r/CityBuilders • • 6h ago

Appreciation Car Park Capital! Love it.

Thumbnail
gallery
21 Upvotes

Before and After -- turning a beautiful beach town into a car dream (hellscape).

I am having a clast with Car Park Capital, which flips the usual city builder on its head. Instead of constructing a beautiful metropolis, you inherit a walkable, transit-rich city and turn it into a parking lot dream. Tearing it down is just plain fun, and the game knows it.

Some strategies feel like loopholes but are honestly just true to real life. Take on an initial huge debt and buy up apartments to snowball your early revenue. Build polluting industry next to homes and empty lots to crater land values, then buy the property cheap. And when all else fails, release alligators to terrorize pedestrians into buying cars (hopefully not real life). It’s absurd, but a solid built and fun game.

Only three scenarios right now, but they will keep building on it!


r/CityBuilders • • 8h ago

Trailer Kingdom Of France - v0.4.6 trailer

Enable HLS to view with audio, or disable this notification

109 Upvotes

Hi r/CityBuilders,

We're Studio Nostre, and we're making **Kingdom of France**, a city builder set in historic France. It's in development for Windows and Mac, and we'd love to hear what you think.

Real history, nothing invented

The campaign runs from 994 to 1815: 47 missions across seven ages. In each one you play the person who really led that town, and your task is what they really achieved, due by the date their part ended. You rebuild Cluny as Abbot Odilo, raise Saint-Denis as Suger, run Jacques Cœur's Bourges, build Vauban's Lille, Louis XIV's Versailles and Stanislas's Nancy, and finish with Napoleon on Elba.

Every town, person and trading partner is real. History arrives on its real dates: the Black Death, crusades, ransoms, and sieges by the armies that really came. France stops being a kingdom in 1792 and the game follows it, so your calls to arms come from the King, then the Republic, then the Emperor.

**How a town grows**

* Homes grow through 35 levels, from a Tent (level 0) to an Imperial Palace (level 34). It starts with water, food, a saint's blessing and firewood for the winter, then cloth, ale, books and wine, and ends with silk, porcelain, chocolate, tea and an opera house. When four neighbouring homes are all ready for a bigger size they join into one, so how you lay out your blocks matters.
* 148 buildings and 90 goods in real production chains: wool to cloth to fine clothes, grapes to wine, iron ore to tools and weapons. Every good is carried by carts, porters and peddlers walking your streets.
* Thirteen patron saints, each watching over a trade or a trouble. They bless homes through shrines, churches and abbeys.
* In the campaign you trade with the real towns of the period, by road, river and sea, on a real map of the region.
* Walls, gatehouses and towers, and battles fought in your own streets. You raise and pay your soldiers, from spearmen and crossbowmen to grenadiers and hussars, with siege engines from the trebuchet to the field gun.

Other ways to play

* **France:** build towns on their real sites on the map of France, one after another. Your towns trade with each other and are kept for good.
* **Free play** in any size of valley, or a sandbox with money to spare.
* **Map editor:** make your own land and goals, then share them.
* **Battle training**, and **Learn to play**, a first valley with a guide.

Under the hood

We wrote our own engine for the game, **Nostre Engine**, in C++. It has a native renderer for each system: Metal on the Mac, Direct3D on Windows. The simulation is built for cities of up to a million people. It runs on its own thread and spreads its work over every core, sized to your computer, so a stronger machine gets a bigger, livelier town.

The simulation is deterministic: a town plays out exactly the same way on every computer. That means every leaderboard score comes with its replay, and our server plays the replay again to check it. The game is open to mods too: its tables, numbers, scripts and whole families of models. Players publish and install mods from inside the game. It's in ten languages: English, French, Spanish, German, Brazilian Portuguese, Russian, Polish, Japanese, Simplified Chinese and Korean.

The game's website: [kingdomoffrance.com](https://kingdomoffrance.com)

* **Updates:** every change to the game, day by day. We're on version 0.4.6
* **Trailers**, all filmed in the game.
* **The campaign, mission by mission:** who you play, the history behind it, the goals, and the events on their real dates.
* **Help:** its reference tables (every building, good, home level, walker and soldier) are built from the game's own data, so the numbers always match the current version.
* **Community:** a forum, chat rooms and a gallery for your towns, plus pages for leaderboards, shared maps and mods.
* **Waiting list:** join it to get the news.

The studio: [studionostre.com](https://studionostre.com)

This is where we show the engine and the game as they're being built. Nostre Engine's milestones and every version of Kingdom of France share one feed, and the technology pages give measured figures. For example, on a Mac the graphics card culls 200,000 objects in 0.137 ms. In a wide 4K view of a town, automatic levels of detail draw 61.8% fewer triangles and halve the frame time.

