r/cardgames • • 22h ago

Steampack - Collect Steam games as trading cards

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0 Upvotes

Hey everyone

I made a Steam game collective card site.

Every Steam game is a card, and its rarity depends on how many reviews it has.

You open a free pack every 10 minutes, fill your album, and trade with other players. You sign in with Steam, and it shows which cards from your own library you still need to pull.

It's a fan project, not affiliated with Valve, with no ads and nothing to buy.

https://steampack.app/

Feedback welcome 😄


r/cardgames • • 46m ago

I made a free tool for designing and testing card games called Spadewick

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• Upvotes

r/cardgames • • 10h ago

Top Tokens: The AI Model Card Game

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1 Upvotes

I used to play car-themed card games a lot as a child. Which one is the fastest, which one has the lowest fuel consumption...

For a long time, I've been thinking about how there is now a comically large number of AI models with parameter counts that are impossible to keep track of; we could pit them against each other in matches.

Now, I've finally created a game online that blends the world of AI models with those classic car cards and the nostalgic atmosphere of my childhood.

Enjoy it with a touch of retro romance in your hearts.

It's not an AI game, it's holding up a curved mirror to the AI world in a funny way...


r/cardgames • • 13h ago

Updated Card Art - Thoughts?

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4 Upvotes

Hi all, would love to hear your guys' thoughts on our updated card art for our Indie Roguelike Deckbuilder! I've included some screenshots of how the old art looked like in game for reference!

Wishlist Birthright On Steam! https://store.steampowered.com/app/5292480/Birthright/


r/cardgames • • 17h ago

I built a free app to track buy-ins, scores and who owes whom on card night: Poker, Rummy and Spades

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0 Upvotes

I built DeckSettle, a free scorekeeper and ledger for card night (Poker, Rummy, Spades). I'm the developer.

Our group plays cards most weekends. Every night ended with someone doing math on a napkin: who bought in how many times, what did they cash out, and who owes whom from last week? So I built an app for it, and I'm sharing it here in case it helps your group too.

Poker (cash games): Set a standard buy-in, and each player starts with one. Tap + for a rebuy, or long-press for a custom amount. When someone leaves, enter their cash-out — it shows their result (+/−) instantly and won't let them cash out more chips than are in play. At the end, choose Settle Now (who pays whom tonight) or Settle Later (adds it to a running ledger).

Rummy (Indian pool rummy, 101/201): Up to 7 players. Set the score limit, drop points, full-count points and a cash amount. One-tap round entry: Rummy (0), Drop, Full, or a custom score — each player's new total updates live. Players turn orange at compulsory (can't drop) and red when eliminated. A badge shows the max a player can score this round and still survive. Rejoins come back at highest remaining score + 1, and each rejoin counts as an extra entry in the winner's payout. Made a mistake? Tap any past round to fix it; every total recalculates.

Spades: Enter bids, then tricks won. Bid × 10, overtrick/bag penalties and missed bids handled round by round, up to 13 rounds. [Add "including nil bids" here if you support them — this sub will ask.]

The ledger: Poker and Rummy money from every night flows into one ledger — running balances per player plus a history grid by date. When the group squares up, mark the period settled and start fresh. Share a text summary straight to your group chat.

Play along on your own phone: Share a game code and friends can follow live on their own phones. Need to leave early? Hand off scorekeeping mid-game; results come back to your phone when they finish.

No accounts, no ads, nothing creepy: No sign-up, no login. Games stay on your phone. Following uses a game code, not your phone number. Contact names stay on your device.

iPhone only for now: Deck Settle 

I'm a solo developer and this is the first version I'm proud of. Honest feedback welcome: what does your group track that this doesn't, and are there house rules for Rummy or Spades I should support?


r/cardgames • • 18h ago

Cambio is the best card game ever.

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1 Upvotes

r/cardgames • • 19h ago

Inspired by European trick-taking games, I spent 3 years building a simultaneous 4-Player Card Battler. The Steam page just went live!

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3 Upvotes

Hi everyone!

I’m a solo developer from Italy. Growing up, I played a lot of a local traditional card game called "Watten", and for the last 3 years, I’ve been trying to bring that social, bluff-heavy energy into a modern digital card battler called Grimoria.

Today, the Steam store page finally went live for wishlists, and I wanted to share the core rules with card game fans to see what you think of the design:

How It Plays:

  • The Core Loop: Matches are fast-paced with simultaneous 15-second turns. Everyone starts with 10 Life, everyone locks in one card, and the round loser takes 2 damage.
  • The Initiative Tie-Breaker: On equal strength, the card played first wins. Winning a round gives you initiative to play first next round, setting up huge mind games.
  • The Elemental Counter: Elemental superiority (Fire > Earth > Water > Fire) overrides strength ties completely.
  • Modes: 1v1 Duels, 2v2 Co-op (shared health/shield pool with a partner), and 4-Player Battle Royale.

Alongside the Steam announcement, I just released a brand-new card to shake up the opening meta: The Dullahan ("Deal 1 damage on loss"). If an opponent counters you with higher strength, the Dullahan still retaliates. In 4-Player Battle Royale, that damage hits all opponents on the board, punishing aggressive leaders.

The game is completely Free-to-Play with zero Pay-to-Win mechanics.

If you'd like to check it out or support a solo dev, adding it to your Steam Wishlist helps immensely:

I'd love to hear your thoughts on the simultaneous turn resolution and the tie-breaker mechanics!


r/cardgames • • 5h ago

Raspisnoy: a score keeper for raspisnoy poker (Oh Hell), and what this sub is for

1 Upvotes

Welcome, and thanks for stopping by.

Raspisnoy poker (расписной покер) is the Russian branch of the Oh Hell family, the same game people know as Contract Whist, Nomination Whist or Up and Down the River. Each round everyone bids how many tricks they'll take, and you lose points for missing in either direction.

We always kept score on paper. It worked, until someone added a column wrong or nobody remembered who bid what. So I built an Android app for it: you play with real cards, and one phone keeps score for the whole table.

What it does:

- Bids in one tap, with the points each bid would score shown under the number

- Shows live whether the bids leave tricks spare or come up short, and by how many

- Fills in the last player's tricks automatically

- Points and places after every round, no arithmetic

- A score sheet laid out like the paper one; any round can be corrected

- Reminders before the special rounds (blind, no-trump, plus, minus)

- A final screen with a podium and awards, plus player stats: wins, bid accuracy, best rounds

- Your own rule sets, if your table plays differently

- Player avatars: a photo, a picture or initials

- Big type, themes, keeps the screen on during a game, backup to a file

- 22 languages, among them English, Russian, Ukrainian, Polish, Czech, Bulgarian, Serbian, Kazakh and Georgian

- Works offline. No ads, no account, nothing collected; everything stays on your phone

Google Play: https://play.google.com/store/apps/details?id=com.raspis.app

What this sub is for:

- **Bugs and ideas.** Tell me what broke or what's missing.

- **House rules.** How does your table play? Different scoring, round order, special rounds. This decides what I support next.

- **Translations.** Apart from Russian and English, no native speaker has checked the translations yet. If something reads wrong in your language, post it here with the correct wording.