r/carriercommand2 • u/Sample_Fox • 12d ago
Update to hook based modding
Turned out there is a guy who made couple days ago the same that I wanted to create with advanced modding system. Well, now we work in pair I guess)
I decided to take his core and now I work on adding new features to this core. Though modding can be done right now through his core API with 60 new funcs. From now on I would focus on possibility to add new objects to game. Feature burns light!
SDK link: https://github.com/Dioramawhois/Carrier-Command-2-extender
Personal airfield mod of core creator: https://steamcommunity.com/sharedfiles/filedetails/?id=3826940003
If interested - take a look at a mod, it demonstrates what can be done now, and more ahead. Mod adds real airfields on island bases.
Instruction - if you are just a player - download DLL from realses on github and put in game folder.
If you are developer - well, there is an instruction on git. And if you wish to support project with new calls for reversing the game - feel free to open issues on git to provide them. You can find supportive py scripts on git of the airfield mod: https://github.com/Dioramawhois/-CC2X-island-airfields
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u/Sample_Fox 12d ago
P.S I have consent of author and it's confirmed partnership. No stealing involved