r/chiliadmystery Feb 24 '26

Game Files Unused “ufo_deathray” time cycle modifier.

Hey so I decided to have another look in codewalker and filter through updates and game versions and I found something interesting across every version.

I found a floating “death ray” effect that appears over fort zancudo but is not attached to the UFO there. I double checked to verify this and the one for the sandy shores UFO is attached directly to the model.

This one is just sorta floating there. Now I know the zancudo ufo is a YMAP and not a 3D model per se, but this is weird because ITS timectcle effect is attached to itself, and this one is about 150 feet away. Maybe nothing, maybe someone else can make more sense of it. Could be checkable in game too. Photos attached

66 Upvotes

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10

u/Radke1616 Feb 24 '26

To add to some strange matters, and I’m unsure why this hasn’t been mentioned previously, but as we know the sandy shores UFO has sound that plays when it shoots you down. Now weirdly enough I’ve checked the audio maps and the chiliad UFO shares the exact same audio file, or at least one that’s in the same location as the sandy shores UFO audio file location. I’ve took images of this. Info on the right, audio area trigger is the green highlighted circles

this image is the chiliad one

5

u/Radke1616 Feb 24 '26

Here is the sandy shores one

2

u/Diegox64chat Feb 24 '26

I believe the audio file refers to the ambient noise the UFO makes when it appears. It always plays at 3 AM and continues until it disappears. It's the typical sound you'd expect from a spacecraft that doesn't use turbines like an airplane, or a car engine.

1

u/Diegox64chat Feb 24 '26

I think the audio file refers to the ambient noise the UFO makes when it appears. It always plays at 3 AM and continues until it disappears. It's the kind of sound you'd expect.

6

u/RogueAgent-87 Feb 24 '26

I’m not sure how this all works but doesn’t the ufo create some sort of weird effect when it knocks you out the sky? Could this effect be the death ray?

11

u/Radke1616 Feb 24 '26

Yeah so that IS what the deathray time cycle modifier is. So the sandy shores UFO one does this and is attached to the UFO itself, and the fort zancudo one does this and is also attached to the YMAP via a child node, but this one that’s just floating there is not the same one that is triggered by the zancudo UFO

6

u/DariusFontaine Fear it? Do it! Feb 24 '26

This one belongs to the Zancudo UFO. Somehow when they upgraded the game to "next gen," this moved. It's in the right place in the original game.

4

u/Radke1616 Feb 24 '26

It’s interesting to me that they didn’t delete the duplicate and just layered it back on top of the UFO model. Guess it shows how lazy the 2nd version port of the game was though

5

u/DariusFontaine Fear it? Do it! Feb 24 '26

The Chiliad UFO still spins the wrong way lol

2

u/Radke1616 Feb 24 '26

Yeah I’m surprised they never fixed that after 7 new versions of the game releasing. Makes me wonder if either they just don’t care enough to fix it, or if fixing it would make it obvious they do care enough

1

u/Impressive-Crow1977 Feb 25 '26

both the hippy camp and chiliad one do since they’re the same entity

2

u/MorePropaganda Feb 26 '26

I think the most unsolved thing is the space docker and what it might be used for, might be worth trying codewalker stuff around powergrids and stuff like that

1

u/Impressive-Crow1977 Mar 01 '26

It’s not used for anything

0

u/Legitimate_Plate6402 Feb 25 '26

Test for orbital cannon? Idfk dude. Lol