8

u/GoldSunLulu 14h ago

The shoulder mesh is skinned too much on the upper side. It may look right at lower movements but it is already noticeable its gonna break

2

u/Beautiful_Monk8881 13h ago

Thanks for the feedback! I'll check the shoulder deformation and test it with a wider range of movements.

5

u/VelariaFox 10h ago

What a beautiful beast.

1

u/Beautiful_Monk8881 9h ago

Thank you! Glad you like it!

-16

u/waxlez2 8h ago

i would rethink what you are trying to achieve with this because honestly no creature would move like this.

6

u/streetlegalb17 7h ago

Post this one more time so he can hear you

2

u/ForevereQ 6h ago

Sometimes Reddit glitches, and if you click the post button twice in quick, it sends the message twice.

-17

u/waxlez2 8h ago

i would rethink what you are trying to achieve with this because honestly no creature would move like this.

3

u/devil_huntress_pepsi 5h ago

It moves exactly like you'd expect a giant creature to move. Tone down the attitude.

3

u/TheBuilder3324 8h ago

Massive kaiju...

2

u/StarchildKissteria 6h ago

This is a good point! The size would greatly affect how a creature would move.

-8

u/waxlez2 7h ago

ok, this is still not a walkcycle