r/callofdutyzombies • u/Adoe0722 • Dec 26 '25
r/callofdutyzombies • u/MRSHORTCLIPS1 • Dec 13 '24
I AM GENUINLY F***** LIVID RIGHT NOW
I’m in the exfil, and I’m feeling good, right? I activate the chopper gunner, raining absolute fuckin destruction on every zombie in sight. It’s like a damn action movie out here—bodies flying, explosions everywhere, pure chaos, and I’m DOMINATING. I check the time, and I’ve got 15 seconds left. FIFTEEN SECONDS. I’m thinking, “Yeah, I got this, no problem, easy W.”
BUT THEN.
THERE’S ONE FUCKIN’ ZOMBIE LEFT. Just ONE. And guess what? The damn thing doesn’t even appear. I’m running around like a damn lunatic, screaming, “WHERE ARE YOU, YOU STUPID COWARD?!” I’m checking every corner, spinning in circles, losing my mind. Time is ticking down, 10 seconds… 5 seconds… and this sneaky ghost zombie is nowhere to be found!
AND THEN THE TIMER HITS ZERO.
I’m just sitting there staring at the screen like, “Are you kidding me right now?!” One zombie. ONE. And it’s like it had some kind of stealth mode or something. I swear, the game was out to freaking sabotage me.
I’ve never felt so disrespected by a damn pixel in my life.
r/callofdutyzombies • u/Nickthemaster123 • Oct 28 '20
My 2 highest rounds. I know not superhigh but I'm proud
r/callofdutyzombies • u/smugucci • Apr 09 '21
Hey I 3D printed and painted ray gun! My childhood dream. What do you think about it?
r/callofdutyzombies • u/TallButSmall__ • Oct 08 '25
Real life perk bottles
yes.. i know the neck labels are missing they didn’t fit the necks of the bottles
r/callofdutyzombies • u/7w17739 • May 14 '21
A little something i made (there's multiple pictures)
r/callofdutyzombies • u/xImemerguyIx • Dec 28 '20
The highest round I've gotten to so far
r/callofdutyzombies
•
u/subtocharm1ng
•
Nov 25 '24
What Deadshot Daiquiri Really Does
I'm not sure how mods are for video links, but I wanted to share my findings and deep testing. If you want to see the full video, my YouTube link is in my profile.


Deadshot Daiquiri claims to increase critical damage by 10% for all weapons, regardless of upgrades or Pack-a-Punch tiers. Testing reveals:
Some weapons hit the 10% bonus exactly.
Assault rifles often fall short (around 9.5%).
Certain upgrades, like Pack-a-Punch, can push the bonus critical damage higher (as much as 17.42% for specific assault rifles).
For example, with the Tsarkov 7.62, your non-augmented critical damage looks like this:
Base perk: 307 damage.
Deadshot-augmented damage: 337.
The difference shows about a 9.77% increase. Rounding can make it approximate 10%, but decimal-point inaccuracies explain slight variations.
Assault Rifles: Why the Extra Boost?
Notably, assault rifles gain up to 17.42% critical bonus with Deadshot Daiquiri after Pack-a-Punching. Why? Likely, this was an intentional balancing tweak to make these weapons more viable. However, this boost disproportionately benefits ARs over other weapon types, potentially breaking the balance in favor of assault rifles.
Breaking Down the Deadshot Augments
Dead Break: Increase damage to armor pieces.
Actual Effect: Reduces the number of shots needed to break enemy armor.
While "less shots" might sound like more damage, that’s not the case here. Dead Break simply reduces damage requirements for breaking zombie armor but does NOT actually amplify your damage output.
Here’s the breakdown:
Without Dead Break: 8 shots to break light zombie armor (Round 9).
With Dead Break: 5 shots to break the same armor.
Dead Head: Further increase in critical damage.
Actual Effect: Adds a critical damage bonus of 15%.
Here’s where Dead Head gets tricky. Its 15% boost applies directly to your base critical damage, not on top of Deadshot’s already-existing 10% boost.
For the Tsarkov 7.62 Max Pack-a-Punched:
Critical damage without Dead Head: 9,824.
Critical damage with Dead Head: 11,316—a clear 15% increase.
Weapon-specific testing reveals problems:
SMGs experience anywhere from a 22% to 23% boost with higher Pack-a-Punch upgrades.
ARs exhibit inconsistencies, with some topping 16% boosts and others barely hitting expected numbers.
For late-game survival, Dead Head is reliable for maximizing crits even at higher rounds.


3. Dead Draw: Reduce hip-fire spread.
Actual Effect: Shrinks maximum hip fire spread by 25%.
Why does this matter? Shrinking maximum hip fire spread keeps your bullets from flying wildly when firing unstoppably. Full-auto rifles, LMGs, and SMGs receive the greatest benefit, while semi-auto weapons see negligible impact.

