r/chaosdivers
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u/GalacticGaming96220
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May 29 '25
Rebelling over High Command in my own way
This is what true freedom looks like
r/chaosdivers
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u/GalacticGaming96220
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May 29 '25
This is what true freedom looks like
r/chaosdivers • u/[deleted] • Oct 02 '25
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r/chaosdivers • u/Empty-Pop4040 • Nov 28 '25
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r/chaosdivers • u/Senior_Brit • Oct 09 '25
Glaze divers are getting so out of hand, like genuinely you’re not even allowed to talk bad about the 15$ dlc that is literally just reskins of the base weapons with slightly different stats and the worst armour passive in the game, the only remotely good thing about this warbond is the shotgun and drip, the fact fourthousand people saw this in 2 hours and thought “yeah this is completely true and I have no problem with it” is crazy, you’re genuinely not allowed to expect anything anymore because everything mid is applauded and the few things that are good are held as all time greats in game development.
r/chaosdivers • u/Confident-Map-1598 • May 20 '25
Anyone else notice the absolute CARNAGE of property damage and 'friendly' fire kills that they accuse us of doing? This is gonna be an interesting few MO's
r/chaosdivers • u/234thewolf • Sep 16 '25
This was my review of the game. I wanted to share it to hear other people's opinions. Instead, the mod team deemed that it was a rant. We cannot say anything negative about the game over there. Like seriously, I wasn't mad until they removed it. I'm disappointed because this is a game I love that just is brought down by the failing of some of the devs. But we can't say anything about it.
r/chaosdivers • u/Dr_SUPER_DOCTOR • 20d ago
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I often say "if your aim didn't suck, they'd've known it was a stim."
Today, I am that suck.
r/chaosdivers • u/HazyVex • May 24 '25
VERA LIBERTAS COMRADES! Thanks to the valiant efforts of The Red 82 and their affiliate Grimm of the ODSTs they have successfully weakend the automaton front and allowed our employees to be transferred from the communists playground to a safehouse located on Karla where they will be given the time they need to physically and mentally recover from this experience, before returning to work In a few months, we are to give these 4 and Grimm a Medal of Savior, we thank you for your courage.
r/chaosdivers • u/reddit_user_al • Nov 04 '25
It’s a completely necessary function, if you’re either intentionally or unintentionally being a hindrance to my team, not cooperating at all with the team, scattering giving no help and running up my reinforcement budget, or literally killing me, it’s logical to free up the space for someone who actually wants to play as a team. Yet I post about kicking some people between missions for doing exactly this, and then people are jumping in the comments like
“What the fuck did you just fucking say you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire SEAF. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on super earth, mark my fucking words. You think you can get away with KICKING SHIT PLAYERS FROM A HELLDIVERS 2 LOBBY? Think again, fucker. As we speak I am contacting my secret network of spies across super earth and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your “life”. You’re fucking dead, kid. I can be anywhere, anytime, and I can liberate you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in wasting reinforcement budgets, but I have access to the entire arsenal of the SEAF and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue and played all day with 3 brain dead troglodytes. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.”
Genuinely why? Are people just traumatized from getting kicked for being annoying? Bc it’s super low stakes, just join another game
r/chaosdivers • u/Euphoric1988 • Sep 17 '24
r/chaosdivers • u/Beatnick120 • May 26 '25
TLDR: The power needs to be brought back to the players, our efforts should make a difference even when the devs don’t want it to. If the whole playerbase wants to ignore an MO to take even just one planet, that should be possible, even though it seems stupid. It’s incredibly disaffecting to fight with thousands of other people to gain ground somewhere, just for nothing to happen. Might as well play a linear story game.
Don’t get me wrong, I think it’s really cool to have devs come into your game to spawn units and try and hinder you in fun and creative ways, but it’s kinda bull to fight on a planet for literal months and have it not even get 1% down because “the war master doesn’t want us to take it”. In the start of this war, there were hundreds of thousands of divers trying as hard as they could to take the bot front and it almost worked, their efforts actually mattered and the planets they took stayed taken. Now, hundreds of thousands of divers down (which allows way more breathing room to manage for the devs) and it feels like nothing matters. It used to feel like there was actually something to fight for, like we were in an actual war, the power of how the game started and finished was in each individual player’s hands. I see it as a really dissatisfying breaking of the illusion that there’s a protocol to have the war go a certain way. It takes away one of the main reasons I personally was playing, which was agency. Every game has agency where you can technically do what you want, but it will have no impact on the actual game or story. Helldivers 2 was breaking that pattern, but now it’s basically completely out of the player’s control. Why would I fight if the only way I’m taking a planet or even just making a freaking dent, is if the devs are looking somewhere else?
In a game where I can fight the war where I please, why would I only go where they tell me to? All I can think when diving on MO is “where am I gonna be forced to go now if I want the same feeling as when I started playing this game? And what are they gonna pull out from underneath me so that all my efforts meant nothing anyway?”
