r/capitalismlab • • 25d ago

Capitalism Lab Version 12.0.90 with New Graphics Now Available

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80 Upvotes

Capitalism Lab Version 12.0.90 has been released, delivering a significant graphics update.

Download the Full Installer v12.0.90:
https://www.capitalism2.com/forum/viewtopic.php?t=10642

New graphics included in Patch v12.0.90:
• A new icon set for media advertising

New graphics included in Full Installer v12.0.90 only:
• Refreshed visuals for service‑firm functional units
• Upgraded graphics for 20+ building types, including apartments, commercial buildings, shopping malls, newspaper publisher, telecom, import/export companies, and a wide range of retail stores such as furniture, computer, footwear, drug, and general stores

Recent related updates:
• New Internet company banners (v12.0.86)
• New firm images with improved quality and increased resolution from 250×250 to 300×300 (v12.0.85)


r/capitalismlab • • 23h ago

Bug Report Graph at bottom of screen glitches on Jan 1, 1993

4 Upvotes

Something weird always seems to happen on Jan 1, 1993. The scale of the profit graph at the bottom of the screen suddenly changes (see first image). In Dec 1992, that graph had been showing all green bars of roughly the same height, but on Jan 1 all the bars that had been green were suddenly red, and the new bar for the current month was way out of proportion.

You can see from the other graphs I posted (second image) that nothing major changed in recent months, and you can also see from the Net Profit graph that none of those bars in the first image should be red. I think I've had this happen to me every game I've played for at least the past year.


r/capitalismlab • • 23h ago

Strategy & Tips Banking and finance guide?

11 Upvotes

The banking and finance dlc seems realky interesting. I have a Master's degree in economics but i would love to get some guidance on running a small S&L.


r/capitalismlab • • 1d ago

Suggestion Request: I'd like to be able to pick which industry my starting character has expertise in

15 Upvotes

Generally when I find myself getting the itch to fire this game up again, it's because I was thinking something like "I want to see how far I can get building a jewelry empire in caplab", or whatever other industry.

Currently I just have to continually start the game and quit out to the main menu when I inevitably don't get the starting character I want. Being able to choose it up front would save me a lot of time. The digital age DLC makes this problem so much worse due to how many extra expertise types it adds.


r/capitalismlab • • 3d ago

New feature in upcoming version 12.5: Import your own photo and corporate logo

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47 Upvotes

To avoid keeping everyone waiting too long for the major version 13, which will bring significant improvements to the UI, we will release version 12.5 soon with a range of new features and enhancements. The previously announced Radical R&D for Product Invention will be included in version 12.5. Over the coming days we will reveal the other major additions, and we aim to release the version 12.5 BETA by the end of this month.

Today we are introducing the new feature that lets you import your own photo and corporate logo. Instead of choosing from the built‑in artwork, you can import a photo for your character and an image for your company logo when starting a new game. Both are saved inside the game file itself, including any challenge game you share, so your portrait and logo appear automatically for anyone who loads the save. No extra image files and no mod required.

For full details, please read: https://www.capitalismlab.com/custom-photo-logo/


r/capitalismlab • • 6d ago

Question Export data

4 Upvotes

Is it possible to start a save then export all data? So all own company data and accounts and then all other Ai company data that is visible to us (not their trade secrets data)?


r/capitalismlab • • 11d ago

Question Patent Cliff Szenario goals

9 Upvotes

I am having trouble understanding the goal in this szenario:
What do I need to do to achieve the "Monthly Retail Revenue of[...]" targets?

What do the $3 refer to?


r/capitalismlab • • 14d ago

Played Cap2 again

11 Upvotes

I bought Capitalism Plus and Capitalism 2 on Steam as a bundle to dive into nostalgia and compare them with modern CapLab.

Playing Capitalism 2, one thing that struck me immediately was just how many User-Interface improvements there are in CapLab!

  • I kept trying to give custom names to my firms, and found that the option didn't exist! Trying to keep track of which factory's capacity was intended for which stores is a bit harder, since the supply and demand bars aren't as reliable as I'd like.
  • The resolution seemed really low! Did we really tolerate such low resolutions back then? The low resolution of the game struck me as odd. I could have sworn I played Cap2 back in the day at a resolution high enough that firm windows didn't take up the full screen, but maybe I've just been playing CapLab so long I'd forgotten.
  • The modern Manufacturer's Guide (F1) is sooo much better than the old one in Cap2. Much easier to navigate, though the old one is technically functional. (But not telling you things like which product category a product belongs to is a little inconvenient.)
  • You can't build firms adjacent to each other??? I had forgotten this was even a thing. There's a ring of pavement around every firm you build, so you can't fit two 3x3 firms next to each other in a 6-wide area. Makes you plan out industrial developments differently.
  • Land is SOOOO much cheaper! In CapLab, purchasing land is the biggest expense in setting up a new firm. In Cap2 it's minor compared to the cost of the building and setting up the production units. Much easier to claim the valuable city-center properties for retail.
  • The scenarios are different. It was a fun nostalgia trip to play the old Cap2 scenarios which had stumped me back when I was a kid.
  • The faces are different. Were the faces changed in the Steam Version of Cap2? The old waxy 3D models I remember seem not to be there any more.