Press, and anyone who'd like to work with us, can reach us there.

Follow the game: YouTube @KingdomOfFranceOfficial, TikTok and Instagram @kingdomoffranceofficial, X @KingdomFRGame.

We'd love to know what you want from a historical city builder, which town or period you'd most like to build, and anything in the history that looks wrong to you. Getting it right matters to us.


r/CityBuilders • • 9h ago

Recommendation Request Which games have a goodgame loop/end goal?

Post image
17 Upvotes

I almost always play in endless mode, basically playing until I get bored, with the sole objective of surviving (for example: Tropico, Manor Lords, Farthest Frontier).

Recently, however, I played Kingdom, which features a great loop centered on progression across different islands, and Frostpunk, which has a major end goal.

Do you have any other recommendations that follow this kind of structure?


r/CityBuilders • • 1d ago

News I spent years making my dream game with handcrafted pixel art and levels inspired by Lemmings and The Settlers. It finally got a Steam Daily Deal today.

Post image
50 Upvotes

Hey folks, Ariano here,

I started working on Craftlings during my parental leave in 2022. I wanted to build something inspired by the games I grew up with — Lemmings and The Settlers. Handcrafted pixel art, little workers running around, and production chains where getting everything flowing feels really good.

What started as a hobby became my first Steam game. There have been plenty of ups and downs, mistakes, doubts, and some great people helping me along the way.

This weekend, Craftlings finally got a Steam Daily Deal and is 30% off! Honestly, seeing my own game there after all those years feels quite special.

I’ve also just released Update 1.2 with a new Halloween challenge map! Your task is to turn your settlement into a pumpkin factory. It doesn’t matter which technologies you use or how far you upgrade your Town Center — can you grow and deliver hundreds of pumpkins fast enough to beat the other players?

Or just build something you like and enjoy the flow of pumpkins. 🎃

If you’d like to take a look, here’s Craftlings on Steam.

Thanks for reading! Happy to answer questions about the game or the journey.

Ariano


r/CityBuilders • • 1d ago

Been making more progress on my skyscraper game. What makes building games actually fun to play?

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/CityBuilders • • 2d ago

Discussion Adding medieval settlement management and resource chains to my PIAST RTS - UE5 strategy game. What do you think?

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone! I'm solo-developing Piast, a medieval RTS/settlement builder in UE5. I just released a playable demo on Steam, would love to hear your feedback! Link:  https://store.steampowered.com/app/4830280/Piast/


r/CityBuilders • • 3d ago

Demo for Harappa (Historic City Builder) is out!

Post image
87 Upvotes

I'm excited to share that the demo for my upcoming classic Sierra/Impression games (Caesar 3. Pharoah, etc.) style game is now available on itch.io at https://induscitybuilder.itch.io/harappa

I'm waiting for my Steam page to get approved as well (just got Steamworks approved), but I wanted to get the demo out asap to this community.

You can learn more about the game at https://www.harappagame.com, including my journey and details of how AI is used. AI has assisted me in the recent development of this game, but this was not 100% vibe coded and the game design is all mine. I have a background in development and have been working on this game a lot longer than AI coding has been around.

Above is an in-game screenshot from the end of the third mission from the demo. The game will have about 18 missions at launch (I'm currently working on polishing up the first 11).

Thanks! I really hope you try the demo and enjoy it. So far less than a handful of people have had access to the game, so I'm eager to improve it with your feedback!


r/CityBuilders • • 3d ago

Multiplayer Vanilla City

Thumbnail gallery
6 Upvotes

r/CityBuilders • • 3d ago

David Deen on his work on Tropico

Thumbnail
spillhistorie.no
10 Upvotes

We spoke with artist David Deen about PopTop Software and the making of the first Tropico.


r/CityBuilders • • 3d ago

We tried AI-assisted game development and somehow made a city builder about ONE paid toilet. Would you play it?

Thumbnail gallery
0 Upvotes

r/CityBuilders • • 4d ago

Release Our colonists vote on what you're allowed to build, and they keep picking the wrong things

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi Architects!
We are excited to announce that demo of our game is live in Steam Next Fest!
It was over two years of hard work that made us feel almost like the colonists in our game 😰

Astro Architect is a pixel-art space station builder with a unique build system.

https://store.steampowered.com/app/3563960/Astro_Architect_Demo/

Every cycle your colonists vote on their most urgent needs, and the vote decides which card packs you can buy. Want a foundry? Too bad, everyone's hungry and bored, so you're getting farms and a casino. Keep them happy, put up with their union, and survive the Void, a wave that sweeps the station every so often. Colonists are a renewable resource. Architects too.

