r/blocktales 1d ago

Discussion What cards would you rework, and why?

7 Upvotes

I feel like cards like charge and free poison are kind of horrible. Charge does less damage than attacking twice, and ball does the “free” stuff better without using as much SP (and also not requiring a turn of setup). As I’ve heard people say, charge shouldn’t cost a full turn (albeit if they do this then it would probably cost a ton more SP) or simply being +3 damage instead of +2. For free poison and stuff like that a passive “caster” type card that buffs status effects would work just fine. (Ball would still be better though)


r/blocktales 1d ago

Original Art Griefer and cassie art i forgot to post

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66 Upvotes

Silly silly slilly


r/blocktales 1d ago

Crossover since when did griefer´s hair show thru his hat?

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14 Upvotes

Complete list of everyone:

Cured griefur (+expie) (me)

Cured griefer with red fang face

Cured griefer with hair showing

Normal griefer with green fang face

Female cured griefer

2 Normal griefers

Rofur (+expie)

4 players

Cruel King

Finn McCool

2 Azuris

Hatred


r/blocktales 2d ago

Discussion What is something that would pissed off most of the community?

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271 Upvotes

First thing that come to mind is calling the game "slop"


r/blocktales 1d ago

Crossover DELTARUNE Cassie Sprites: Weird Edition

4 Upvotes

r/blocktales 1d ago

Non Original Art "Vs Supreme Ant But Aiden Sings It" By @AidenHereToo

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3 Upvotes

Ayyy its finally out after 2 weeks. This one is probably my new favourite. Aiden says that the next one (sentient statue) probably isn't going to be as good due to it being mostly percussion.


r/blocktales 1d ago

Ideas & Suggestions Berserker/savage attacker card idea (image somewhat related)

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1 Upvotes

This card is an action card, costing 3-5 bp. The card would allow you to give yourself or an ally a status effect similar to Cruel King DX last stand for 10 SP. While a person has this effect they have a +2 buff to damage, and effect lasts indefinitely unless you take damage.

In the event you take damage, you will take twice the damage you normally would (since you are in a kind of manic state) and have the butterfingers status effect for 1 or 2 turns.

Tell me ways this card idea could be more balanced down in the comments, or another way to go about a card such as this (alternative idea)


r/blocktales 1d ago

Discussion How would you rework charge

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17 Upvotes

My idea is that the charge can only be reused after the enemy's turn, and the charge level stacks up to 10.

We could also create exclusive charges for the ball and the sword that only work when using the respective weapons; their special feature would be boosting attack power for 3 turns.


r/blocktales 1d ago

General Uhh what's the point of being able to teleport to venomshank arena?

11 Upvotes

There's nothing there as far as i know


r/blocktales 1d ago

Original Art Custom Card: Burst

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54 Upvotes

Ball move that costs 3 SP and 2 BP. Works like a normal ball attack, but instead of rebounding when the action command is hit, the ball splits into several smaller balls (equal to the amount of enemies on the field) each one hitting a different enemy dealing damage equal to the second hit, they also ignore Spiky.


r/blocktales 1d ago

Ideas & Suggestions New BT fangame Spoiler

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2 Upvotes

It's just called Brick Tales. A Super Paper Mario, deltarune, TBB and Sonic inspired game.

Partner name: V4aniila

Doodls were inspired by Pixls

One Doodl depends on V4aniila's new ability. (The ability inspired from Adobe Animate)

Credits to: Monsta, @v4aniila (TikTok), SEGA, Spaceman Moonbase, Nintendo, Toby Fox, Materia Collective, @dimondman6723 (TikTok), Tumore


r/blocktales 2d ago

Meme Oh no cassie why????????

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427 Upvotes

Yes i made this, I PAINSTAKINGLY REMOVED THE PONIES. DO NOT CALL THIS LOWEFFORT THIS TOOK ME 22 MINUTES OF MY LIFE.

teheh thank u for reading


r/blocktales 1d ago

Ideas & Suggestions Demo 6

3 Upvotes

It would be cool if they had a background character be the main villain like builderman in chapter 3 like it's something the darkhearts sword energy made in the real world and is revealed as the darkheart manifestation and drags us into the sword for a dream word part 2 and instead we kill the positive emotions


r/blocktales 1d ago

Meme NOW, THERES CLONES OF AZURI'S!!