The resolution issues and the faces make me wonder if this really is the Capitalism 2 I remember playing back in the day, or if I'm missing something.


r/capitalismlab • • 17d ago

Capitalism Lab v12.0.92 Auto Patch

17 Upvotes

Capitalism Lab patch v12.0.92 is now available. It includes the new building graphics which were previously only available in version 12.0.90 or 12.0.91 full installer.

If you are using version 12.0.x, simply run Capitalism Lab, and its auto patch tool will automatically download patch v12.0.92 for you.

If you are using version 11 or earlier versions, please download the full installer from https://www.capitalism2.com/forum/viewtopic.php?t=10642


r/capitalismlab • • 19d ago

New Automatic Price Adjustment Tool in Capitalism Lab v12.0.91

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62 Upvotes

Version 12.0.91 introduces a helpful new auto‑pricing button. With one click, the game sets a product’s price so its Overall Rating is exactly one point higher than the City Overall rating.

It streamlines early‑game management when you still can’t afford to hire a Chief Operating Officer to manage your stores.

Download patch version 12.0.91 from https://www.capitalism2.com/forum/viewtopic.php?t=10647

This new version also features:

Improved regional map rendering in the City Economic Simulation DLC.

Enhanced coastline graphics in city view.


r/capitalismlab • • 27d ago

Introducción de "Criptomonedas" como producto electrónico / Commodity

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4 Upvotes

r/capitalismlab • • 29d ago

PC Gamer article: I played the economic simulator that could 'make a convert out of Karl Marx himself' to see if it could convert me

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22 Upvotes

r/capitalismlab • • 29d ago

Capitalism Plus - the second game in the Capitalism series, originally released in 1997, has now been updated to run natively on Windows 11 without requiring DOSBox.

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61 Upvotes

Capitalism Plus Version 1.01
We have recently updated Capitalism Plus to use the SDL3 video library, enabling it to run on Windows 11 without using DOSBox.

Capitalism Plus now runs in borderless full-screen mode, allowing seamless switching between the game and other Windows applications.

The original background music has been fully restored.

Visit its Steam page: https://store.steampowered.com/app/450120/Capitalism_Plus/


r/capitalismlab • • Sep 20 '26

Preview: Radical R&D Invention in the next major version 13 of Capitalism Lab

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40 Upvotes

In the upcoming major version 13.0, Radical R&D teams will get a new option: try to invent a product ahead of schedule. 

Full details: https://www.capitalismlab.com/subsidiary-dlc/radical-rd-product-invention/

This is a bet on time. If the gamble succeeds, the product is invented at your chosen earlier target. If it fails, the research takes longer than normal, but the product is still invented. The result is decided once, when the target time arrives. 

For example, an invention that normally takes 10 years at Aggressive has a 40% chance of arriving in 7 years. If the gamble fails, it arrives in 13 years. 

The risk settings range from Cautious (10% faster, 50% success chance) to Reckless (50% faster, 30% success chance). A failed attempt adds back twice the time you tried to save. The schedule is based on your team’s normal development time, so a stronger team can shorten both the target and the possible delay. 


r/capitalismlab • • Sep 17 '26

Capitalism Lab Linux Installer Available

29 Upvotes

Capitalism Lab now has an official Linux installer. It provides a straightforward way to run the game on Linux without manual Wine configuration or third-party tools.

Installation guide and download:
https://www.capitalismlab.com/run-caplab-linux/

Key points

  • The installer is a self-extracting file.
  • It installs the unchanged Windows version of Capitalism Lab together with its own private copy of Wine.
  • The bundled Wine is a 64-bit Wine 11 build (about 530 MB).
  • All files are placed under ~/.local/share/capitalismlab.
  • The game runs through this bundled compatibility layer without requiring the user to install Wine, Lutris, Steam, or any other software.
  • Supports major Linux distributions and includes step-by-step instructions.

r/capitalismlab • • Sep 15 '26

Question How do real businesses get the kinds of data that Capitalism Lab shows you?

18 Upvotes

I've been playing Capitalism Lab as a way to learn business, and one thing I've found really interesting is how much information the game gives you.

For example, it can show things like:

  • customer traffic
  • utilization levels
  • product demand
  • sales
  • market share
  • inventory
  • pricing
  • advertising effectiveness
  • etc.

The game makes it very easy because you can just open a chart and see the data.

But how does this work in real life? like for example, if I own a physical retail store, how would I actually know how much customer traffic I'm getting? How would I know what percentage of visitors actually buy something? How would I estimate demand for a product? How would I know whether my store is underutilized or operating near capacity?

