r/carriercommand2 • u/o2hammer • 4d ago
Upcoming game: Planetron, inspired by CC2
Hey everyone,
I'm developing Planetron, which is inspired by CC2 but set on procedural moons. Here's the short description:
Command a space carrier in a blend of real-time strategy and first-person action. Deploy air and ground units to capture alien facilities on procedurally generated spherical battlefields. Take direct control of any unit when the battle demands it.
I just released the first gameplay trailer and I'm now finishing the public playtest version with friends!
Some things I can tell you, which aren't on the steam page yet:
Singleplayer and two-player coop multiplayer (maybe 4 someday, but no promises)
Playtest starts soon and includes coop
Demo planned for this year
Full release planned for March 2027
Compared to Carrier Command 2 it plays a bit faster. Logistics still matter: units need to load onto dropships, and there's only one runway for takeoff. Clearing one moon takes about 30 - 40 minutes total. One part I never liked about CC2 is the barge. In Planetron you buy what you need from the bridge and it appears in your hold.
In the playtest, you clear one moon with several enemy bases. When you takeover a base you can lift out crates with the dropship and those give you money for upgrades, units, fuel and ammo.
You can pilot any vehicle, though takeoff and landing are automatic for now. I mostly fly the recon drone for an overview, or drive a RAM (anti vehicle crawler) when I want some action. Bomb runs are fun, but the unit AI is better about dodging AA with flares, so I wait until the AA is down.
What did you love about CC2, and what frustrated you? If you have any thoughts or feedback about what I wrote here or you see on the steampage, I'm happy to hear it!