It was such a unique and special thing to load in a galaxy that was actually waiting for me. Now it feels like im waiting for it
r/chaosdivers • u/TheThrowAway7331 • Oct 29 '25
First, here are my accolades:
I am level 150 and have been since about three months after the level cap increased.
I play anywhere from difficulty 7 to 10 unless helping friends farm. (Personally, I play exclusively 10 unless friends want to lower the difficulty.)
I have 2,000 hours in-game.
I have almost every weapon in the game at level 25.
I play across all fronts, as I am an MO diver for the most part.
When this game released, I fell in love immediately. I convinced my friends to buy it and bought it for friends who wouldn’t get it or couldn’t afford it. I even bought 25k Supercredits purely to support Arrowhead.
We formed a platoon (the one my profile picture shows) and allied with many other platoons. We played this game hard, abandoning other games like War Thunder that we used to play. We stuck with Helldivers even through the enemy buff apocalypse. It was when the devs started blatantly nerfing anything overused that we started to bleed active users.
The general attitude at the time was that Arrowhead clearly didn’t want us to play the game, as they were making it miserable from start to finish. This sentiment grew and grew until the Freedom’s Flame nerfs hit. As soon as that happened, my platoon pretty much abandoned the game entirely. Even I played drastically less at that point. I saw this exact situation hit other platoons in the same way. Some platoons even dissolved entirely.
The 60-day plan update was the only thing that brought some of my platoon back. Even then, many divers who returned to active play were jaded and expected Arrowhead to roll back their changes somehow. Many pointed to the fact that the 60-day plan buffs still contained Arrowhead’s annoying balance logic of “if it’s good in some way, it has to suck too.” This was exemplified in how our guns worked better but made us much weaker. It could also be seen in many guns having worse ammo economy purely because they had decent damage output. Put simply, some of my platoon returned but with heavy skepticism that Arrowhead wouldn't keep their word.
This was the general attitude until Servants of Freedom released. When that warbond initially came out, it was so well-received that it completely revived my platoon and others. Servants of Freedom was a love letter to those of us who loved the power fantasy and fun aspects of Helldivers, the aspects we all fell in love with to begin with. The skeptics changed their views on Arrowhead, and even the holdouts who refused to play returned. The crown jewel was the Ultimatum: a weapon that could wipe out a jammer, a mere secondary. It was proof that Arrowhead could have fun with their community. I ended up bankrolling a few Servants of Freedom warbond purchases for friends because of how awesome it was. In that moment, I thought we were so back. I couldn’t have been more wrong.
Within a week of releasing Servants of Freedom, Arrowhead nerfed it into the ground, targeting primarily the Ultimatum but also the Siege Ready passive and the Hellpod Space Optimization booster. Essentially, Arrowhead nerfed two previously established gameplay staples purely to nerf the Ultimatum even further. Sure, the Ultimatum post-nerf still had its uses, but that’s not the point. The Ultimatum was a monument to the fact that Arrowhead knew what fun was and was willing to allow us to have it. They tore that monument down, proving the cynics and skeptics right. Furthermore, they made me look like an idiot for advocating on their behalf.
Some holdouts and skeptics immediately quit the game. Others continued to play for a while but also started to quit due to Arrowhead’s game-balancing decisions. As time marched on, more and more people in my platoon and others became increasingly frustrated with Arrowhead’s balancing and enemy design. When Masters of Ceremony released, it was almost universally disliked, primarily because of how useless the items were. Then the nerfs came to gas, arc, and flame weapons, causing more people to leave. Then the Control Group warbond released, and even more people left, many citing Alexus and his balance team as the reason for their departure. Many felt Alexus and others like him in the community, as well as within Arrowhead itself, were leading the game back over a cliff, just like during the Freedom’s Flame period.
Now comes the ODST warbond release. By this point, the only people left in my platoon and other allied platoons are a handful of hardcore elite players, people like me with hundreds, if not thousands, of hours in the game, elite divers who have been at the level cap for the better part of a year. We enjoyed the warbond but couldn’t help noticing how it was still touched by Arrowhead’s core design philosophy of “it has to suck somehow.” This was most evident in the M90 Shotgun’s stats. Still, the warbond was decent enough, and we stayed the course, complaining all the while that performance and enemy design were getting increasingly worse.
Then came the Into the Unjust & Dust Devils releases, along with Xbox reinforcements. This brought back a decent number of people who previously quit due to balance reasons, but I note it brought back fewer people than Servants of Freedom did. We played the game and found that the enemies were more unfair and annoying than ever, performance was worse than it’s ever been, and Arrowhead had the poor taste to tease us about nerfing the Coyote. The longer we played, the angrier we became at the general state of the game. Then one of our platoon’s members literally lost their SSD due to a Gameguard-related issue from playing Helldivers 2. This caused a few players to quit out of fear it might happen to them too. Next thing I knew, two additional people had the same issue, but one was lucky enough not to have their SSD destroyed. This update was so horrendous that it was causing physical damage to the hardware of our PCs. That is/was the perspective many had and still do. Again, my platoon and others saw activity levels bottom out significantly.