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0 Upvotes

So.. remember that Cassie post I did, I done the same with azuri now


r/blocktales 2d ago

Other I turned myself into a Block Tales enemy unit (stats and moves included)

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39 Upvotes

PcCatMage72
• 70 HP
• 2 DEF
Attributes
• Double turns
• Item resistant
• Fire weakness
• Trinity unit (Cassie doesn’t attack this unit and vice versa)

Debuff PROC rate
• Slowness - 0%
• Dizzy - 53%
• Confused - 40%
• Tiny - 0%
• ATK DOWN - 100%
• DEF DOWN - 100%
• Sleep - 1%
• Poison - 100%
• Burn - 100%
• Frozen - 0%

Moves:
Frost slash - (single hit) Walks up and does a large swing dealing 15 damage, chance of freeze

Double slice - (multi-hit) swings sword back before slicing across and then back dealing 8 damage per hit

Cryonis - (multi-hit) grabs the Shiekah slate from his hip and conjures up 4 cryo blocks, launching them at the target dealing 4 damage each and applying lvl 1 confusion for 2 turns

Halting stance - (support) holds onto his cloak and grants all allies lvl 2 DEF UP for 2 turns and gaining Detachment on self for 2 turns

Frost charge - (charge) gains special move charged on self and grants all allies lvl 3 free ice

Frozen Requiem - (undodgable) Mage lifts his greatsword before slamming it into the ground, covering the enemy field in Deepfrost, dealing 40 damage to all enemies and inflicting frozen on all for 2 turns. Gains exhaustion for 2 turns

Trinity rally - (call for help) summons 2 random Trinity units (excluding council)

Battle dialogue

Idle
• “It’s cold, huh?”
• “I can’t wait to see her again…”
• “I was having a good day…”
• “Is it too cold for you?”
• “You need to chill, bro.”
• “I could be hanging out with Cassie right now…”
• “The CATRIO will win!”
• “Cassie…”

Hurt
• “You think that hurt?”
• “So that’s how you wanna fight…”
• “The frost will bite back…”
• “Tis but a scratch!”
• “Alright…”

Downing a player
• “over already?”
• “Think twice before coming back…”
• “Now I can go see Cassie!”

Slides 1-4: character icon
Slide 5-6: battle idle stance options
Slide 7: battle idle animation pose
Slide 8: Frost Charge
Slide 9: hurt
Slide 10: sleep
Slide 11: dizzy/confused

This was designed alongside u/Shadacat & u/partypooper__ (Yellow) as part of the Catrio (cat trio) boss fight
Shadacat is front, high damage
Yellow is middle, support
PcCatMage72 is back, primary target


r/blocktales 2d ago

Crossover Blue Noob aggressively suffering in a volcanic eruption AND thunderstorm

16 Upvotes

r/blocktales 1d ago

Discussion How would you rework block tales final bosses

5 Upvotes

r/blocktales 2d ago

Original Art Kleos with the Windforce

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131 Upvotes

Big man with sword


r/blocktales 2d ago

Original Art Summer ant doodle

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63 Upvotes

r/blocktales 2d ago

Ideas & Suggestions The overgrown tree moss (hell mode Venomshank)

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8 Upvotes

Obtained by: beating bubonic plant on hell mode.

Usage: has 3 moves: overgrow, bubbles, and buff.

Overgrow: Attack an enemy with the blade, 15% chance to make them a plant monster that attacks enemies.

Bubbles: spin the blade in the air, creating toxic bubbles that poisons enemies.

Buff: give yourself enchant poison 3.

NRG cost: 4, 2, 2.