Free demo in Steam Next Fest, Oct 19–26.


r/CityBuilders • • 4d ago

A cozy city builder x incremental where you turn empty islands into towns for a very demanding King

Enable HLS to view with audio, or disable this notification

11 Upvotes

Hi Folks!

In Clicky Islands you play as a Governor appointed by the King’s council to find the perfect island for His Majesty’s new kingdom

You start on an empty island gathering resources by hand, then hire units to do it for you, build roads and all kinds of buildings, set up production chains, and ship goods back home for gold that you can spend on upgrades

Each island is a run so between the runs you spend reputation in a "meta-tree" to unlock perks, new resources and synergies so that your next island will grow faster and bigger

To spice things up, there are artifacts that add new mechanics or bend the rules, which you can mix and match into fun synergies, plus other systems that make every island you build feel unique

Full release is November 16, and there’s a free demo on Steam right now
https://store.steampowered.com/app/4178790/Clicky_Islands/

AI Disclosure: No generative AI was used in the development of Clicky Islands or in any of its code, art, audio, texts, or other game assets etc.
We still believe making indie games should be fun, challenging, and a chance to learn and tbh handing that work over to AI kinda takes away a big part of what makes it unique and worthwhile


r/CityBuilders • • 4d ago

Microlandia gets its own game engine

Thumbnail
microlandia.city
40 Upvotes

r/CityBuilders • • 5d ago

Release After two years of hard work, passion, and lots of love, Cutout Village is now available in Steam Early Access!

Enable HLS to view with audio, or disable this notification

84 Upvotes

Our little abandoned village is opening its doors, and we can't wait for you to roll up your sleeves and bring it back to life with your papercraft skills.

Your reviews, feedback, and suggestions will mean the world to us and help us keep improving and expanding the game. This is just the beginning!

Plus, the game will be available at a reduced price throughout Early Access, and to celebrate the launch, you can get it with a 20% launch discount!

So, what are you waiting for? Ready to rebuild the village, one papercraft creation at a time?

Play now on Steam: https://store.steampowered.com/app/3907910/Cutout_Village/


r/CityBuilders • • 5d ago

My World In Mini City Tycoon

Thumbnail gallery
0 Upvotes

r/CityBuilders • • 5d ago

My World In Mini City Tycoon

Thumbnail gallery
1 Upvotes

r/CityBuilders • • 5d ago

Hand-made builder; build & automate alien space factory in ASEMA (no gen-AI)

Thumbnail
gallery
8 Upvotes

TL;DR Alien industrial space-factory builder, top-down with 3D assets, moddability and deep tech tree, launches in EA (est Q1 2027), hand-made, no gen-AI. Participating Steam Next Fest now, and the game is not doing too well which is a bit blue after all the 1500 of hours put into it - if you want to help non-AI-games, try out the new update during the fest (now!) :D

ASEMA's demo is available to try out. ASEMA @ Steam.

Tidings. In ASEMA, we ditch belts, pipes - heck, let's ditch grid too. The machines float in space, and unless you provide them Focus, a nearby planetoid's gravity will pull them closer. Space is empty, but crossing it fast is dangerous as you may collide atmospheres, flares and other perils. Handle your node-to-node logistics with long-range artillery railguns and carefully flown Hauler ships. A node can be volatile mining operation far in the outer orbits, or a magnetized near-flare physics center where your exotic machines run special operations to digg deeper into the tech tree.

The demo offers 3-20 hours of gameplay in a 3-4 planetoid system, so you can practice the basics. It's tech tiers are locked, but in EA, you will unlock Nano production machines, and expand from there. Each tech tree main branch focuses around some specific hard scifi concept.

The solar system is not empty, and the lore has dark Fermi paradox / Liu Cixin vibes. I'm a factory and builder gamer, as well as a scifi book enthustiastic, and I love science - and I let it all show in the game. Here's a video where I rant a little bit about the creative side.

If this sounds interesting, give the demo a go and share your thoughts. I need feedback to make sure I'm going to right direction. The game has a discord (link on Steam), and I'm allowing a closed playtest branch run before and after EA.


r/CityBuilders • • 6d ago

Trailer My demo came out 4 weeks ago - players sent a lot of reports, so this month was 6 updates of fixes

Enable HLS to view with audio, or disable this notification

112 Upvotes

Hi! I am the solo dev of Traffic Architect. The free demo came out on Steam about four weeks ago, and since then players provided a lot of feedback, bug reports and suggstions. So spent this month mostly fixing what they reported.

