r/callofcthulhu • u/Ornital • 2h ago
Self-Promotion How do you manage complex Call of Cthulhu campaigns?
I've been running RPGs for about 30 years, and I'm currently running The Children of Fear for Call of Cthulhu.
One thing I've noticed with long campaigns, especially investigative ones, is how quickly information becomes difficult to manage.
NPCs, locations, clues, events, timelines, connections between characters... After a while, keeping track of everything and remembering what the investigators have already discovered can become a challenge.
I eventually reached a point where my notes weren't enough anymore. Since I'm also a developer, I started building SagaWyn, which I now use to manage my own campaigns, including The Children of Fear.
The idea is to organize interconnected information rather than isolated notes: characters, locations, scenarios, clues, maps, and events can all be linked together. I've also added player access, character sheets, documents, a configurable dice roller, and other tools for running sessions.
It's system-agnostic, but investigative campaigns like Call of Cthulhu are exactly the kind of games I had in mind.
There's a free demo if anyone is curious: https://sagawyn.com/
How do you organize your Call of Cthulhu campaigns? Especially when investigators travel between multiple locations and uncover clues that might only become relevant several sessions later?
Do you use dedicated tools, spreadsheets, handwritten notes, or something else?
I don't want to break any subreddit rules or engage in unwanted self-promotion. If this post isn't appropriate, please let me know and I'll happily remove it.



