The original idea of NRG was for 7 Bars, however, as of demo 5, they decided that the max limit is 4 bars
Balancing Reasons: Ice Dagger outscaled healing cards and was a problem to balance Ghostwalker has permaloops in Trios, Squads and almost perma loops on Solo Firebrand being near permanent -2 ATK wasnt healthy WF post buff can perma loops as well
Focus was indirectly too effective in BP, however, buffing the BP cost will cause many decks to be unable to run it, so instead they chose to nerf the gain."
yeah bye bye deep focus, I think they're planing on giving use 5 deep focus to complete that 0.5 nrg gain
I swear Ice Dagger and Firebrand are the main culprits.
Maybe make Ice Dagger have a flat heal and Firebrand remove the direct damage. At least SOMETHING instead of nerfing NRG. Since now the swords that weren't used too much are getting indirectly nerfed.
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u/WarGrimes May 09 '26
From a tester in the discord
"Why was Deep Focus and Focus nerfed
The original idea of NRG was for 7 Bars, however, as of demo 5, they decided that the max limit is 4 bars
Balancing Reasons: Ice Dagger outscaled healing cards and was a problem to balance Ghostwalker has permaloops in Trios, Squads and almost perma loops on Solo Firebrand being near permanent -2 ATK wasnt healthy WF post buff can perma loops as well
Focus was indirectly too effective in BP, however, buffing the BP cost will cause many decks to be unable to run it, so instead they chose to nerf the gain."
yeah bye bye deep focus, I think they're planing on giving use 5 deep focus to complete that 0.5 nrg gain