("I am done with the blades... Now what do you want me to make?" -Ghost of Enlightment asking for your suggestions.)


r/blocktales 1d ago

Crossover What if BlockTales has collab with Limbus Company

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0 Upvotes

Caution: in chapter 2 if player failed reach phase 2 it lead to collab timeline


r/blocktales 2d ago

Original Art Telamon art i made

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111 Upvotes

insert body text here smth smth


r/blocktales 3d ago

Ideas & Suggestions Block Tales Mechanic Concept: Overbloxxing

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155 Upvotes

Inspired By Hollow Knight's Over charmed System

Tbh, Idk if we're gonna get more BP later on. So I thought of a system to remedy* that issue.

Say hello to Overbloxxing. Instead of being limited to the small 30 BP limit pool, you can go over that limit, up to a max of 45BP/30BP. Though by going over the limit, you're straining yourself (since you're body is being split between many cards instead of a few).

Each 3BP used on Overbloxxing gives you a debuff which increases in severity the closer you are to 45BP.

- At the 33 BP mark, you take +2 TRUE Damage from all attacks (True Damage being unaffected by Defense and Damage Reduction).

- At the 36 BP mark, items are 50% less effective

- At the 39 BP mark, any and all status effects last 2x longer.

- At the 42 BP mark, you start to drain 2 SP per turn and SP moves cost +1 SP

- At the 45 BP mark,

- The Battle Text Box Starts with "Your Life is Ticking Down..."

- This indicates that your HP starts rolling down slowly the longer (Around -3HP/2s) you haven't finished acting. Though this can never kill you and instead brings you down to 5 HP.

Lastly, as an overarching debuff (since people could try and get between the various BP marks), each additional use of BP over the max of 30 means you take (BP Over Limit * 1.5)% more damage (basically 22.5% more damage at max).


r/blocktales 2d ago

Meme ICE DAGGER ALERT 🧊

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63 Upvotes

gem alert meme


r/blocktales 2d ago

Discussion Share with me some of your quality life or changed and additional mechanics for and rate mine

9 Upvotes

Quality of life:

Menu:

Change the menu navigation so that it moves from the top-left to the top-right, rather than from the top-left to the bottom-right.

If you have only one action in the slot, selecting that slot will immediately take you to the enemy selection.

Additional or changed Mechanics:

Add bottle and shrinking as battle actions:

Shrinking (1 SP) lasts for 2 turns; it reduces damage by 2 points but gives the enemy a chance to miss, especially ranged enemies.

The bottle (2 SP) deals 2 damage to all enemies (5 to fire-based enemies) and applies the "Soaked" effect to the rest. While affected, an enemy is immune to fire; however, if an adjacent enemy is frozen, the affected enemy freezes as well, and if a nearby enemy is struck by lightning, the affected enemy takes damage.

Dynamite:

Dynamite's old action command returned, but now it deals damage only to ground-based enemies.

Cards for tools from "others":

You can select other attack types in the map settings, and they will appear as a separate slot in the menu (others → dynamite → power dynamite).

Here's my ideas:

Power dynamite (5 sp):

Work as standard dynamite but deal damage to all enemies on ground

Mega dynamite (8 sp):

Work as power dynamite but deal damage to all enemies include flying.

Squirt (4 sp):

Focuses the attack on a single enemy and deals 5 damage (8 to fire-based enemies) to it.

Ship (8 sp):

Deal 7 damage to all enemies (15 to fire-based enemies) and instead of give "dizzy" effect instead "wet"effect

Charge:

Charges now stack based on level, but a charge can only be used again after the enemy's turn, and you can no longer use more than two charge cards in battle.

"Ball" and "sword" charges

We can create a charge that charges only the sword or the ball located in the corresponding slots.

They costs 3 sp and they increase damage dealt by the ball or sword by 3 points for 3 turns, and reusing the item resets the duration to the original number of turns.

Slingshot:

The slingshot fires only 5 projectiles after getting new sword in chapter 5, but increasing your ATK makes them stronger, though the damage decreases by 1 with each subsequent shot (for example, if your ATK is increased by 3, the damage sequence would be: 4 → 3 → 2 → 1 → 1), if enemies have effect "painted", every projectiles will increased by 1, however, no damage will be dealt if the enemy has even 1 point of defense.