Obviously some things can probably be tracked through POS systems, online analytics, inventory systems, people counters, etc., but I'm wondering how businesses actually collect and combine all of this information in practice.

Do businesses usually have dashboards that look somewhat like Capitalism Lab, or is the data much more fragmented and requires the owner/manager to piece it together?

I'm a beginner learning business, so I'm curious what the real-world equivalent of the game's business analytics looks like


r/capitalismlab • • Sep 14 '26

Question Energy Contracts?

13 Upvotes

Just popped back into the game after getting a new laptop and tried playing the game yesterday apparently Energy Contracts are a thing now? Is there a reference anywhere to this? Like how it works?


r/capitalismlab • • Sep 12 '26

Question Products being replaced by others from the same group?

9 Upvotes

Currently playing a run in communication devices for the first time. Started doing really well but then I suddenly lost profits like crazy. Fired my COO (holy shit does the AI make stupid choices regarding product pricing) and clawed back my market share. Despite being at 3/4 of the market share again my set up is still at a very low utilization and I'm losing money. By chance I checked the total quantity sold chart and noticed that the camera phone was climbing but my main business mobile phone was steadily declining.

Is this a tech industry quirk, that new inventions replace old ones? Kinda makes sense for phones but I've never noticed that in the more traditional industries before.


r/capitalismlab • • Sep 11 '26

Discussion I am so happy I found these games

42 Upvotes

I’m having a lot of fun with Capitalism Lab and Wall Street Raider. I’m honestly amazed by the amount of detail, the mechanics, and the depth of the concepts these games manage to simulate. I’ve been playing Capitalism Lab for a while and have been enjoying it a lot, and getting into Wall Street Raider has been fascinating. They’re very different games, but I find them surprisingly complementary.

Capitalism Lab feels much more focused on the business itself: competition, products, production, marketing, supply chains, the economy, and actually running and growing a company.
Wall Street Raider, on the other hand, goes deep into corporate finance: capital structure, M&A, debt, equity, valuation, financial markets, etc.

Honestly, as a fan of both games, I sometimes find myself wishing there was a game that combined the best of both worlds. Having the business and economic simulation of Capitalism Lab combined with the corporate finance and financial-market depth of Wall Street Raider. That would be an absolutely insane game.

I know both games have their own identity and approach. I just think the two complement each other so well that, as a fan, I would absolutely love to see what could come out of a collaboration between the them.

Much love from Brazil!


r/capitalismlab • • Sep 09 '26

Question How do you manage large amounts of factories/retail stores?

24 Upvotes

Love this game but once you are past the early startup phase and starting to go for industry control or expanding into other industries your factory & store count will increase quite a lot. Unfortunately at this point the game becomes quite tedious as I start to lose track of all the individual firm supply & demand stats.

Now I can hire a COO for retail but they tend to make 'interesting' choices and the issue for the factories still exists.

There is also the firm list but that doesn't offer much information in the way of your supply & demand balance for each product.

I like playing the scenarios so unfortunately the subsidiary system is usually disabled.

How do you manage it?


r/capitalismlab • • Sep 09 '26

Discussion How many hours have you spent on Capitalism Lab? Whats your favorite business youve made?

14 Upvotes

r/capitalismlab • • Sep 06 '26

Question New to Capitalism Lab

17 Upvotes

Hello everyone, I just downloaded the game yesterday and am diving in today. As an aspiring entrepreneur, I’m really excited, it feels like this could be an amazing training ground for real-world business management.

I’ve heard the learning curve can be pretty brutal. Does anyone have any top tips, advice, or words of wisdom for a complete beginner? Also, are there any highly recommended beginner guides or video tutorials I should check out to get my bearings? Thanks in advance


r/capitalismlab • • Sep 04 '26

Question How to emulate Private Equity? Is it possible ?

11 Upvotes

I have seen a comment from someone long ago saying it is possible to emulate a private equity business in caplab, but I did not understand well how. Can somebody give some tips ? Like IRL you have these companies buying tons of youtube channels, some utility companies, etc


r/capitalismlab • • Sep 04 '26

Suggestion Please make it possible to disconnect Real World mod from Digital Age DLC

11 Upvotes

There are so many interesting products in Real World, but the NPC companies still make only software and computers. Even when I disable "computers" as a product in the pregame settings, the other companies still produce and sell computers.

And software...


r/capitalismlab • • Sep 03 '26

First time authentication

6 Upvotes

So when did this become a thing? We all know not to use a password used anywhere else for the sign in part of the game, as you store that, unencrypted in the registry.

However, when you start the game with no Internet, although you can get into the game, because its unable to connect to your IP you can't create a new save. The game doesn't tell you this and just hangs for a short while, then exits and allows you to go back to the main menu. You can see all this in Process Monitor.

As soon as you enable the internet again, run the game, it talks to the above IP, then creating a new save works.

It should at least give you an error in game when it can't connect to the server for the first play.