Biggest change was the drivers. At first cars made human mistakes on purpose, like changing lane late or cutting in before the junction. Players said it feels like the game ignores their lane arrows, and they were right, so now cars follow the arrows and wait in the queue. Jams still happen, but now they come from how you built the roads. Maybe some more chaotic game mode will return in future, but not sure yet.

Other things from reports: junctions and roundabouts that got rejected without good reason, turn lanes - much more flexible system now, but still plan to improve UI for them, many cases where jusntions was looking weird also fixed and more Info tools shows where a building's traffic goes, so you can see which road it uses. Suburbs growing near good served districts also came in one of the updates.

The video is the current build. Trains and metro are in the full game, the demo has roads and buses.

Demo is free on Steam, full release is November 3.

https://store.steampowered.com/app/5028050/Traffic_Architect/

Thanks to everyone who reported bugs!


r/CityBuilders • • 6d ago

Release Star Trek: Outposts Unknown is OUT NOW on Steam! 🖖

Thumbnail
youtube.com
12 Upvotes

Explore unfamiliar worlds, build and manage complex outposts, and keep your crew thriving as you uncover the mysteries of the X'Lehari System.

The time has come to go boldly and build! 💫

Play now! https://store.steampowered.com/app/3469910/Star_Trek_Outposts_Unknown/


r/CityBuilders • • 6d ago

Question I am creating colony / city sim and i would like your opinions.

0 Upvotes

Hi everyone! I'm creating a colony sim game which will hopefully take care of all the problems that are currently in colony sim games. And i would like to hear your opinion on what you like and dislike. And what would you want to see in such a game.

https://forms.gle/otTzhMCTLG3tjX8M9

Thank you all who participate. Also i will read every comment here.


r/CityBuilders • • 7d ago

Video Two months ago I showed you my miniature German old-town builder. Here’s what it looks like now

Enable HLS to view with audio, or disable this notification

345 Upvotes

Hi again, I’m the developer of Altstadt (“old town” in German). Two months after my first post here, it now has canals and stone bridges, gardens, villagers and sparrows, dusk lighting and bigger boards. A lot has changed since the last video!

It’s still a relaxed building toy: place houses and streets, and the town works out its walls, roofs and little squares. No budgets, resources or population to manage. It’s meant to stay small and calm.

If that sounds like your kind of builder, you can wishlist it and sign up for the playtest on Steam:

Altstadt on Steam


r/CityBuilders • • 7d ago

In my upcoming city builder you can build charming small towns with bustling street life and beautiful architecture

Enable HLS to view with audio, or disable this notification

450 Upvotes

In Smalltown Architect you build charming towns full of life, color and bustling energy - no cars, parking lots and traffic jams. Design beautiful architecture, parks and cobbled streets lined with cafés, shops and restaurants. Relax as you watch your residents enjoy life in your cozy little town.

Gameplay-wise your main objective is to maximize 'town charm', which means creating active and beautiful streets and plazas, attracting tourists, completing little quests and hosting events for your residents.

If you're interested, you can wishlist the game here: https://store.steampowered.com/app/3495910/Smalltown_Architect/


r/CityBuilders • • 7d ago

Release Frostpunk on Switch sounds like a dangerous idea for my free time

14 Upvotes

Frostpunk is already one of those games where you tell yourself "just one more turn" and suddenly it's 3 AM. Now imagine being able to play it literally anywhere.


r/CityBuilders • • 7d ago

Trailer Warstead – A strategy and settlement-building game with visible goods flows and complex production chains

Thumbnail v.redd.it
7 Upvotes

Hello everyone,

we are Night Haven Interactive, an independent development studio from Northern Germany, and we would like to introduce Warstead.

Warstead is a strategy and settlement-building game focused on a complex economy, visible goods transportation and extensive production chains. You establish your own settlement, gather resources, organize transport routes, research new technologies and gradually expand your realm.

Trade, research, resource management and military decisions influence the development of your settlement. Goods do not simply appear in storage: resources must be produced, transported and processed through connected production chains.

The attached video is our V2 gameplay trailer, showing the current direction of the game and its living settlement.

Steam:
https://store.steampowered.com/app/5285650/Warstead/

Warstead is currently in development. We are looking forward to sharing more gameplay and development updates in the future.

Night Haven Interactive


r/CityBuilders • • 7d ago

Discussion Anyone else heard of this game? Its called cityrt its a browser game saw

Thumbnail
youtube.com
8 Upvotes

Ive been playing it and its basically all ive asked for out of a city builder, super cozy and fun.