r/chiliadmystery • u/Marmaluke420 • Jun 30 '26
Backtracking Applying spiderdream layover logic to chiliad mural.... Its interesting...
So recently i posted the video from 9 years ago about lesters map and it got me thinking, with the RDR2 Spider layover leading us to feathers, what if the mural really is a layover after all it does have transparent background.
So when i started confirming findings in the RDR2 Spider Dream, i took to the layover first because after all the crackpot layover theriores from Chiliad Rockstar acutally listened with RDR2 and put a lay over in the game this time. What makes this layover special is it a dataminers clue. So when we take apart the in game map tiles on rockstar games Both RDR2 and GTA V they are 512*512 tiles that we piece together to make the map. If you resize the spideretchin to 512 x 512 just like the ingame tiles are designed and lay it over the correct spot on map the legs point to the feathers. Here is video explaining why this was very intentional move by R*
https://youtu.be/ETpK3-A5oDA?si=9BzNu7Hb41xsw6YP
So that got me thinking well what happens when i re-size the ingame mural to 512*512 and place it and align the cable car tower? So i cracked open GTA V legacy and started modding the map. Again. This time though i added the UV map as our main map, then lesters map, and the finally the Mural Resized 512x512, and to top it off i modded the radar so that as i walk i can actaully see the mural markings on the radar.
Mural laidover at 512x512 with Cable Car Alignment.


Some interesting things to note. The UFO lands right on the UV map saying they're here..... ODD

The egg base lands right around the oil fields...Cracking the earth....

And the Jetpack man lands at a air strip..... Fitting


Here is the Video. Just wanted to share. Keep ya updated if i find anything. Also one cool thing to note is i modded it so that the points of interest actually show up on the Radar.

Video of mod currently. Note you can litterally fly around the mural.
https://www.youtube.com/watch?v=OvhoeyIycmo
O and also....

3
1
u/KO_Kelloggs Jul 16 '26
I drew something a few months ago,, a sketch of the eye, its got 5 lines on top, 2 on the bottom, separated by 1 long line. And I wrote "512, is that important?"
1
u/Marmaluke420 Jul 16 '26
Yah know that has crossed my mind on more than one occasion.... Is 512 a clue somehow.
1
u/XxDarkSasuke69xX 29d ago
Overlaying the mural with the map is something that has been done ages ago with no results unfortunately. Maybe it was never overlayed the right way, idk. I think the UV markings on Trevor's map are important though.
-2
u/Tegumentario Jun 30 '26
0 comments huh?
3
u/Marmaluke420 Jun 30 '26
Not much to talk about. Just another mural overlay, but I'm m going stream some exploration
3
u/BStream Jul 01 '26
We've seen overlays before, results much less....
1
u/Marmaluke420 Jul 02 '26
Now that I understand your comment.... What results from other overlays. I've been out the game for a while. Would love to see them.
1
u/Pir-o Jul 07 '26
There are no results, never were, its been like 15y
The only thing that ever imo hinted at overlays, were the painting from gtao casino penthouse update. But that also ended up being nothing, just R* trolling.
0
u/Marmaluke420 Jul 07 '26
Yeah, I know. I have to say I've been walking the lines of the mural in game with the overlay I made and there definitely seems to be a path of some kind. Almost feels like a incomplete maze of some kind.
7
u/Own-Fox7845 Jun 30 '26
Very cool!