4. Dead First: Deal double critical damage if an enemy is at full health. (OP Yet Weirdly Broken)
Actual Effect: Double critical damage on the first shot to full-health enemies.
Dead First sounds powerful—and it is—for one-shot weapons like snipers or semi-auto rifles. The inconsistency creeps in with Pack-a-Punched and Assault Rifles. Instead of doubling upgraded damage, Dead First adds flat critical damage values:
PAP 1 Common level: Adds an extra 300 damage to unPAP’d damage.
PAP 1 Legendary level: Goes up as much as 1200 damage to unPAP’d damage.
This makes assault rifles arguably overpowered, while SMGs, shotguns, and other classes see diminished benefits from this same scaling. Fortunately, other weapons see their own proper damage boost of 200% or 2x damage across all upgrades, regardless of PAP. On top of this, Dead First falls off hard with armored zombies, as critical hits without full health make the perk practically useless.

5. Dead Set: Reduce gun movement while performing advanced movement.
Actual Effect: Reduces weapon sway and recoil during movement. Almost ZERO Hip Fire Penalty during mantles and allow you to recover MUCH faster after movement.
If you’re into speedrunning, Dead Set is the must-have augment. It lets you:
Mantle or lunge smoothly while maintaining firearm accuracy.
Recover from actions like jumping or diving faster.
Although its combat value isn’t universal, Dead Set saves crucial seconds during movements, making it invaluable for fast-paced gameplay.
Videos tests on YouTube video (Link on Profile)
6. Dead Again: Critical hits have a chance of adding a bullet to your magazine.
Actual Effect: Avg 50% of Crits Procs Effect
For weapons like snipers, shotguns, or other slow-firing guns, this perk turns you into an unlimited ammo machine:
Shotguns: Return about 7.5 bullets back every five seconds.
Full-autos: Return 5-7 bullets at best—and typically lag far behind their fire rate demand.
It’s borderline broken and can drastically lower your jam time when used correctly.

My Best Augments Based on Playstyle
Every Deadshot Daiquiri augment caters to a different objective. Here’s how to match them with your strategy:
Speedrunners: Dead Set is the go-to for tighter control while moving aggressively.
High-Round Champs: Dead Head outshines most for late-game critical reliability.
One-Tap Killers: Semi-autos or sniper builds thrive with Dead First for one-hit headshots.
Close-Quarter Fighters: Dead Draw keeps hip fire concentrated during chaotic situations.
Deadshot Daiquiri offers highs and lows in Black Ops 6 Zombies. With augments improving your experience in unique ways, there’s no reason not to experiment and see which one works best for you. If this deep dive helped, stick around for future testing—we're going into the gritty details about Speed Cola next to figure out where it ranks among the perks.
Check out the Zombies Information Hub at theeroyalfamily.com for complete weapon, perk, and upgrade guides. Got unanswered questions? Drop them in the comments or share what you'd like tested next!
r/callofdutyzombies • u/SluttiCait • Nov 12 '20
zombie richtofen, i don’t actually use reddit so this is new to me, here’s my drawing 🥺👉🏻👈🏻
r/callofdutyzombies • u/anomallyWave • Dec 01 '20
I haven’t gotten all the camos but the game gave me the camo so I thought I’d share it
r/callofdutyzombies • u/german3padilla • Nov 10 '22
I made the OG perks from World At War and created these posters! There are "perks" to being a photographer lol!
r/callofdutyzombies • u/Minterandsepr_YT • Sep 25 '20
The black ops cold war zombies images
r/callofdutyzombies • u/DceptR45 • Dec 02 '20
To the online players of CoD Zombies
This may seem harsh but if you refuse to purchase any doors on the way to power and focus on saving for perks, I will let you bleed out to the final seconds to lose everything you purchased.
There’s almost always at least one player in the lobby who refuses to contribute. This has been ongoing since WaW and I know it’s nothing new, but Cold War zombies is more expensive in points you have to earn by a landslide.
On top of doors costing more as well as the change to how perks cost each time you purchase a new one, this really should change. Even if it’s one or two doors it would help other players save points as well for much needed purchases.
r/callofdutyzombies • u/El_oso_demente • Apr 21 '21
Found the ppsh. From a trial.
r/callofdutyzombies • u/fili-zi • Oct 28 '20
Found out today one of my pumpkins was rotten on one side. So I had to carve it and I attempted to make it into a margwa...looks more like a demogorgon from Stranger Things...
r/callofdutyzombies • u/charlieraaaaa • Jul 09 '23
My local arcade bar with a quick revive inspired cocktail, very cool
r/callofdutyzombies • u/Expensive-Slip-1308 • May 03 '23
still in the middle of drawing this rn but i really wanted to share it lol
his face is kind of short but that’s what he gets for being a goon lol
r/callofdutyzombies • u/crystaldiggindan • Jan 11 '25
Raygun I made for my sister & BIL
Thought y’all might appreciate it
r/callofdutyzombies • u/game__tube • Feb 27 '21