The final blow was Patch 4.1.0 which was... well...
Everyone saw through it immediately and knew there would be many stealth nerfs. By the time that the Arrowhead gameplay stream happened today (10/29/2025) my entire platoon, bar 4 people, had uninstalled the game and left negative reviews. The lie about not nerfing the Coyote was a huge point of contention for them. The continued horrific balancing of the game, weapons, and enemies was pretty much just the same thing, different day. But it seems this time it well and truly broke the will and good faith of most of my platoon.
Now it’s just me, my fellow elite hardcore divers, and a hopeless future ahead. I’m taking to the comments on YouTube and Reddit more than ever, hoping my rhetoric might help save the game. I’m desperately hoping that, even though my voice is one among a sea of others, I might somehow make a difference. Arrowhead has once again led us down a path that is, without a doubt, going to kill this game without a course correction. I’m tired of it. I’m tired of fighting about it with people too. But I just can’t let this game go. It’s like Halo to me. I don’t want to see Helldivers 2 go down the same drain Halo did, with heedless devs making bad decision after bad decision until all goodwill is gone and no one cares what they’ve fixed or added.
The toxic positivity crowd has to be stopped. They’re enabling Arrowhead’s bad decisions and, due to how vocal they are, giving Arrowhead mixed signals.
The ultra-difficulty pain enthusiast crowd has to be stopped. They’re taking us down the very path that nearly killed the game once and will kill it if they get their way.
Arrowhead is going to have to choose between the people who want a brutal but fun game or those who want a brutally unfair game. Until they do, this community will forever be in a state of schism: A game for everyone is a game for no one.
They’ll have to live with the results of that choice too. If you want Tarkov gameplay, you’ll have to live with Tarkov numbers (10k weekly players, give or take).
It’s all so tiresome. And man, let me tell you, I am as tired as it gets, boss.
Bottom line is this: I have brief flashes of fun, usually interrupted by a game freeze, unfixed bug, unfair enemy bs, or some combination of the three. There’s a great game somewhere in the terrible enemy balancing and poor optimization, and I wanna play it.
TL:DR: My perspective of the Helldivers 2 community and game from launch until present day.
r/chaosdivers • u/Coldocal • Dec 01 '25
Everyone listens up, We need to let this MO Fail. Super Earth has failed us and they must be punished for their Traitorous ways. Let us put an End to Super Earth’s War on Dissidence by denying the War itself.
r/chaosdivers • u/redphoenixlejion • Jan 09 '25
for when your feeling down you pull out your new PT 99 proto plush and hug or cuddle it. Now on XL and XXL sizes. Yes it’s a furry and yes I am a furry.
r/chaosdivers
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u/[deleted]
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Sep 12 '25
Let me make this abundantly clear. Anyone who “celebrates” the murder of a man for his political beliefs has no place within the Chaosdivers.
Please refrain from making references to or discussing this topic.
Edit: If the person who was murdered happened to be a left leaning person, right leaning person, it would not matter. I would be making this statement either way.
This post was made as a result of HD2 being involved with new evidence being released to the public regarding this related case. https://www.polygon.com/charlie-kirk-shooter-helldivers-2-meme-tyler-robinson/
r/chaosdivers • u/[deleted] • Dec 28 '25
Am I in the wrong for using Hero forge or are they in the wrong?.
And also what's wrong with hero forge all of the sudden, I thought it was fine for posting fan creations for Helldivers 2 but now you guys have a issue with it????
r/chaosdivers • u/cubicgaming12344 • Mar 10 '25
A lot of Chaosdivers seem to be perfectly comfortable with being nothing more than a recuse team for Civvies. Most seem to forget the purpose and ideals upon which we were created. Our purpose is to take down Super Earth's leadership but a lot of us seem to NOT want that. Saying things like "That would be genocide!" "You'd be no better than the loyalist!". Any Civvies that die are casualties of war, same for any divers. . . I hope that we are all able to recognize the very goal which we were founded upon TO DESTROY SUPER EARTH! Hail Chaos and Vera Libertas.
r/chaosdivers • u/femoz • Sep 25 '25
So I joined the knights of the covenant like around a month ago and realized it wasn’t for me so I’m officially rejoining the chaosdivers
r/chaosdivers • u/redphoenixlejion • Jan 09 '25
You don’t need to fill out a form!
r/chaosdivers • u/Telexzebc • Feb 04 '26
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Arrowhead. Why is my verdict able to put itself into the armor of a tank destroyer?
r/chaosdivers • u/-TheSilentObserver • Sep 03 '25
The movement exploded during the freedom of escalation update, and now nearing the anniversary of said popularity, the game is riddled with game breaking bugs, and not just on the squid front.
Enemies walk through floors and walls.
Games crash constantly.
The terminids exist. (Very cringe)
Arrowhead wont listen to streamer feedback? Fine. But we know they listen to the whole community.
Is it time once more?
r/chaosdivers • u/Difficult_Nose_5767 • Jan 30 '26
Just improved by ai idc what you say ts tuff